About this mod
compilation of patches i made for my own list, might be useful to you!
- Requirements
- Permissions and credits

List of Patch
- Fabled Forest - Ivy Riverwood Windmill Apothecary - remove conflicted tree on windmill location
- Fortified Morthal - Sunhelm - Add Sunhelm bucket to Fortified Morthal well
- Ivy - Whiterun Well - Dawn of Skyrim - Remove conflicted clutter (Delete/Disable Ivy - Whiterun Well - Dawn of Skyrim - Lux Orbis patch if u not using lux orbis)
- Lux Orbis - Dawn of Skyrim Patch - remove small brazier on palace of the kings entrance that left out by Lux Orbis patch collection. will remove this patch when its included on the next lux orbis patch update
- NOTWL - Orc Strongholds - Largashbur - Replace Dumy ancestor glade tree with oak tree from Nature of the Wild Lands
- Sunhelm - Orc Strongholds - Largashbur - Add Sunhelm bucket to Largashbur
- Northern Roads - Granite Hill Village - Fix buried mini dungeon (Forger's Retreat) added by Granite Hill Village that is not covered by Northern Roads Patch Collection patch. u still need patch from the patch collection.
- Northern Roads - Kaidan Revoiced - Temporary host until Northern Roads Patch Compendium update. its the exact copy of Kaidan 2 Patch with master change.
- Northern Roads - USSEP Road Chunk Begone - Remove RoadChunkS02 from USSEP just outside of Haemar's Shame
- Lux - Kaidan Revoiced - Temporary host until Lux patch hub update. its the exact copy of Kaidan 2 Patch with master change.
- Nature of the Wild Lands - Vigilant - fix buried lute and tombstone on the true end world
- Bad Moon - Sentinel - give new NPC the appropriate silver hand / companion armor from Sentinel. no plugin.