Cyberpunk 2077
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Created by

Jack Humbert

Uploaded by

jackhumbert

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Safe to use

About this mod

This plugin looks for all r6/input/*.xml files and merges them with the appropriate input config file from r6/config/ and saves results to r6/cache/. A configuration file is written to engine/config/platform/pc/input_loader.ini, which tells the game to load the merged .xml files.

Requirements
Permissions and credits
Mirrors
Changelogs
Cyberpunk 2077 Input Loader

Github page

This plugin looks for all `r6/input/*.xml` files and merges them with the appropriate input config file from `r6/config/` and saves results to `r6/cache/`. A configuration file is written to `engine/config/platform/pc/input_loader.ini`, which tells the game to load the merged .xml files.

Usage for users

1. Install [RED4ext](https://github.com/WopsS/RED4ext)
2. Extract the contents of input_loader.zip to your game's installation directory

A log file will be written to `red4ext/logs/input_loader.log` every start-up, if you're having problems.

Node type

Only children of `<bindings>` are supported currently, but they can all be in the same .xml file (to encourage a mod to have a single .xml file). Depending on the node type, the block will be added to the new `inputContexts.xml` or `inputUserMappings.xml` automatically:
    inputUserMappings.xml:
    * mapping
    * buttonGroup
    * pairedAxes
    * preset
    inputContexts.xml:
    * blend
    * context
    * hold
    * multitap
    * repeat
    * toggle
    * acceptedEvents

Node attributes

You can add `append="true"` to a node to avoid overwriting. This is the recommended method for adding functionality, as multiple mods will be able to do this without conflicts. See below for an example.
 
Example .xml file

<?xml version="1.0"?>
<bindings>
<!-- Defines a custom context with a custom Action, mapped to UseConsumable_Button -->
<context name="MyCustomContext" >
  <action name="ShakeAroundABit" map="UseConsumable_Button" />
</context>
<!-- Adds the custom context to VehicleDrive without overwriting existing definitions -->
<context name="VehicleDrive" append="true">
  <include name="MyCustomContext" />
</context>
</bindings>