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WasteTheLand

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Qrsr

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About this mod

Adds green light and radioactive hazard to brain and glowing fungus.

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Adds green light and radioactive hazard to brain and glowing fungus since i think some flora should trick its environment, similar to flora in Far Habor. The simple reason is that the more side effects there are per action, the more options and uniqueness the game has.

Lighting depends on your setup though. By default, vanilla Fo4 uses Bloom and HDR to destroy every atmosphere available in an instant, so my advice is to use a darker ENB or else. The images i have uploaded use a very dark shp setting, thus these are not vanilla. The ingame lighting is set to a small radius.

Radioactivity, expect small flora to be more aggressive in terms of radioactive damage, to balance radioactive intensity, radius for bigger flora is wider than smaller flora. Damage is:
  • 10 max for glowing fungus
  • 5 max for brain fungus
Radioactive damage is based on distance. As soon as your in area of effect player char will get hit, more damage is dealt when player char is very close to the flora. Expect small amount of damage approx. 1 - 3, to get max you must stand on top of the fungus.

Radioactive hazard and light per flora in a settlement should probably scrap once the flora is scrapped.

The Mole Rat Den near Sanctuary Hills is probably total overkill now.