Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire.
You know the rules. Use what you like, but credit the original creators (and don't use in anything other than a Morrowind mod!). The exceptions are Jeremy McGuinn's Kynaran armor, and the ballistas, which use parts from Momo's crane. These are only included in my mod with the authors' permission.
File credits
Adul: Two-handed sword, cutlass and hunting knife. Alaisiagae: Nordic drums. Alcar: Imperial tileset meshes from 'The Imperial Meshes Pack'. Arcimaestro Antares: Animations in 'AM' folder. Asylum: Brass containers, textures for bronze furniture, common bed, cabinet and chair. Barbarus: Manticore head, Imperial fireplaces and crypt meshes, Imperial building textures. Braddock: Pirate coats, trousers and boots in 'JB' folder. Cait: Farm animals in 'Cait_Farm' folder and associated sounds. Clavis: Door mesh in 'KEY' folder. Connary: Zombie and Mummy textures. Craigor: Drowned Ghost creature. crazyboy: Viking ship mesh, Nord round shield mesh. Cyborg: Large galleon mesh. Daduke: Bronze helmet meshes. Dale Stocker: Manticore wings. DarkSharp: Hair in 'DarkSharp' folder. DecadenceNight: Map of Tamriel, pinched from his DeviantArt page. dejawolf: Black Knight helmet, Governor's Guard kettle hat. Dongle: Glass door, windowjambs, harp, harpsichord, daedric cage, galleon, water meshes. Don Salus: Heads in 'DON' folder. Elthar: Nord round shield texture. Emma: Heads in 'Emma' folder. Eternum: Heads in 'ET' folder. GhanBuriGhan: Sitting pants mesh, drumming sound. GhostNull: Particle arrows, Imperial tileset meshes in 'GN' folder. Gorg: Heads in 'FP' folder. Happyhannah: Tabard mesh. Hellkitty: Heads in 'HK' and 'HKT' folders. Jeremy McGuinn: Kynaran armor and robe. Kartikeya: Wolf mesh in 'JMN' folder. Khan Raider: Bastard sword. Koniption: Bomb mesh. Korana: Absinthe bottle and ghost galleon. LadyE & Proudfoot: Spider, cat, drummer, apple. Launcelot: Daggerfall books from 'Daggerfall Book Collection'. Lingarn: Scamp Shaman particle effect, Black Knight's sitting animation. Lochnarius: Ancient and ornate chest meshes, bronze ingot mesh. LordBerandas: Ballista wheels. Lord Yig: Fantasy tapestries. Mighty Joe Young: Junk (ship) mesh in 'x' folder, slightly modified by myself. Miltiades & Playable Dremora team: Dremora meshes and textures. Minamir & Plangkye: Iron stove in 'MNR' folder. ModMan: Amber ingredient. Momo: Ballista base taken from 'Momo's Crane Resource'. Mr. Dave: Female dremora head. Mykul: Hood mesh and icon. Ndib: Trees, with modifications by Melchior and textures by Vurt. Nicholiathan: Desk mesh in 'NI' folder. Nimrod Flamehair: Shop signs in 'N_F' folder. Phaedrus: Lights and chandeliers from 'More Lights'. Proudfoot: Round shields, morningstar, ghoul head. Psychodog Studios: Dremora body. R-Zero: Troll. Ren: Hair in '1Hs' and 'Louis' folders. Rhedd & Allie: Heads and hair in 'BG' folder. RX31: Dancing animation. Silaria: Vases in 'Silaria' folder. Snakebitten: Quiver mesh. TextureFreak: Tapestries and rugs in 'f' folder, tilesets in 'TF' folder. Thann: Berserker axe. TheHolyWraith & LadyE: Minotaur. The Wanderer: Glass bottles, vases and shackle mesh in 'wl' folder. UQForgotten: Heads in '1HS' folder, wooden longbow texture. WildKarrde: Potbelly stove and pipe organ in 'WK' folder. Wormgod: Heads in 'GT' folder. Zyndaar: Longbow mesh, modular common tileset meshes, castle meshes from 'Freedom Keep'.
Wyrmhaven uses a HUGE amount of community-made resources, and although I did my absolute best to list them all, there is a small chance I may have missed a couple of things. If you notice something that is not on the list, please let me know so I can correct it.
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Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading port run by a corrupt Imperial Governor, who uses the North Empire Company as a front for smuggling contraband throughout the northern provinces. With the Wyrmhaven Imperial Legion firmly in the Governor's pocket, pirates and smugglers operate with impunity, and only the embattled Order of Kynareth preserve any semblance of law and order. Will you take the oath and earn your place among the Knights of Kynareth, joining their battle against injustice and corruption?
To travel to Wyrmhaven, talk to Gilfanon on the ship south of Hla Oad.
This version is NOT saved game compatible with earlier versions, and will require a clean save (preferrably a new game). You will also need to regenerate your distant land and statics if you are updating, due to changes to the landscape.
As of version 3.0, Wyrmhaven now requires 'Tamriel_Data', which can be downloaded here:
https://www.nexusmods.com/morrowind/mods/44537
FEATURES:
A new landmass covering roughly 5 x 5 cells. A large Imperial-style port town with 60+ interiors, including a purchaseable home. A new faction, the Order of Kynareth, with 26 quests. 250+ NPCs. 20+ new creatures. A ton of new meshes, furniture, tilesets, misc items, animations, etc. Also includes a separate esp file to generate grass with the Morrowind Graphics Extender (requires Vurt's grass meshes).
Does NOT conflict with any other landmass mods, i.e. Tamriel Rebuilt, SHotN, etc
CHANGES IN v3.0:
- Reworked the landscape and town to utilize assets from 'Tamriel Data', significantly improving the appearance of everything. - Added a journal hint for how to deal with Ragnarson in the bakery. - Fixed a bug where Sir Laureloss would sometimes fall unconscious again after you have woken him. - Sir Beowine will now give you hints if you get stuck during the murder quest. - Added a journal reminder to relock the door at the end of the skooma lab quest. - Fixed a bug where Sir Percival could be stuck following you during the werewolf quest. - Fixed a bug where the Dark Brotherhood hideout door would still be barred if you left after killing the assassins but hadn't found the Letter of Instruction. - Added a couple of extra stone blocks to the Temple of the Grinding Ice to make the scavenger hunt a bit less tedious, and added a fallen pillar over one crack that you could fall into and get stuck. - The Knight-Marshal will now give you directions to Chimeranyon. - Modified the ballista mesh so that the string is no longer sitting behind the wheels, making it unable to actually fire. - Several minor dialogue tweaks. - Added some missing interior window lights to the top floor of the Census and Excise building. - Fixed some misaligned floor tiles in the bookshop. - The Knights of Kynareth will now describe the command structure of the faction when you ask them about 'someone in particular'. This will change throughout the main questline, as you rise through the ranks and the hierarchy changes.