This mod is meant to be played with various other mods in mind. Mods i needed to seperate from the main file to narrow bug reports and for overall better maintenance.
NOTE: It is recommended to check the list below before a new version/release since many more aspects will be integrated. Some mods might be redundant or require proper load order.
Pending + Load Order, basic rule, load almost all mods before Dark Commonwealth, especially when those mods are doing world edits, e.g. change the reference of world space, interior/exterior cells.
▲ Higher
► Base
▼ Lower
▲ Accessible Elevator Shafts, disables elevator car movement and opens former inaccessible elevator shafts.
▲ Fusion Core Charge Chance (implemented into world plugin)
▲ Depleted Fusion Generators (implemented into world plugin)
▲ Dark Commonwealth: Tactics (Combat Addon)
▲ Dark Commonwealth: Sound Addon (added in version 010)
▲ Dark Commonwealth: World Addon (added in version 010)
► Dark Commonwealth: Main File | version 003 or higher
▼ Previsibines Repair Pack Stable Branch - PRP, must be loaded after World, Main which will cause a conflict with the interior cell overhaul, therefore, use the Image Space Project and load the CELL plugin after PRP)
▼ Dark Commonwealth: Interface Addon (added in version 010)
▼ Extended Dialogue Interface - XDI's DialogueMenu.swf must be loaded after mine, e.g. override the DC in order to function. All i did was to disable the Charima Pipboy animation. It is also possible to extract the XDI SWF into "Fallout 4\Data\Interface" folder.
Important: Sound mods sometimes override cell records, since cell records, especially interior cells use specific sounds, if one of your mods overrides, alters these, you may need a patch.
Redundant, the following mods are redundant but also recommended besides this project:
006 Armor Workbench No Fire Barrel by Elianora | Alternative workbench without fire fx/glow/mist.
009 Depleted Fusion Generators | Disables fusion generators and the attached fusion core for most generators ingame. 010 also adds new generators one can find in the wasteland.
006 Far Harbor Mist remover and slight Climate Change by MrFunreal | Very similar to MrFunreal's mod, although weather is not changed. The Far Harbor mist is replaced with blanked world models.
008 Flora:Fungus Flora Expansion | Revised version. Adds in new flora types and light glow based on harvestable state.
008 Flora:Radioactive Fungus | Revised version, which offers fewer fungi per location. Does not integrate radioactive hazard.
010 Fusion Core Charge Chance | Puts a charge chance on all fusion cores.
016 Glowing Glass Fix by Kouta554
008 Glowing Sea Crater Clouds | Revised version.
003 Image Space | Fully integrated. All the pictures visible on this page are made with the Image Space addon in mind, since the core game uses horrible Bloom, HDR, Fog and what not settings.
008 Image Space Modifier 255 | Fully integrated.
010 Lens Flare Fix by akkalat85 | Fully integrated.
007 Light Sources Do Not Cast Dynamic Shadows by Hicsuntdracones1 | Almost all lights have been overhauled and only a very few cast shadows, this should maintain performance as high as possible concerning light sources.
003 LOD Light Fixes | Fully integrated.
010 Looted Power Armor Frames | Fully integrated.
008 Monkey Trap Disabled | Fully integrated.
006 Night Sight Glare Fix by Mr. Dave | By deactivating Bloom via Image Space, there is no need to fix the night sight glare.
006 No Glowing Mines and Realistic Tripwires by Mr. Dave | Alternative version. 007 also includes various trap updates from my point of view.
010 No Godrays Whilst Keeping Volumetric Lights by FiftyTifty | Implemented no sciene that NoGodrays settings are superior. Changes in DC also affect interiors.
007 Remove bauble from loose keys by mkborgelt13 | Fully integrated.
008 Rust in peace - cars by 32cm | Rusty textures are part of the base game, however Beth never added them officially as material swap.
If you want you can still use any of these but be adviced that there might be incompatibilities you have to check for yourself.
008 Rusty Fusion Generator | Fully integrated.
009 Scarier Geiger Counter Sounds by Aizekku | Normalized sound files and reduced sound.
008 Silent Speakers | Fully integrated.
003 Silent Spotlights | Fully integrated.
008 West Roxbury Station | Fully integrated, disables the train car mini-game.
Recommended, the following mods are recommended, load order might be checked using FO4Edit:
- Disable Character Light by robotgeant - The most important setting "cl off"
Alternatively put this into your fallout4custom.ini
sStartingConsoleCommand=cl off
- Dynamic NPC Detection by mentakium
- Stronger Lighting effect on Sneaking by phobos2077
- Subway Runner Revised
- Terrain Undersides - 2 Million Sunblock by sheson
- Sunlight Alignment Tweak - Better Dawn and Dusk by falloutkid12
- ZP's Vaults by zlostnypopolnik
- Dark Sci Fi Vault Retexture by Cthorthu
- Darker Transparent Objects by BourneMcReady
- Fallout 4 Particle Patch - No More Glowing Objects by fadingsignal (incorporates; Glowing Glass Fix, No More Glowing Water Coolers)
- Lore Accurate Holodisk Holotape by PsiSkye
- No More Glowing Mouths by fadingsignal
- Pulowski Preservation Shelter After Dark by GAKv1
- Power Armor HoloHUD by FirstRanger
- True Grass - Invisible and Glowing Plants FIX by corpz
- Sky:Darker Nights by unforbidable
- Sky:Visible Galaxy 4k and Framework by QueenMaeve99
- Sky:Visible Galaxy 4K - Flickering Fix by deleted112074203
- Sky:Enhanced Night Sky - Improved Visible Galaxy Framework by songbored
- Better Flares by nukeclears
- Dynamic Muzzle Shadows by TroyIrving
- Glowing Animals Emit Light by mm137
- Glowsticks Redux by Genaxx
- Invisible Laser Beam
- Improved Lighting Ballistics (ILB) by ryanjp89
- Relight (WWE) by FirstRanger
- Eyebot Helmet - Headlamp by robotized
- Flashlights and Night Vision Use Fusion Cells and Overheat by eclix
- Pip-Boy Flashlight by akkalat85
- Flashlight Stealth Fix by eclix
- Tactical Flashlights by akkalat85
- TNR Shoulder Lamp by akkalat85
Overhauls, the following mods are similar yet considered overhauls in regards to lighting, effects, etc., due to the nature of some they might first need a patch and are not recommended to play with DC together:
- Clarity - A Visual Overhaul by BourneMcReady
- Enhanced Lights and FX by anamorfus
- Fallout 4 Realistic Lighting by MoonRavasher
- Fr4nsson's Light Tweaks by Fr4nsson
- FPSL - Lighting and Tweaks Performance by droname
- Immersive Lighting Overhaul by Gladioli
- Lightweight Lighting by SpringHeelJon
- No Exterior Lights by headlesschickens
- PhyLight by Phylith
- True Shadows by GuardianLords