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About this mod

Tooltips Complete provides helpful and lore-friendly flavour texts for nearly every item in Morrowind, Tribunal, Bloodmoon, the Official Plugins, and an expanding collection of mods.

Permissions and credits
Tooltips Complete
By: Anumaril21


I. Requirements
II. Description
III. Compatibility
IV. Mod Coverage
V. MWSE Interop
VI. Installation and Removal
VII. Credits

I. Requirements:

- Morrowind
- MGE XE 0.10.1+
- MWSE 2.1 +

II. Description:

Tooltips Complete provides flavor text descriptions to nearly every item in Morrowind, Tribunal, Bloodmoon, the Official Plugins, and an expanding collection of mods. These item descriptions are written to be helpful, immersive, and lore-friendly. All have either been written by me or paraphrased/taken from Morrowind's dialogue and in-game books. Reliable out-of-game lore references were utilized as well, such as concept art and content from later entries in the series.

Included is an expansive Mod Configuration Menu allowing you to activate and deactivate items by various categories, as well as hide texts from individual items via the included exclusions list.

III. Compatibility:

This mod IS NOT compatible with OpenMW, at least until support for MWSE mods or a similar feature that allows tooltip descriptions is added. Otherwise it should be compatible with any other mod.

This mod IS NOT compatible with Descriptive Descriptions by Flash3113, please use UI Expansion instead, which has implemented most of its features.

If you're using Ingredient Flavour Texts by Flash3113, merely disable the included 'Ingredient Tooltips' option in the MCM to avoid double tooltip texts.

If you're using  Tamrielic Lore Tooltips by PhDinSorcery, either download the optional MCM file that already excludes affected items, or add them to the exclusion list yourself to avoid double tooltip texts.

IV. Mod Coverage:

If you are the author of a mod I've covered and DON'T want tooltip texts provided for your mod, let me know and I'll remove coverage.

If you are a mod author who DOES want tooltip texts provided for your mod, merely make a request in the designated forum. Authors who ask will be prioritized.

Covered Mods:

This mod does NOT require the following mods, but will provide their items with descriptions if they are active. Should you wish, the exclusions list allows for the descriptions of items from entire mods to be hidden.

A Strange Plant
ABCs for Outlanders
An Issue Of Thrust
Antares' Mage Robes
Armored Robes Compilation and NPC changes
Ashes and Gold
Better Dwarven Spectres - Mer and Maidens Edition

Bucklers Remastered
Buoyant Armiger Armor
Ceremonial Adamantium Armor
Cloth Helm
Dracus' Durzog Armor
Duke's Armor Full Set
Dwemer Scrap Armor
Expedition to Mzelthuand
Face of the Hortator

Heavy Chitin Armor
Hircine's Artifacts
Holidays Across Tamriel - Vvardenfell
Hunter's Mark - A Marksman Mod
Imperial Legion Expansion (By Extension: Legion Papers and Knight of the Imperial Dragon Quarters)
Indoril Bell Hammer
King's Oath Fix
Kogoruhn Expanded
Kwama Eggshell Helmet
Mage Lights
Mage Robes
Missing Snow Armor
Morag Tong Armor
Morag Tong Polished
Oriental Dwarven Weapon
Oriental Ebony Weapons
Netch Adamantium Armor V.2 (Melchior Dahrk's Patch)
Patch for Purists
Quorn Resource Integration
R-Zero's Creatorium Part I - Waters and Shores
RR Mod Series - Better Silt Strider Armor
RR Mod Series - Better Telvanni Cephalopod Armor
Salt Gems of Bensamsi
Imperial Silver Armor
Sixth House Obisidian Weapon

Spriggans and Twiggans
Stormkiss Reforged
Strider Burial
Trays Itemized

Umbra- Blademaster
Undead Glass Berserker
Wearable Lich Robe
Welkynd Stones
Yet Another Guard Diversity

V: MWSE Interop:

For mod authors utilizing MWSE, an interop file is provided which allows you to hook your own tooltip item descriptions into Tooltips Complete. Simply copy the following code into your lua file and input the relevant data.

local tooltipsComplete = include("Tooltips Complete.interop")
local tooltipData = {
    { id = "___", description = "___" },
    { id = "___", description = "___", itemType = "___" }
local function initialized()
    if tooltipsComplete then
        for _, data in ipairs(tooltipData) do
            tooltipsComplete.addTooltip(, data.description, data.itemType)
event.register("initialized", initialized)


  • ID can be for any obtainable item or creature capable of being soul-trapped.
  • Define your itemType if you wish so it's properly sorted, for instance 'itemType = quest'.
  • Any objects not defined by itemType will be sorted by their tes3.objectTypes.

Item Types Guide:

  • key - Generic keys or other objects used to unlock or activate objects, such as Propylon Indices. Lockpicks do NOT fall under this category.
  • quest - Items required for the completion of a quest.
  • unique - Notable items which may only be found once or rewarded once after a quest, generally have the same appearance as other generic items.
  • artifact - Objects with a unique appearance and lore significance, such as Daedric and Aedric objects.
  • armor - Regular and generic enchanted armor and shields.
  • weapon - Regular and generic enchanted weapons and ammunition.
  • tool - Objects centered around a game mechanic such as alchemical apparatus, lockpicks, probes, and repair hammers.
  • soulGem - Empty gems or similar added object capable of holding a soul.
  • creature - Any creature which might have its soul trapped, descriptions should generally be about the creature in question.
  • misc - Clutter, coins, decorative objects, and any other items that don't fall into another category.
  • light - Objects that emit light and may be picked up and/or equipped by the player.
  • book - Books, notes, and any other readable object the player may acquire.
  • clothing - Regular and generic enchanted clothing and jewelry.
  • alchemy - Magical potions that are pre-made or otherwise have unique IDs, beverages like Sujamma do NOT fall under this category.
  • ingredients - Any items that may be used to brew potions or poisons, as well as beverages like Sujamma.
  • scroll - Enchanted scrolls used to cast magical spells.

VI. Installation and Removal:

To install, simply drop the MWSE folder into your Data Files folder, that's it.

To remove, simply delete the associated mod folder or the 'main.lua' and 'mcm.lua' files within.

VII. Credits:

This mod would not be possible without Flash3113 and PhDInSorcery, whose own mods served as the foundation and inspiration for Tooltips Complete. Additional thanks to Greatness7 for the MCM layout, as well as the Morrowind Modding Community Discord for assistance with the code, notably Merlord.