Cyberpunk 2077

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Last updated

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Created by

RMK

Uploaded by

rmk1234

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Safe to use

About this mod

Adds custom quickslots/hotkeys to the bottom of the screen for consumables, grenades, and cyberware abilities. Fully configurable with in-game menu. Supports controllers and keyboard/mouse.

Requirements
Permissions and credits
Translations
  • Turkish
  • Russian
  • Polish
  • Mandarin
  • German
  • French
  • Czech
Changelogs
Donations
Overview

First, a HUGE thanks to psiberx, who helped me with several UI issues and wrote a module I'm using to auto scale the added UI elements based on resolution.

This mod gives quickslots for consumables, multiple healing items, cyberware, grenades, basically everything. It fully supports gamepads and any keyboard/mouse bindings, and has an easy to use menu in-game.





Item Types
  • Food, Drinks, Alcohol: These slots are are filled automatically with one from your backpack. Cat food is chosen last. Otherwise highest quality is chosen first (according to the quality level set in the game files - doesn't matter in base game, but could matter if another mod differentiates the items). Pressing the key/button causes the item to be consumed.

  • Boosters (Health, Stamina, Ram Jolt, Carry Capacity, Oxy): These items will be consumed if you press the key/button.

  • Healing Items (Max Doc, Bounce Back, Blood Pump): These slots equip the item in the normal healing item slot. In previous versions of this mod the items would actually use the item, but that doesn't work correctly anymore because of changes to how healing over time works in patch 2.0. Blood Pump and Bounce Back's healing over time effects stop working if you unequip them. This will happen even in the unmodded game if you just switch your equipped healing item right after using one of those. Because of that, you need to be careful if using the slots for those items with this mod. e.g. make sure to keep Blood Pump equipped for as long as its healing over time effect is active.

  • Optical Camo: Using the slot will activate the item.

  • Grenades and Projectile Launcher: There is one slot type for each grenade (frag, flash, incendiary, etc.) and the projectile launcher cyberware. These slots just equip the item in the normal gadget slot, so they let you quickly change between multiple gadgets. The reason they don't activate the items is that animations and everything only work when the item is equipped. I'm sure it's possible to get it working differently, but I'm not willing to invest the time in that.

Each consumable item has a sound effect (food and drink actually have sounds if you consume them directly instead of picking them up when looting, did you know that??).



Configuration
With the Native Settings UI dependency (big thanks to keanuWheeze for this!), this mod is configured from the "Mods" menu in the Settings menu. This can be done any time, including in the middle of gameplay. The slots will update automatically. Some elements of the menu are translated for different interface languages automatically.



General Settings
  • At the top are options for controlling slot opacity (defaults to hidden while subtitles are onscreen), hiding empty slots, and choosing the number of slots.
  • By default there is a limit of 20 slots, which should be enough for everyone. There are 21 item types but one of those is Oxy Booster :) . At standard aspect ratio I think you can fit 19 slots, but it should be different on ultrawide.
  • On gamepad there are only 12 distinct input options (3 hold modifier buttons times 4 dpad directions), but you could set multiple slots to the same buttons (for example, food and drink on the same button) to get a few more useable slots.



Slot Settings
  • For each enabled slot you can set the slot type, keyboard/mouse input, and gamepad inputs (hold modifier and dpad button).
  • Keyboard/mouse inputs have to be duplicated in the CET bindings tab (open the console, click on "Bindings" tab, then "Inputs"). The Mods menu part controls what button hints appear in-game, the CET bindings are required to actually activate the slots.



Installation:

Compatibility
  • This mod should work fine with any other mods that change or add to the food, drinks, and other consumables. Highest quality (according to names in game files) items are chosen first.
Support for other Mods' items
Other mods must be enabled in a section at the top of the menu. This will allow those categories to appear in the slot settings.
Currently supported other mods:

Credits:
  • Thanks to the maintainers of, and all contributors to, Wolvenkit
  • Thanks to the authors of all required mods

Check out my other mods: