Stardew Valley

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Created by

PurrplingCat

Uploaded by

purrplingcat

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About this mod

It's time to adventure! Go on an adventure with the villagers from Pelican Town as companions!

Requirements
Permissions and credits
Translations
  • Russian
  • Japanese
Mirrors
Changelogs
Donations
Please visit our NPC Adventures website!

THIS MOD IS IN BETA! 

It’s relatively stable, but may still cause bugs or other issues. If you find a defect, please report it to help with the improvement of this mod. Please include your SMAPI log so our team can better understand the issue. If you have an idea, please create a proposal on Github or leave a comment in the posts section, thank you!

Recruit companions to follow you! Currently supports all vanilla marriage candidates (bachelors and bachelorettes). 




Looking for user guide? See Documentation
Getting started with this mod


Early access

Do you want early access to nightbuilds before official release? Support me on Patreon with $1 or more per month and get it!

Current Features~

  • Ask recruitable NPC's to follow you (5 hearts or more required.)
  • Recruitable NPC’s can now ask if they can join you (7 hearts or more required, configurable.)
  • Dismiss your follower at any time. They will leave on their own when it gets too late.
  • Recruited followers have unique dialogue in different locations (WIP)
  • All recruited followers can fight with you (with their own swords and fighting skills!)
  • You can transfer items from your inventory anytime to your currently recruited follower.
  • If you forget your items, or your follower leaves before you can reclaim them, they will be returned to you the next day.
  • Support for content packs and localizations. You can add any custom NPC as a companion with a content pack! (see how to create content pack on wiki, or content pack list for download content packs.)
  • Custom user configuration (via config.json, see SMAPI docs
  • Changeable/prosthetic buffs for Maru (hold G to change buff)
  • All followers have idle animations as well as speech bubbles while fighting!
  • Based on Quest Framework

Followers have unique personal skills, currently implemented: warrior, fighter, doctor, forager and scared.

  • Doctors can fight with swords and also heal you if your health is under 30%. They can also try to save you before you collapse.
  • Warriors do more damage to monsters and are able to fight with swords and use critical defense fists in combat. They can also upgrade their swords.
  • Foragers can forage and occasionally share their findings with you.
  • Scared can be scared, screech and jump away when they see a monster, but don't worry, they can still fight (if they have a fighter skill). Mostly this "negative" skill is compensated by more powerful buffs.
  • Fighters are less powerful than warriors. They can level up and sync with player, and can upgrade their swords. It's a secondary skill, in most cases is assigned with any other skill.

Followers Unique Skills~

Spoiler:  
Show


Two gameplay modes: Adventure (default) and Classic~

Spoiler:  
Show


New experimental features

You can enable experimental features in the mod. These experimental features is disabled by default and if you want use them, you must enable them in config.json.

  • Fight throught companion - this feature allows you to use your sword near your recruited companion without the annoying dialogue.
  • Better event cutscene checks - If you play NPC Adventures with SVE, it's recommended to enable this feature to solve conflicts with Marlon's event in Adventurer's guild.

Custom NPC's~

You can add a custom NPC as a follower to this mod via content pack. See documentation
Are you looking for community content packs? See Content pack list

Planned Features~

New features coming soon! >>Roadmap here<<

Install~

  1. Install the latest version of SMAPI.
  2. Download this mod and unzip it into Stardew Valley/Mods.
  3. Run the game using SMAPI.

How to use~

  • Ask an NPC to follow you by right clicking when no dialogues are queued.
  • Trigger NPC actions (use their backpack, dismiss them) by right clicking when NPC is recruited and no dialogues are queued.

Compatibility~

  • Works with Stardew Valley 1.4 on Windows (Linux/MacOS UNTESTED! Use at your own risk!)
  • Compatible with Android 6 and newer (experimental support).
  • Is stable with single player only file, multiplayer file is now live, but is experimental!

Note for Android users~

Compatibility with android was revoked and using this mod on Android SDV is on your own risk! Officially NPC Adventures are no longer compatible with Android.

Compatibility with other mods~

  • ✅ Custom Kissing Mod by Digus - 100% compatible (from version 0.9.0 with version 1.2.0 and newer of Custom Kissing Mod.
  • ✅ Json Assets - Compatible (since version 0.14.0) - You can use custom weapons in disposition file from JA in your content packs via weapon name (Only swords supported).
  • ⚠️ Automatic gates - Companions can get stuck when gates automatically close after farmer.
  • Can't use custom weapons in disposition file from JA in your content packs, because this mod doesn't export static item id's.

Translations~


Contributors~


Special thanks


Ex-contributors

  • Corashirou - author of dialogues and texts
  • Reikounet - French translation
  • wu574932346 - Chinese translation

See also~