Whiterun is at the center of Skyrim making it the trading capital. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. Whiterun will almost double in size by expanding the northeastern region of the city.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The mod is now an open right mods.
You don't have to get permission from me to modify or release your own version of the mod.
This mod can be used in larger whiterun expansions and be translated without permission.
But, no one can make money or donation points with this mod.
Also, Gamerdude092 has to be always credited as the original author.
KCAZ25 should always be credited for his fixe and allowing me to port the mod on SSE.
File credits
All the credit goes to GamerDude092 for the creation of the orignal mod on LE and KCAZ25 for his improvements.
* Fixed Waterflows * Cleaned with XEdit * Disabled a Horse because it was bouncing * Fixed Meshes
Version 1.0
Initial SSE release
Whiterun is at the center of Skyrim making it the trading capital. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. Whiterun will almost double in size by expanding the northeastern region of the city. All additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. The new area of the city is connected near Jorrvaskr.
EVERYTHING INSIDE THE RED OUTLINE IS NEW
Features
-This mod adds 16 new buildings to Whiterun. Are you bored with your Whiterun? Remember getting lost in cities from other games? This mod makes that possible with Whiterun. All the buildings are complete with interiors. They are navmeshed and the NPCs have AI packages.
- 26 new NPCs - Several new houses. - New shops - An alternate Whiterun entrance. - A mine - Two new spells sold by a merchant Propel and Mass Frenzy - Immersion of course
Compatibility
Better courrier (compatible) Provincial Courier Service (compatible) Skyrim bridges: Compatible Immersive Whiterun (compatible) Bells of Skyrim (Incompatible) patch is needed The Notice Board (compatible) Missives (compatible) Breezehomefullyupgradable (compatible) Sewers of Skyrim 4 (compatible) Immersive Whiterun from ETAC (compatible) Lanterns of Skyrim (compatible) Dawn of Skyrim (vanilla and director cut) (compatible) Lantern of Skyrim 2 (Compatible) Great forest of Whiterun (incompatible) patch is needed Bathing Beauties or Beefcake Luxury Suite SE (incompatible) JK's Skyrim (compatible) Whiterun Valley (compatible) Dark's Whiterun Market (incompatible), patch is needed. Adrian's nearby home (compatible) Thana Stom-song (incompatible) patch is needed Tundra homestead (incompatible) patch is needed Willybach's Whiterun (compatible) Whiterun Riverside expansion (incompatible) patch is needed
All the credit goes to GamerDude092. You must endorse the original mod. As for me I did slave for many hours resolving navmesh problems and fixing other bugs. I learned a great deal about modding in the process. I ran into other problems along the way and received help from Arthmoor. He is a legend. If you are still playing Skyrim it is probably because of him. Open Cities features heavily in my reasoning for taking up this project. Make sure you endorse Open Cities if you use it. There is a version without Open Cities aswell.