> I installed the mod but it does not work or I have redscript compilation errors 1. A few things you must check before any troubleshoting: 1.1. Make sure that you have red4ext 1.17.0 and redscript 0.5.16 at least, this is critical 1.2. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game 1.3. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time. 1.4. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty) 1.5. Validate your game files integrity 1.6. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues. 2. Then first and most important rule - read the logs. 2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it. 2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log). 3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods. 4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time 5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
А есть вариант вынести эдди в отдельную категорию (например "деньги") как это сделано для патронов, чтобы тогда можно было бы весь остальной белый мусор вообще отключить через common фильтр? Категория shards видимо учитывает только чипы с записями, ибо при активных/блокирующих фильтрах качества ни кредитные чипы, ни чипы навыков не отображаются. Тогда как вариант эти чипы (кредитные и навыков) тоже неплохо было бы выделить в отдельную категорию, например в вышеупомянутые "ценности". В целом, крайне полезный мод.
Does this mod conflict with "Better Loot Markers" and "Ping Tags Enemies"?
EDIT: Doesn't work with "Better Loot Markers", or, I can't get it to work with "Better Loot Markers". Is there a solution to this, or do I have to choose one or the other? Also, is it possible to shorten the radius on which loot is shown when you scan? I find it a bit silly I can see loot 2 blocks away.
EDIT 2: For some reason it started working with "Better Loot Markers" out of nowhere. C'est la vie i guess *shrug*
Hey, did the latest ArchiveXL update break this? Just updated that td, and it doesn't seem to be working anymore, I use the "Through Walls + Scanning" option for everything, and whenever I kill an enemy, nothing pops up anymore. The only feature thats working for me is the "Hide Marker Delay" from when I scan. I can adjust it from 5 to 30 seconds and its obvious that works, but nothing else.
ArchiveXL updates can not affect that in any way because everything is scripts-based. Make sure that you don't have any errors in your redscript logs at least.
Yea it was weird, did a reinstall of "Welcome to Night City" collection (which has ur mod in it) and it seems to have fixed itself. No clue what had happened.
Have same problem and fix it. For me it was Limited HUD mod, where loot icons are hidden by default in combat/out of combat. Needed to configurate in Mod Settings -> LHUD options and down to loot markers.
great mod... for realz... and i dont say this often... GJ! is there any way of increasing the length above 30 seconds... what file do i have to modify? TY ;*
527 comments
> I installed the mod but it does not work or I have redscript compilation errors
1. A few things you must check before any troubleshoting:
1.1. Make sure that you have red4ext 1.17.0 and redscript 0.5.16 at least, this is critical
1.2. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
1.3. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time.
1.4. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
1.5. Validate your game files integrity
1.6. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
2. Then first and most important rule - read the logs.
2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
Категория shards видимо учитывает только чипы с записями, ибо при активных/блокирующих фильтрах качества ни кредитные чипы, ни чипы навыков не отображаются. Тогда как вариант эти чипы (кредитные и навыков) тоже неплохо было бы выделить в отдельную категорию, например в вышеупомянутые "ценности".
В целом, крайне полезный мод.
EDIT:
Doesn't work with "Better Loot Markers", or, I can't get it to work with "Better Loot Markers".
Is there a solution to this, or do I have to choose one or the other?
Also, is it possible to shorten the radius on which loot is shown when you scan?
I find it a bit silly I can see loot 2 blocks away.
EDIT 2:
For some reason it started working with "Better Loot Markers" out of nowhere. C'est la vie i guess *shrug*
Все что проваливается сквозь пол, потом отображается маркер на очень большом расстоянии.
Можно это как-нибудь решить?
Сохранить и загрузить помогает.
is there any way of increasing the length above 30 seconds... what file do i have to modify?
TY ;*
chinese translation