Overhauls Time Dilation in Cyberpunk to provide a more challenging and rewarding experience. Featuring all new abilities such as Katana Reflect, Vehicle Time Dilation, and Teleportation!
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Author notes
Don't do anything scummy, but you can absolutely use/riff on the code provided within this mod as long as you give me attribution.
File credits
See the "Credits & Thanks" section in the Mod Description.
MandarinAuthor: Zo70 n beikejiedewanglingfashi n LoW1sh n coldwave123
Time Dilation Overhaul - Simplified Chinese Translation
Changelogs
Version 1.8.5
Fixed issue where on loading the game, if you had "Katana, Mantis Blades, and Monowire" selected for Bullet Reflection in the mod menu, only the Katana would reflect.
Fixed the issue where the setting for the "Mk. III Sandevistan" under "NPC Time Dilation" in the mod menu was applying to the "Mk. II Sandevistan."
Updated Russian (040498) and Simplified Chinese (Zo7lin) translations. French and Polish translations of text added/changed in v1.8.4 might still be hot garbage (they're still my cobbled together translations).
Updated Japanese (aile1111), Simplified Chinese (Zo7lin), Traditional Chinese (hansdofer) translations for the changes to Bullet Reflection detailed below.
Updated French, Polish, and Russian translations for the changes to Bullet Reflection detailed below. These were cobbled together by me, so there is likely some real terrible grammar in them. Expect minor updates to TDO with fixes from the individual translators ;)
Fixed compatibility issue with E3 2019 Lighting Mod. Having the E3 2019 Lighting Mod installed should no longer cause TDO to fail to initialize! (This issue was entirely on TDO's side of things)
Updated the Advanced Configuration File to account for the changes in Bullet Reflection. You can simply add the "overrideVersion" line to the top of the array, and "theForceWillBeWithYouAlways" and "passiveStamDrain" variables to each "Katana Reflection Code Block" in your existing Advanced Configuration File to make it compatible.
Added a VFX Option for Vehicle Time Dilation ("TDO Classic", "TDO New", "Super Extra Minimal", or "Vanilla")
BULLET REFLECTION CHANGES: Changed the default Dynalar settings to allow Bullet Reflection for all versions with gradually decreasing stamina costs and gradually increasing mitigation chance and strength.
BULLET REFLECTION CHANGES: Moved the Bullet Reflection "Only In Time Dilation" and "In and Out of Time Dilation" options to be Sandevistan specific (not a global change anymore). The default is that the Dynalar Mk. 1 through Mk. 3 only allow Bullet Reflection and Blocking Mitigation while in Time Dilation, but the Mk. 4 allows it in and out of Time Dilation.
BULLET REFLECTION CHANGES: Added a separate configurable stamina cost for Bullet Reflection outside of time dilation.
BULLET REFLECTION CHANGES: If Bullet Reflection is allowed outside of time dilation, blocking with a bladed weapon (like a knife) that won't reflect a bullet will still provide the mitigation bonuses.
BULLET REFLECTION CHANGES: Added option to allow Monowire to the list of weapons that will trigger Bullet Reflection.
BULLET REFLECTION CHANGES: Added Axes, Machetes, and Chainswords to the weapons that will trigger blocking mitigation (without bullet reflection).
Added in some checks when the player dies to try an squish the missing footsteps issue, and reworked some stuff to make EXTRA sure TDO is not holding onto a player reference. If this issue persists, please verify that it is TDO causing the issue (remove all mods but TDO and TDO's pre-reqs and verify the footsteps still go missing). If TDO is still causing the footstep bug I'm ready to start blood sacrifices.
Version 1.8.3
Added Traditional Chinese translation from chin880810, and added a an Alternate Traditional Chinese translation file from hansdofer
Fixed Senkoh LX tech SMG with Sandevistans with ranged attack speed buffs. As a result of this change, all burst weapons are now appropriately slowed down or sped up during Sandevistan. Previously, only the time *between* bursts was impacted, but the bursts themselves were always the same speed. Note the burst sounds are still goofy for weapons that fire faster or slower than normal (vanilla issue).
Fixed the missing footsteps on reloading a save.
Version 1.8.2
Updated translations to account for the new menu options, and fixed some issues with the Japanese translation. Thanks translators!
Added an option for "Sandevistan Mk. III" under the "NPCs with Sandevistan/Kerenzikov Time Dilation Tweaks" section of the mod menu. This version of the Sandevistan is not used by any enemies in the vanilla game, but the Sandevistan given to Adam Smasher (with that option enabled) is now a "Sandevistan Mk. III". Changes to this setting will only, currently, impact the relative speed of Adam Smasher while in time dilation.
Fixed some behind the scenes aspects of NPC Time Dilation (how it is determined an NPC has time dilation cyberware, how their speed is adjusted, etc). This addresses some edge case issues that could arise through the combination of Cyberware Malfunction and MoorE's NPC slowdown.
Fixed a vanilla issue where opening the weapon wheel would drop the player out of time dilation.
At higher time dilation strengths, opponents with Sandevistan/Kerenzikov will be slowed down to normal speed when opening the weapon wheel. Note that global time dilation from the weapon wheel does not override other time dilation effects, so at weaker time dilation strengths *ALL* enemies will still move around when opening the weapon wheel while under another time dilation effect. This is the vanilla implementation, and completely resolving this issue would take a ton of work and testing for a feature not a ton of folks are going to use while under the (usually) limited durations of time dilation effects.
Made the unique stun effect duration on the iconic Carnage shotgun "Guts" to not be impacted by time dilation. (I don't know if I could phrase that any more awkwardly)
Set the "sprintDisableTimeAfterShoot" to 0 to allow players to sprint after firing a weapon in time dilation. This is a global change in all gameplay modes, but should barely be noticable outside of high strength time dilation.
Addressed an issue where using Heatsinks without the % decrease option enabled could result in a Sandevistan Cooldown of infinite duration.
Fixed the Vehicle Time Dilation turning assist for controller users (or apparently users who had ever used a controller). Using a controller should no longer cause the car to always veer left and should no longer handle like hot garbage while using Vehicle Time Dilation with turn assist!
Slightly adjusted the way Vehicle Time Dilation turning impulses are applied to Front Wheel Drive and Rear Wheel Drive vehicles to prevent instances where vehicles can start sliding sideways instead of turning. Turning radius is minimally impacted by this change.
Added a new custom Sandevistan VFX option, "TDO New," to the "Sandevistan Graded Visual Effects" section in the mod menu. This effect is slightly more noticable than the original "TDO Classic" effect and is comprised of an increase in color saturation, slight increase in exposure, slight widening of the player's field of view, and a light blue coloring at the edges of the screen. If you're upgrading a previous installation of TDO, this option will either be set to "TDO Classic" or "Super Extra Minimal," depending on your previous settings. New installations will default to a Graded VFX "Slow By % Threshold" of 50% and the "TDO New" option. As always, slide the "Slow By % Threshold" to 0 to disable entirely, or to 100 to always apply the lessened VFX.
Fixed an issue where at high time dilations, switching a weapon could prevent you from aiming your ranged weapon.
Added the option to go to "100%" time dilation. This option is not true "100%" time dilation, but will slow down time by 99.94% (or slow time _to_ 0.06%).
Changed how the TDO internal control variables for Katana Reflect, Teleportation, the MoorE blink AoE slowdown, and the Fuyutsuki effect are stored and manipulated. This should hopefully make them a lot more difficult to get messed up by a failure elsewhere in the code. It should now also be possible for other modders to add these effects to any new Sandevistans they create (if you're a modder interested in adding them, feel free to reach out to me in a private message).
Changed some stuff with the Fuyutsuki delayed kill to hopefully make it a little more "secure" and prevent some edge case crashes.
Version 1.8.1
Updated Russian , Simplified Chinese, and Polish translations and (thanks 040498, Zo7lin, and gojowenus)
Added French and Japanese translations (thanks DjamZ and aile1111)
Reworked some settings saving things. Things should be fixed now. For real. I promise. (*Promises are not guaranteed by the TeslaCoiled, the Cyberpunk THING Team, nor their offshore subsidiaries.)
Reworked some things for Ranged Attack Speed Damage Boosts that should resolve a "double bullet" first shot for auto-weapons.
Fixed some other minor bugs that might resolve some other hard to reproduce issues that have been reported.
Changed the Graded VFX Sandevistan *default* value to 0 to avoid confusion for new users. This won't impact users who have existing settings.
Version 1.8
Added an Adam Smasher option to allow Smasher to join you in time dilation (like Edgerunners)
Rewrote some of the settings saving code. Hopefully it will resolve some issues, but at the very least will provide more CET statuses.
Fixed some issues with Ranged Attack Speed Sandevistans (Zetatech, Militech, Raven). Attack speeds are now properly applied (instead of doubled), and semi-auto weapons no longer fire as fast as you can click unless you set the ranged attack speed bonus super high.
Fixed an issue where the Scanning Time dilation would reapply when recharging.
Scanning time dilation will no longer trigger, removing your Sandevistan effect, when Graded Sandevistan VFX are active.
Installing two Sandevistans in an edge case scenario should no longer be possible (you may not see the other Sandevistan removed until you exit out of the Cyberware installation screen).
Split out some of the translation files to provide easier updating or replacing of them. This primarily impacts the "archive" translations. Translators can now overwrite/update specific language archives.
Missing translation strings should no longer cause failures to load chunks of TDO (but you'll get ugly Error text).
Version 1.7
Fixed an issue that caused Dynalar's on-kill time extension not to fire if the killed NPC had a DOT on them (bleed, burning, etc).
Fixed a conflict with Enhanced Craft. Should no longer cause the game to freeze. ****NOTE: Fixing this has required me to make Ranged Attack Speed Damage Fix a required mod!****
Made the fix to vanilla game issues preventing you from using Sandevistan more robust. Should now *ALWAYS* remove the status effect buff when dropping time dilation.
Fixed the UI error on QianT Sandevistans (was showing negative values)
Fixed issues where companions would zip around and warp speed.
Revised the Sandevistan DOT to actually kill the player if the DOT is set to "0".
Fixed a vanilla game issue where ranged weapons start firing slowly. This caused us to rework the way the ranged attack speed buffs for Zetatech, Militech, and Raven are applied.
Due to the above fix, Raven's default Ranged Attack Speed Buff has been increased from 105% to 200%. If you are upgrading your install make sure to increase this value to 200% in the mod menu!
Added Russian (thanks 040498), Simplified Chinese (thanks Zo7lin), and Polish (thanks gojowenus) translations to the game! Also added Sandevistan DOT and Heatsink strings to the translation file. These are all baked right into the mod, and will change when you change your "Interface" language in the game settings (and restarting the game).
Version 1.6
Fixed a vanilla game bug which would intermittently prevent the player from activating Sandevistan. This bug triggered any time the player looked at a loot container with more than one (1) item in it, and would not allow activating Sandevistan until after the player either looted the container, looked at a loot container with only one (1) item, or moved far enough away that the loot container despawned.
Fixed the issue with the Graded Sandevistan VFX option not triggering.
Added a "Super Extra Minimal VFX" option which removes darned near all screen FX if "Graded Sandevistan VFX" is active.
Added an option to increase the player's speed while blocking with Katana Reflect active. (Default setting is set to +50% speed)
Fixed an issue with the mod menu which capped the Ranged Attack Speed increase for Sandevistan's with that feature to 50%. The new upper limit is 105%, which in testing hits the mechanical limit of the weapons to fire, without entering negative attacks per second territory.
Changed the default setting for the Raven Sandevistan from 100% to 105%. This fixes fire rate issues for numerous weapons (including the Carnage). NOTE: This default change will not take effect if you have a previous config file, you'll need to go into the TDO mod menu and either click "Defaults" or manually move the Raven's ranged attack speed modifier to 105%. A setting of exactly 100% causes all sorts of weirdness!
Fixed the Flux Capacitor's turn assist. Motorcycles should no longer rocket sideways when turning left (and in general the handling should be improved for all vehicles).
Added a super secret button to turn on Flux Capacitor (not listed in the tooltip). Controller users can now press D-Pad Left to turn Flux Capacitor on and off.
Some minor under-the-hood bug fixes that weren't really impacting anything, but polluting the "tdo.log."
Version 1.5
Added a minimum recharge duration to the Scanning Time Dilation recharge (currently 1 second)
Fixed an issue where the player's intelligence score was DECREASING the Scanning Mode Time Dilation recharge speed
Reworked some GETMODInterface stuff (dynamically add external mods)
Made it so that if an enemy is affected by Cyberware Malfunction, they will no longer move quickly during player time dilation.
Fixed the issue where you were able to install multiple Flux-Capacitors. Now when you go to install a Flux-Capacitor, it will uninstall any other Flux-Capacitors you have previously installed. These never stacked, and having multiple Flux Capacitors caused problems when unequipping them.
Reworked the native settings menu generation. It is now procedurally generated, so if you have the appropriate option added in the config files or through the new "userConfig_AdvCustomization.lua" file, a menu option will show up for it.
Added the ability to have a separate file "userConfig_AdvCustomization.lua" to mix and match abilities between all the Sandevistans. This file is entirely optional, but essentially provides you the means to add an ability from one Sandevistan to another (i.e. adding Katana Reflect to the MoorE Mk. 5), without that change getting blown out of the water every time the mod updates.
Massively restructured the CET files to make translation/localization easier. See the "Languages" section for details.
Version 1.4
Fixed the inability to purchase a higher quality Sandevistan fragment if you have a lower quality Sandevistan OS installed.
Added compatibility with the E3 2019 Lighting MOD (reverts all Sandevistan visuals to vanilla)
Made Sandevistan enemies and companions slightly more deadly in time dilation (slightly sped up their movement when using Sandevistan abilities if they have a higher time dilation strength than the player)
While the player is in Time Dilation, NPCs with time dilation will no longer keep moving around when the player enters their inventory screen!
Fixed a minor bug with Kurosawa (the ability wouldn't clear when reloading a save)
Retooled some stuff with ranged weapon buffs to address an edge-case scenario where the effects applied buffs could become permanent if the player saves while time dilation is active and a Sandevistan is installed which increases attack speed.
Prevent the player from applying the MoorE Sandevistan's NPC slowdown malware to NPCs that are already affected by it.
Added a bunch of inter-mod helper functions for some in-development mods (or any other mod that wants to interface with TDO)
Version 1.3
Made Dynalar's (Katana Reflect Sandevistan) in vs. out of time dilation options a bit more granular. With the option enabled to allow Katana Reflection outside of time dilation, only the Katana (or Mantis Blades if selected) will trigger the mitigation buffs, sound effects, and prevent stamina recharge while blocking. Inside time dilation, most bladed weapons receive at least the mitigation buff while blocking (with stamina recharge blocked). Before, everything behaved the same way in and out of time dilation.
Aiming a throwing knife will no longer provide Dynalar's (Katana Reflect Sandevistan) blocking buff.
Added an option to disable Dynalar's (Katana Reflect Sandevistan) blocking idle sounds.
Added options to the new Zetatech Mk. 4, Militech Mk. 4, Raven Mk. 5, Fuyutsuki Mk. 5, and the MoorE Mk. 5 to change the Reflex requirements.
Fixed an issue that was preventing the game from pausing when opening the in-game menu (i.e. "Inventory").
Maybe fixed an edge case issue causing a crash to desktop with the Scanning and Vehicle Time Dilation charge bars.
For true masochists, added an option to the MoorE to double the Damage Over Time (DOT). Default is NOT doubled.
In the default settings, disabled the DOT Exemption for the Raven and the Fuyutsuki.
Version 1.2
Fixed Katana Reflect sound issue (99% sure, thanks for the assist PinkConfetti!)
Fixed ctrl+tab issue with Scanning and Vehicle TD charge bars
Added option to allow Katana Reflection with Mantis Blades (not as pretty, but it works)
Version 1.1
Minor Bug fixes and some QoL stuff:
Actually allows you to disable Scanning/Quickhack Changes
Provides some CET keybinds to toggle the Teleportation Markers, Flux-Capacitor Charge Bar, and Scanning Charge Bar on and off (note, these are persistent toggles, so if you restart the game they should still be in the same state)
Provides an option in the Native Settings UI mod menu to allow Katana Bullet Reflection to work outside time dilation (as long as you have a Sandevistan that has the Katana Reflection feature installed)
Version 1.0
Initial Release
Donations
Both straight donations and premium membership donations accepted
This mod is currently compatible with Cyberpunk v1.63 Hotfix 2. The update for 2.0 is in the works, but I will be on the road until the end of September.
Please note that with the significant changes to cyberware and all of the features of this mod CDPR implemented in the game, it is going to take some time once I am back to get everything in order.
This mod was created to address what felt like some fundamentally broken aspects of the way Time Dilation is handled within Cyberpunk 2077. This mod touches nearly every aspect of Time Dilation, and features 344 configurable variables to control it all!
This mod primarily:
Provides some minor bug fixes and quality of life options
Changes the way NPCs behave in time dilation
Changes how Scanning/Quickhack Time Dilation works
Completely reworks the Sandevistan Operating System (including versions that make ranged weapons viable, allow Katana bullet reflection, activate time dilation in vehicles, and allow the player to teleport)
For the purposes of this mod page, the default values will be utilized in discussing the various changes. Generally speaking, this mod aims to make Time Dilation gameplay more challenging and rewarding than the vanilla implementation. The 344 configurable variables in a Native Settings UI mod menu allow you to change and tweak the mod to your heart’s content.
Unpack the zip file into your Cyberpunk 2077 install directory, or install with Vortex. This mod will add files to “\archive\pc\mod\”, “\bin\x64\plugins\cyber_engine_tweaks\mods\”, and “\r6\input\”.
To uninstall, uninstall through Vortex or manually delete the files added to the directories above and walk away! Any of the new cyberware or Sandevistan fragments added by this game will be gone when you load the game.
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The primary means of controlling the gameplay variables is through the Native Settings UI mod. To access this, you need to go to the main Cyberpunk 2077 menu, then select “MODS,” and then select “TDO” at the top.
Time Dilation settings are reverse from what is in the game. The game reports it as “slow time to x%”, but the values in the mod menu are “slows time by x%.” So setting a value of “75” in the mod menu would result in the game telling you “slows time to 25%.”
Important note about changing settings in the Native Settings UI: The majority of the changes this mod makes will not be seen in the game until you reload a save after changing a settings.
There is an existing bug in Native Settings UI that if you have more than one page of mod menus, the first page that loads after clicking “MODS” will be unresponsive. Simply change to the next page of mod menus, then go back and you can unfreeze the frozen menu.
If you are morally opposed to using Native Settings UI for some reason, and don’t have it installed, changes made to “userConfig.lua” in the “\bin\x64\plugins\cyber_engine_tweaks\mods\tdo\config\userConfig.lua” file will be reflected the next time you start the game. Good luck figuring out what all the variable names mean, and in general if something is in quotes, don’t change it!
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This mod makes some minor bug fixes to the Synaptic Accelerator and Reflex Tuner cyberware. In the base game, as soon as the effects of those cyberwareare triggered, they immediately entered cooldown and did not stop you from trying to trigger another Time Dilation effect like Sandevistan. This would result in you wasting an activation of Sandevistan (as it wouldn’t apply the Time Dilation, since you were already in Time Dilation).
This mod fixes that. HOWEVER, there is still a very small window when the Synaptic Accelerator and Reflex Tuner cyberware ends when Time Dilation is still unsetting when you can activate it. Just be sure to wait till the blue screen effect is totally gone before trying to activate Sandevistan.
This mod also fixes a vanilla bug that prevented you from using time dilation after looking at a loot container with more than two items, and will more firmly remove the Sandevistan player buff when exiting time dilation.
This mod also addresses a weird bug that crops up where ranged weapons stop firing quite as fast. It is important to note that this only addresses the symptom, not the cause, as this has to do with the passage of EngineTime within the game.
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This mod allows NPCs with Sandevistan and Kerenzikov cyberware to enter Time Dilation with you. What this means is that they won’t be stuck in complete slow motion, and if they have more effective Time Dilation cyberware than you, they can actually still use their cyberware effects!
Each version of the NPC cyberware is assigned a Time Dilation strength, which if it is worse than yours will make them move faster than their counterparts, but not quite at full speed. For example, if their cyberware is 50% slower than your Time Dilation strength, they will move 50% slower than normal.
However, if the NPC has better cyberware than you, they will move faster than normal by that amount, and can activate their Time Dilation abilities! It is always best to scan a group of enemies before running in with Sandevistan.
This effect applies to enemies who have noticed you, and any Drone Companions you may have from the Drone Companions mod.
Also, there is an artificial limit in the game which forces the NPCs you miss you if they hit you too recently, defined as “Time Between Hits.” This time is not scaled to Time Dilation, so when you activate very strong Time Dilation effects, you become effectively immune to ranged fire. This mod scales “Time Between Hits” to be comparable with your Time Dilation strength. So enemies will no longer always shoot around you like storm troopers; and you have to actually dodge their bullets!
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In the base game, a player who extensively relies on quick-hacks can slow time indefinitely by activating their Scanner and choose to apply quickhacks at their leisure with no risk whatsoever. This mod makes changes to add more risk to quick-hacking, and reward high intelligence builds.
Whenever Time Dilation is active while scanning, a green status bar will appear below the stamina bar and decay. It will recharge when the player exits scanning time dilation. If the bar completely depletes, scanning time dilation is removed and completely blocked until the bar completely recharges.
The base duration of scanning time dilation and the cooldown/recharge are impacted by the player's Intelligence score. A high score increases the length of time the player can be in time dilation and decreases the cooldown/speeds up the recharge. Additionally, wearing a Netrunner suit provides a bonus to the duration and cooldowns based on the suit quality.
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The increases to damage have been removed since the player is already getting a huge buff to damage by effectively increasing their attack speed. As they are not needed, and it just makes balancing the game even harder, they are removed whenever changes are enabled for a group of Sandevistans.
Sandevistan Damage Over Time (DOT)
The Sandevistan DOT applies damage to the player that scales with the strength of the Sandevistan’s Time Dilation strength. If you slow time too much, moving and operating that quickly damages your body. However, there is a settable Time Dilation threshold, below which there is no DOT.
The DOT damage is calculated based on the player’s “resting health.” This means that consumables like the Health Booster, Deimos (WE3D), and Be-Rite Back (WE3D) that increase your health pool don’t cause the DOT to do more damage. A prepared Sandevistan user always goes into combat juiced to the gills!
Sandevistan Visual Effects Changes
This mod features options to have a graded approach to Sandevistan visual effects (the blue blurry screen). Using the Time Dilation strength threshold, Sandevistans with a lower strength will have a more mild screen effect, while Sandevistans above it will have the typical blue screen.
Sandevistan Manufacturers
Now on to the real meat of the mod: the differentiation of each Sandevistan manufacturer with distinct playstyles and unique abilities, and the addition of new Sandevistans!
(This mod adds a new Mk. 4 version of this cyberware: the “Valkyrie.”)
The Zetatech Sandevistans are intended to enhance the user’s ranged weapons by overclocking the firing modules to just under the manufacturer’s safety limits. This cyberware may not slow down the user’s perception of time as much as other manufacturers, but will allow them to consistently put an absurd amount of lead down range.
The Dynalar Sandevistans feature a few unique features that makes their wielder a fearsome opponent on the battlefield. Tapping into the neural pathways associated with fight-or-flight instincts, these Sandevistans are able to offload some of the computational power to the user’s brain. This computational synergy extends the duration of the Dynalar Sandevistans when an opponent is killed up close and personal with a melee weapon.
This cyberware also enhances the user’s reflexes, increasing their ability to mitigate incoming damage at any range while blocking with a bladed weapon. The highest tier of this Sandevistan, the “Jade Fox,” takes this one step further allowing the user to reflect ranged attacks towards their current target. This mitigation is draining on the user’s stamina, so care should be taken to limit exposure to a continuous hail of bullets!
The Katana Reflect triggers whenever the incoming ranged attack damage from the front is mitigated. The stamina drain for Katana Reflect, and the weaker versions, is calculated based on the players “resting stamina,” meaning consumables like the Stamina Booster, Deimos (WE3D), and Donner (WE3D) do not increase the stamina drain.
This mod includes options to allow Katana Bullet Reflection while in Time Dilation only, or in- and out- of Time Dilation. It also has options to allow Bullet Reflection with a Katana only, or Katana and Mantis Blades (which don't look quite as good IMHO).
QianT Sandevistans are known for their ability to apply high Time Dilation for a longer duration than any other manufacturer. These Sandevistans enable to the user to slow time to nearly a standstill and either reposition silently, or dispatch a group of foes before they are even aware they are in danger.
(This mod adds a new Mk. 4 version of this cyberware: the “Kestrel.”)
Militech has been hard at work in recent years perfecting their Sandevistans. They strike a good compromise between moderate Time Dilation and duration. Under pressure from the ranged weapon performance increases from Zetatech and Raven, they have upped their game with their latest product line, the “Kestrel” and the “Falcon.”
These two Sandevistans feature improvements similar to the Zetatech ranged weapon speed improvements. While Zetatech still outperforms in that regard, the Militech enhances the Power, Tech, and Smart aspects of the user’s weapons for more tactically minded users.
(This cyberware is entirely new)
Not to be outdone by Militech and Zetatech, Raven has entered the Sandevistan arena recently with the “Fusillade.” This Sandevistan is based on old Euro Business Machines (EBM) patents Raven recently acquired the rights to. While the EBM patents pertained to a system dubbed “Metalstorm,” which focused on increaasing anti-tank AI perception speeds during the Fourth Corporate War to unleash a barrage of projectiles, this technology has been further refined by Raven to operate within the confines of a Sandevistan.
This new Sandevistan removes all manufacturer safety restrictions from ranged weapons, allowing the user to fire at the maximum mechanical rate the weapon can fire. Due to liability concerns, and the extreme amount of Time Dilation, the “Fusillade” is limited in duration. Raven discourages any aftermarket tampering of this Sandevistan.
(This cyberware is entirely new)
The Fuyutsuki “Kurosawa” Sandevistan has rarely been seen outside of Japan. However, recently these have begun appearing in Night City. No one knows where they came from, only that they represent of the most elegant and impressive Sandevistans around. Not only does this Sandevistan slow time to an impressive degree, it comes loaded with Katana Skillsoft which allows the user to strike an enemy so quickly and precisely, that they do not realize they have been killed until it is too late.
(This cyberware is entirely new)
MoorE had a problem with lagging sales of their older Sandevistan lines, and decided they needed to go back to the drawing board and do something no one had ever seen before.
After years stuck in R&D, prototype versions of the “Quantum” have been arriving in Night City of late, and this Sandevistan is a doozy. Firstly, the “Quantum” passively increases the user’s reflexes, making them ever so much harder to hit outside of time dilation.
The “Quantum” features a unique malware delivery device that, when triggered by physical contact, can underclock an opponents cyberware, effectively slowing them to a crawl.
This Sandevistan also features an even more unusual feature: when activated the Sandevistan practically stops time an allows the user to plot a course. Once the course has been accepted, a specialized module takes temporary control of the user’s body and moves them faster than their ‘ganic brain ever could. From the user’s perspective, they effectively teleport to their destination. This effect also uploads the “Quantum’s” malware to nearby opponents.
Some in the dark corners of Night City claim that this malware is a newly, and very illegally, developed AI by MoorE. Others speculate that it is the tendrils of an AI from beyond the Blackwall that is tentatively seeking pliable minds to do its bidding. That said, using a MoorE “Quantum” might just be worth the risk.
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Sandevistan Fragment Quality Limitations
This mod features options to prevent you from installing a Sandevistan Fragment that has a quality higher than your Sandevistan. For example, if you have a Rare Sandevistan installed, you can't install Epic or Legendary fragments. This is primarily done to enhance the sense of progression. As with everything else, if you don't like it you can disable it.
Sandevistan HeatSink Changes
The default values in this mod greatly reduce the cooldowns of the Sandevistans. As a result, a straight “x second” reduction could result in some ridiculous cooldowns. There are two primary changes to Heatsinks:
Change the straight time reduction to a % time reduction
Limit the installation of Heatsinks to the first Sandevistan slot only
Flux-Capacitor (Vehicle Time Dilation)
(This is a completely new series of Sandevistan Fragments)
This Sandevistan Fragment allows the player to activate time dilation while driving. While the vehicle does not go any faster, turning performance and road grip are greatly improved. This is a must-have Fragment for any would be road warriors.
This effect is toggleable by pressing the same key used to activate the player’s Sandevistan. Whenever Time Dilation is active, a status bar will appear at the top of the screen and decay. When toggled off, it will recharge. If the bar completely depletes, vehicle Time Dilation is removed and completely blocked until the bar completely recharges.
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Currently this modification is available in English, Polish (gojowenus), Russian (040498), Simplified Chinese (Zo7lin), Traditional Chinese (chin880810 & hansdofer), French (DjamZ), Japanese (aile1111), and Brazilian Portuguese (Raid3n101). However, it has been setup to allow for relatively easy translation. If you do translate this mod, I only request that if you please provide me a copy of the translated files so I can include it with the main mod. All credit for the translation will go to you.
Mod Menu & Tooltips
If you are interested in translating the menu options and most of the item tooltip text, all you need to do is make a copy of “\bin\x64\plugins\cyber_engine_tweaks\mods\tdo\modules\languages\en-us.lua”, rename the copy (see below), translate the text strings, and put the renamed file in the “\bin\x64\plugins\cyber_engine_tweaks\mods\tdo\modules\languages\” folder for this mod.
NOTE: if you have a valid translated file, you won’t see changes to the Native Settings UI mod menu or item tooltip descriptions if you change the game language until you restart the game.
File Names for Each Language:
”ar-ar.lua” = ARABIC
”cz-cz.lua” = CZECH
”de-de.lua” = GERMAN
”es-es.lua” = SPANISH
”es-mx.lua” = SPANISH, LATIN AMERICAN
”hu-hu.lua” = HUNGARIAN
”it-it.lua” = ITALIAN
”kr-kr.lua” = KOREAN
”th-th.lua” = THAI
”tr-tr.lua” = TURKISH
Item Names & Descriptions
To edit the Item Names and Descriptions, you'll need to install WolvenKit and open "\archive\pc\mod\TDO.archive". Inside the archive you should find a file called "en-us.json." You need to make a copy of that file within the same location in the archive and rename it (see general naming convention above) and translate the descriptions. NOTE: Do not change the keys, just translate the "femaleVersion" text.
Once you're done translating, you need to pack and install the archive. Then you need to open up "\archive\pc\mod\TDO.archive.xl" and add the entry for the new language!
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This mod has been tested extensively with the Cyberpunk THING mod collection which contains over 100 gameplay related mods. It is relatively compatible with the wider mod world.
Changes to the mod have been made to make the following mods explicitly compatible:
Special thanks to brahmax and z9. This project started with a random message from brahmax back in April about fixing Sandevistans. Throughout the whole process brahmax and z9 have been stalwart thought partners, idea men, motivators, and beta testers! Couldn’t have done this without either of you!
Also, our amazing testers Derisat and jermz for such dedication and attention to detail!
Additional thanks and credits to:
walrus420 for the amazing TDO logo, the new QianT logo, and high res versions of all the existing corporation logos!
Can't forget the WolvenKit Team, the [url=https://www.nexusmods.com/cyberpunk2077/mods/107]Cyber Engine Tweaks team, and the [url=https://www.nexusmods.com/cyberpunk2077/mods/1511]Redscript team for making the tools all us modders use, and the modding Discord in general for being a font of information!