Fallout 4

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GuardianLords

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GuardianLords

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About this mod

Converts all static lighting in the game into dynamic lighting

Requirements
Permissions and credits
Changelogs
p.s. you may loose a lot of frames

Intent:
I really hate how the game looked on launch, ENB's didn't solve it for me as the game still looked like potato. The game's lighting is atrocious, no shadow collisions, random ambient light, random reflections where there were no light sources, light bleeding through walls.

What this mod has done:
I was wondering if the lighting had check boxes for shadow casting, low and behold the ankle chains of the console peasantry holds the glorious master race down, aka almost all the lights used in Fallout 4 casts no shadows by default. I wanted the whole Metro: Last Light only dynamic lighting look.

I've turned on most things that can cast a shadow to on, I had to turn off a lot of things because they were just buggy, did not work at all, or required too much resources for it to be practical. I have also extended the range of most lights as vanilla values only exceed a couple of feet.

Here is a list of what I changed:
- Pipboy and Headlamps
- Majority of workshop lights
- All weapon muzzle flashes
    -Laser weapons, ballistic weapons, missiles all now cast dynamic lights when fired
- Overhauled flare gun lighting
- A good chunk of outdoor and indoor lighting
- Most light sources got a range increase for more realism


Requirements (without other mods):
CPU: i5-4400 or higher
RAM: 8GB
GPU: GTX 960 (4GB only) or higher, R9 380 or higher
(SSDs are recommend to cut significant load times, but shouldn't hinder performance)

Other mods and large settlements with tons of lighting will hinder performance.

I also use: Stalker Lights Sweet Fx and ENB presets can be found here. The color correction/DOF/Ambient Occlusion solidifies the looks.
It's not required but it looks so much better. 

Installation:
- Just get .esp in data folder some how, NMM or manual copy paste

Known Issues:
- Intense VRAM usage will cause after images and extremely contrast blurs which is why I recommend higher than 4GB of video memory.

Incompatibilities:
- Scrap Everything mod
- This is due to the fact that they removed a lot of culling barriers and so the entire area around a settlement will also be forced to load cause a   performance suffering, you can still use it though, however settlement dips can come from this mod. (I'm working on a fix)
Brighter Settlement Lights mod
Improved Workshop Lights mod
- Any pipboy/headlamp lighting mods

Haven't thoroughly tested but: Darker Nights and Fr4nsson's Light Tweaks plays well and hasn't shown signs of glitching.

Planned:
- Remove Pre-placed lights and redo cells
- Possibly add user defined light sources (really really far away but still hopeful)

Post your screen shots! I do want to see what your game looks like.



If you have a non-settlement location that is eating it, please let me know so I can optimize it.


Yes, vault 88 is a settlement so don't ask me about it. Reason I exclude settlements is because most of the time fps drops there is because you probably have a ludicrous amount of lights there.




Patch Notes:

Version 0.2.1
- Added a bajillion new light sources
- Removed sources causing stability issues
- Probably added more sources causing stability Issues, idk

Version 0.1.6
- Added various lights to Nuka World DLC
- Overhauled flare gun lighting to be more realistic

Version 0.1.5:
- Whoops headlamps wasn't enabled, my bad

Version 0.1.4:
- Removed missile shadows (Firing a single rocket would cause artifacting)
- Removed molotov shadows (same issues as rockets)
- Removed nucleus light bongs (GTX 1080's were getting < 20fps)
- Increased flamer light radius to cast more shadows