Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Enlightened Flames OpenMW Patcher
Automatic patcher for the Enlightened Flames mod for use in OpenMW
- 45.3MB
- 67
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1534Enlightened Flames OpenMW Patcher
Automatic patcher for the Enlightened Flames mod for use in OpenMW
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Dura gra-Bol's House Reclaimed - And the Grab-All Gang
This mod started as a simple house mod and expanded into an entire smuggling faction - while still allowing you to choose the high road and be rewarded for killing Dura as instructed. Get to work with Larrius Varro again as he sticks his nose into more of Vvardenfell's dirty business. Or choose the profitable path of a smuggler and climb the ranks.
- 339KB
- 334
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1535Dura gra-Bol's House Reclaimed - And the Grab-All Gang
This mod started as a simple house mod and expanded into an entire smuggling faction - while still allowing you to choose the high road and be rewarded for killing Dura as instructed. Get to work with Larrius Varro again as he sticks his nose into more of Vvardenfell's dirty business. Or choose the profitable path of a smuggler and climb the ranks.
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1536
Veloth faces the correct direction in his artistic depiction
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Of Gems and Geodes an Ald Rhun Collector
A new mineral collector in Ald Rhun is looking for adventurers.
- 9.0MB
- 29
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1537Of Gems and Geodes an Ald Rhun Collector
A new mineral collector in Ald Rhun is looking for adventurers.
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Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire.
- 46.0MB
- 1.5k
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1538Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire.
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Lore-Friendly Bal Molagmer Gloves
Gives a lore-friendly and balanced enchantment for the Bal Molagmer gloves. Part of the May Modathon Month.
- 1KB
- 77
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1539Lore-Friendly Bal Molagmer Gloves
Gives a lore-friendly and balanced enchantment for the Bal Molagmer gloves. Part of the May Modathon Month.
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DXVK - Vulkan Translation Layer for Morrowind and MGE XE
An unofficial extract-and-play DXVK package for running Morrowind in Vulkan. May improve performance with some PCs.
- 1.1MB
- 75
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1540DXVK - Vulkan Translation Layer for Morrowind and MGE XE
An unofficial extract-and-play DXVK package for running Morrowind in Vulkan. May improve performance with some PCs.
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A Nord merchant has appeared on the road to the northeast of Balmora. She's got a small treasure to sell. Will you take your chance to learn its secrets?
- 1.1MB
- 59
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1541A Nord merchant has appeared on the road to the northeast of Balmora. She's got a small treasure to sell. Will you take your chance to learn its secrets?
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MORRA BUF - MORe ReadAble Bigger UI Fonts
Enlarged fonts for Morrowind, tuned for maximum readability, but preserving the feel of the game. Currently main is Morra Semibold font, designed and tuned specifically for Morrowind interface. (Ver.0.1.0 - English/International only).
- 81KB
- 420
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1542MORRA BUF - MORe ReadAble Bigger UI Fonts
Enlarged fonts for Morrowind, tuned for maximum readability, but preserving the feel of the game. Currently main is Morra Semibold font, designed and tuned specifically for Morrowind interface. (Ver.0.1.0 - English/International only).
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1543
Reshapes nearly all the "claymores" in the game to have more reasonable proportions.
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1544
A quest mod. Makes Sheogorath cultists a joinable faction.
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Expands the vanilla Quick Menu by adding different hotkeys for holding or double tapping a button and/or when holding a specific button. All hotkeys use the same keys as in vanilla. In total there can now be 81 different hotkeyed items/spells. Requires MWSE 2.1
- 9KB
- 401
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1545Expands the vanilla Quick Menu by adding different hotkeys for holding or double tapping a button and/or when holding a specific button. All hotkeys use the same keys as in vanilla. In total there can now be 81 different hotkeyed items/spells. Requires MWSE 2.1
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No More Indifferent Actors To Combats (OpenMW)
In Morrowind most actors don't react when there is a combat around them. No more! Now actors come to see what's happening, they are alarmed and stay at a safe distance. For each of these actors, if combat(s) are over, or if he moved too far, he will come back to where he was.
- 7KB
- 55
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1546No More Indifferent Actors To Combats (OpenMW)
In Morrowind most actors don't react when there is a combat around them. No more! Now actors come to see what's happening, they are alarmed and stay at a safe distance. For each of these actors, if combat(s) are over, or if he moved too far, he will come back to where he was.
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This mod adds several changes to the LeFemm/Tribunal cuirass replacers to make them more consistent with their male counterparts.
- 104KB
- 175
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1547This mod adds several changes to the LeFemm/Tribunal cuirass replacers to make them more consistent with their male counterparts.
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1548
Retexture of the Imperial stones.
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1549
Jump while sneaking. Increases sneaking movement speed based on skill level.
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Meet Ari-Ari, a Winged Twilight who will gladly accompany you on your adventures. Ari-Ari can be found in her house somewhere north of Telasero, the Dunmer Stronghold located to the east of Suran. The mod also features a visual overhaul of Azura’s Shrine using OAAB assets and a new daedric ruin.
- 35.7MB
- 196
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1550Meet Ari-Ari, a Winged Twilight who will gladly accompany you on your adventures. Ari-Ari can be found in her house somewhere north of Telasero, the Dunmer Stronghold located to the east of Suran. The mod also features a visual overhaul of Azura’s Shrine using OAAB assets and a new daedric ruin.
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1551
This mod adds an Imperial styled burgonet to the game.
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OpenMW-friendly economy rebalance based on Economy Adjuster Adjustments. Prevents getting very rich quickly (or getting very rich at all) by improving NPCs' trade skills and increasing prices of services. All done in an immersive, reasonable way. Fully modular, compatible with Tamriel Rebuilt.
- 59KB
- 130
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1552OpenMW-friendly economy rebalance based on Economy Adjuster Adjustments. Prevents getting very rich quickly (or getting very rich at all) by improving NPCs' trade skills and increasing prices of services. All done in an immersive, reasonable way. Fully modular, compatible with Tamriel Rebuilt.
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Upscaled Textures of Random Stuff That Bothers Me
Quick and dirty upscales of things that bother me from mods.
- 17.9MB
- 43
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1553Upscaled Textures of Random Stuff That Bothers Me
Quick and dirty upscales of things that bother me from mods.
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Base Morrowind guars of all varieties (regular, pack, white) will now blink. No more dry eye for guars!
- 563KB
- 79
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1554Base Morrowind guars of all varieties (regular, pack, white) will now blink. No more dry eye for guars!
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This big pluginless compilation adds a High Quality (2048) textures for Imperial architecture, furniture, armors and weapons. All textures are seamless and made by hand.Pack includes new meshes for Imperial armors and weapons.All textures are Lore friendly.Some textures are involved in something else but Imperial theme.
- 290.5MB
- 16
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1555This big pluginless compilation adds a High Quality (2048) textures for Imperial architecture, furniture, armors and weapons. All textures are seamless and made by hand.Pack includes new meshes for Imperial armors and weapons.All textures are Lore friendly.Some textures are involved in something else but Imperial theme.
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RR Mod Series - Melchiors Mudcrab Merchant
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
- 2.7MB
- 455
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1556RR Mod Series - Melchiors Mudcrab Merchant
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
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Using MWSE Lua, adds hotkeys for lockpicks and probes, as well as hotkey cycling options, ordering options, and auto-equip options for activating locked or trapped objects.
- 4KB
- 460
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1557Using MWSE Lua, adds hotkeys for lockpicks and probes, as well as hotkey cycling options, ordering options, and auto-equip options for activating locked or trapped objects.
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MWSE-lua mod, which enhances speechcraft skill via new gameplay mechanics and UI elements.
- 6KB
- 450
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1558MWSE-lua mod, which enhances speechcraft skill via new gameplay mechanics and UI elements.
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Adds over 30 oil paintings to Hlaalu mansions, Redoran Council Hall, Redoran Manors, Caldera Governer's Manor and Ebonheart.
- 27.6MB
- 195
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1559Adds over 30 oil paintings to Hlaalu mansions, Redoran Council Hall, Redoran Manors, Caldera Governer's Manor and Ebonheart.
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Enemies with melee attacks will now try to hide themselves if the player attacks them from a position they cannot reach.
- 11KB
- 89
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1560Enemies with melee attacks will now try to hide themselves if the player attacks them from a position they cannot reach.
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This mod gives you three very basic needs: Hunger, thirst and sleep. Food and water in your inventory will be consumed automatically, prioritizing the cheapest ingredients.
- 18KB
- 244
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1561This mod gives you three very basic needs: Hunger, thirst and sleep. Food and water in your inventory will be consumed automatically, prioritizing the cheapest ingredients.
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A complete re-build and design of all the Dwemer ruins. 7 ruins have so far been updated in this pack. Please see full description for more details. In the interest of compatibility, the ruins are also available as separate add-ons.
- 22.0MB
- 374
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1562A complete re-build and design of all the Dwemer ruins. 7 ruins have so far been updated in this pack. Please see full description for more details. In the interest of compatibility, the ruins are also available as separate add-ons.
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Talking Matters (Speechcraft overhaul)
This mod tries to make talking more inmersive by making it pass time, train speechcraft and generally giving NPCs a little more agency (being able to leave conversation if you talk too much or get offended if you fail to persuade them) on how the whole conversation business is handled.
- 7KB
- 230
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1563Talking Matters (Speechcraft overhaul)
This mod tries to make talking more inmersive by making it pass time, train speechcraft and generally giving NPCs a little more agency (being able to leave conversation if you talk too much or get offended if you fail to persuade them) on how the whole conversation business is handled.