Morrowind
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lelimule

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lelimule

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About this mod

In Morrowind most actors don't react when there is a combat around them. No more! Now actors come to see what's happening, they are alarmed and stay at a safe distance. For each of these actors, if combat(s) are over, or if he moved too far, he will come back to where he was.

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This mod is relatively simple but it gives big result.

You need OpenMW 0.49 >= april 2024.


It improve the AI of the game, mainly because if an enemy is not too far from a combat, he will come to see what's happening, and if he sees an opponent, the game will trigger the usual attack... And if there is another enemy not too far from the attack, he will come to see what's happening... etc...

From the first time i played Morrowind, i saw there is a problem with the actors indifference with the combats. Now i'm glad. £:^)
And no more "hello stranger" when there is a combat around...

I included a blacklist to exclude some actors from the scope of this mod. By default i put the common wildlife creatures in this blacklist. If you want to modify this list, edit the actor_react.lua file...

The engine of this mod is simple: it puts a Travel AI package on the actor (NPC or creature)
I take care with compatibility; it only affect actors that don't have an active AI package, or actors with an active AI package equal to "Unknown", "Wander", or this mod "Travel" (no other "Travel"). And i don't erase the existing AI packages.
There should be no incompatibility with other mods.


I recommend the following mods to over-amplify the results:
Protective Guards with my protective additions
- Creatures Open Doors



Credits to kuyondo for his Protective Guards mod; his mod give me elements to make this one.