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Anumaril21

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  1. Anumaril21
    Anumaril21
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    If you'd like to see a mod covered, please request it within the designated forum topic so I can keep track of them. Likewise, use the other forum topic if you want to report any typos, inaccuracies, or inconsistencies in item descriptions.

    The mods I'm using in the images:

    UI Expansion
    Equipment Requirements

    Note:

    DO NOT use Descriptive Descriptions with this mod, it will cause crashes. Instead use UI Expansion, which has implemented most of that mod's features.
  2. ReachHeavenByViolence
    ReachHeavenByViolence
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    It'd be nice to have generic flavor text tooltips for items from mods that don't have custom written interop support
  3. firerange5
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    Hello. Are OAAB items compatible with this mod? OAAB's Yamuz beverage is missing description in my game. Perhaps there is an error in installation on my end?
    1. Anumaril21
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      Yes, OAAB maintains their own interop patch that hooks into this mod. If you're not seeing OAAB item descriptions at all, there's something wrong with your installation of it. If it's only for select items then they haven't added item descriptions for them yet.
    2. firerange5
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      Thank you for your reply. I'll look into it to see if my installation was faulty.
  4. Felik12
    Felik12
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    shame its not working with OpenMW, would love it. 
  5. pcusanb333
    pcusanb333
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    Love this mod. TY. but OMW please. OMW can run 10x better in Steam Deck and work in almost all smart phones. Pretty please.
    1. KolincaRN
      KolincaRN
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      openMW is very limited in lua compared to MWSE. As long as that stays true, it won't happen in most of the non-openMW mods.
  6. ReachHeavenByViolence
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    TD and OAAB coverage for this would be a godsend
    1. Anumaril21
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      OAAB maintains their own description interop that covers items added by OAAB_Data. You'll have to take it up with TR and PT developers if you want the same from them, I can't be expected to keep up with another mod project's content.
  7. zdostr
    zdostr
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    Great mod! Please add option to show tooltips only when Alt is being held.

    Meanwhile, I added those lines at the beginning of the tooltip function:

    local function tooltip(e)
    if not tes3.worldController.inputController:isKeyDown(tes3.scanCode.leftAlt) then
    return
    end
  8. ActuallyUlysses
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    I am having trouble adding tooltips for Tooltips Complete mod. What I did - I created ".../MWSE/mods/00/main.lua" file and wrote following:

    local tooltipsComplete = include("Tooltips Complete.interop")local tooltipData = {
    --[[ KEYS MINES & CAVERNS https://www.nexusmods.com/morrowind/mods/44893 ]]
    { id = "_key_alari", description = "Key to treasure chest hidden in the depths of Akimaes Grotto.", itemType = "key" },
    --[[ LEGION FIELD GEAR https://www.nexusmods.com/morrowind/mods/49621 ]]
    { id = "imprm_legioncanteen_13", description = "Steel canteen issued to legionnaires across the Empire.", itemType = "misc" },
    --[[ THE MERCHANT FENDUS https://www.nexusmods.com/morrowind/mods/43286 ]]
    { id = "ct_key_fendus_chest", description = "Key found in captain quarters of merchant ship that run aground near Seyda Neen.", itemType = "key" }
    }
    local function initialized()
    if tooltipsComplete then
    for _, data in ipairs(tooltipData) do
    tooltipsComplete.addTooltip(data.id, data.description, data.itemType)
    end
    end
    end
    event.register("initialized", initialized)

    Only the description of first item "_key_alari" is showing IG. Others don't. What em I doing wrong?

    These are descriptions that I plan one day to make available to Tooltips' author or authors of those mods. I just want this thing to work first :D

  9. DuskWulf
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    I'm at a loss about what to do regarding this... I have poor sight, so I have to scale up the UI, the problem is is that the tooltip gets cut off if I do that. I've noticed that on big tooltips, even at a scale of 1.00, the tooltip line at the bottom can get cut off. it seems like the cuttoff point is halfway down the screen-ish. Somewhere around there. Is there any way to resize the max bounds?

    Edit: It's not a huge deal if this can't be fixed, it just means no tooltip blurbs for me. Thankfully I can get most things working. It's just that this'd be a nice bonus, but I worry it's an engine limitation, sooo... It's a damn good mod this, though, as is Tamrielic Lore and Ingredient Flavour Text too! So I'll take them if I can get 'em, but if I can't? That's okay.
    1. Wubbledee
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      I've also encountered this issue when using MGE's UI scaling options.  It wouldn't surprise me if there is a way to fix the tooltip box size using MWSE.  Hopefully enough people are bothered by this to make it happen.
  10. triffidfood604
    triffidfood604
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    Wonderful mod, it really adds to the sense of feeling immersed in another world.  Just a heads-up about a potential (presumably non major) issue though .. my MWSE.log includes the following lines:

    Initialized TooltipsComplete v0.00
    WARNING: Use of deprecated function tes3.getGMST. Use tes3.findGMST instead.
    stack traceback:[C]: in function 'getGMST'.\Data Files\MWSE\mods\phdinsorcery\loretooltips\mcm.lua:7: in function 'getYesNoText'.\Data Files\MWSE\mods\phdinsorcery\loretooltips\mcm.lua:44: in function <.\Data Files\MWSE\mods\phdinsorcery\loretooltips\mcm.lua:2>[C]: in function 'pcall'Data Files\MWSE\core\mcm\main.lua:41: in function <Data Files\MWSE\core\mcm\main.lua:24>

    I've not noticed any probs in game, except that the Mod Config Menu vanishes from time to time and I have to reinstall MWSE (which fixes it), but whether that's anything to do with the above or not I've no idea?
    1. SAJNM
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      ...and I have to reinstall MWSE (which fixes it)....
      You really shouldn't have to do that and it will not fix it. (perhaps it will give you a brief respite from the menu vanishing)

      Until this mod's MCM.lua is updated you can fix this easily yourself by opening mcm.lua in notepad or any editor and replace all instances of tes3.getGMST with tes3.findGMST. Save the changes and start your game and let everyone here know that it has solved your issue.
    2. Anumaril21
      Anumaril21
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      This isn't an issue with Tooltips Complete, but with PhDinSorcery's Tamrielic Lore Tooltips which is an older mod so it makes more sense it'd use that deprecated function. Shouldn't cause any harm to your game but let the author know anyway.
  11. sdakis
    sdakis
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    Tiny suggestion. Remove the description for Fargoth's ring that says it belongs to him, it's immersion breaking to see that mentioned when your character shouldn't know that yet.