About this mod

A zero performance loss weather and lighting overhaul. Removes many blurry effects for a cleaner, crisper image. Improves the look of the vanilla game without overdoing it or straying away from the original style.

Permissions and credits
This is a complete overhaul of weather, lighting, and camera effects.
Scroll through the comparison images to get a feel for the mod.

The 3 main goals of this mod are as follows:

1: Remove annoying or distracting effects

2: Make it easier to see

3: Improve boring weathers

Zero performance loss in my testing but your results may vary.

Requires all DLC




It's gone. Bad DoF, distant blur, temporary blur, blur in VATS. All of it is gone.

It's smooth now, and there is generally less of it. That distracting line of fog that moves with the camera is gone too.


Shadows are darker and pop a bit more now. You can still see perfectly fine to play, though.

Volumetric Lights

All weathers now take advantage of volumetric lighting. Night time, rainy days, and overcast weathers benefit from this greatly. In some ways this makes the game less clear, but it just looks so good.

Regular Lights
Lights were adjusted to not be so harsh. Includes the workshop lights from the Vault-Tec DLC - but they actually light up your vault now!


This mod edits a ton of different things, including weathers, lights, and interior cells.
Load this mod EARLY in your load order and let your favorite mods overwrite it.

Here are some common mods and what happens when you load them AFTER Clarity:

True Storms
Since True Storms adds entirely new weathers, it is pretty compatible when loaded after Clarity. Vanilla weathers get Clarity's changes, and True Storms stays as intended. All of Clarity's image space, cell tweaks, and lighting template tweaks still will work fine since True Storms doesn't mess with them.

Weather Replacers
Loading weather replacing mods after Clarity will remove any changes to weathers made from Clarity, which includes some of the fog changes. These changes are actually pretty minimal, and all of the cell lighting, lights, and post processing tweaks will still work fine. Any weather that has no godrays will make use of the night time godrays added by this mod just fine, however.

Darker Nights
This is technically considered a weather replacer, and follow the same rules as above. Again, night time god rays will still work fine with darker nights, and that is the biggest change.

Workshop lighting mods, pip boy flashlights, etc.

These are very much compatible. If you have a favorite lighting mod, just load it after Clarity. Clarity only has a very basic tweak to lights and your favorite light mods should definitely be loaded after it. Any lights not specifically modded are still covered by Clarity.

Interior Cell Lighting Mods
While Clarity adjusts the fog in all interior cells at a basic level, if you prefer the look of another mod that edits interior cells, by all means just load it after clarity. Interiors cells will still make use of Clarity's other blur removing tweaks. Any interior cells not edited by your favorite interior lighting mod are still covered by Clarity.