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knightradiant2

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knightradiant2

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About this mod

New flower models, expanded clutter, cemetaries Sepolcri forgot, and new graves for settlements that did not have any before! Made with compatibility and lore friendliness in mind.

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Permissions and credits
Translations
  • French
Changelogs
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What's New?
This mod does as it says on the tin.
 
⋆ Some minor adjusts were made to the clutter added by Sepolcri.
⋆ Cemetaries that weren't touched by Sepolcri are now included
⋆ The flower models have been replaced with new ones. Available in 1k, 2k, and 4k!
Small cemetaries were added to various minor locations around Skyrim. 
While this mod adds additional clutter, many of the changes may not be immediately obvious. I had compatibility in mind so some cemetaries may also be a small distance from the settlement. Who wants the dead right in their backyard anyway?




Credits

Tamira & MoonMods and Antique Statue HD.
mathy79 and Mathy's Repository for some pots and a basket.
wizkid34 and Sepolcri - A complete Burial Site Overhaul for the original mod.



Available Patches

Included in FOMOD:

Northern Roads - Fixes a texture seam in Falkreath.
Man Those Borders Reborn - Reverts changes to tombstones so there is no overlap at Refugee's Rest.
Nature of the Wild Lands - Moves a tree in Falkreath. Also includes an optional patch to change the oak tree in Riften into a summer oak from NOTWL v3.
The Great Town of Shor's Stone SSE - Moves tombstones to new location added by TGC.
Enhanced Landscapes - Moves a rock that covered tombstones at Heartwood Mill.
Capital Windhelm Expansion - Moves two trees and two statues.
Capital Windhelm Expansion and JK Skyrim - United - Moves two statues and some shrubs.
Man Those Borders - Removes additional graves.

Other:

Stave Church of Skyrim and Stave Church 2024 - moves some tombstones in Dawnstar.

Compatible mods (will add more as I find them):

Spoiler:  
Show
- Aldamar
- All of my other Environment mods
- All vanilla asset replacers (some clipping always possible)
- Anything making changes underwater
- Anything Dawnguard or Dragonborn DLC
- Cities of the North: Anga's Mill, Dawnstar, Falkreath, Half-Moon Mill, Morthal, Winterhold
- Cutting Room Floor
- Creature Mods
- Grass mods
- (The) Great Cities: Rorikstead, Karthwasten, Kynesgrove (some tombs are hidden under buildings but it looks intended), Mixwater Mill, Old Hroldan, Darkwater Crossing, Kolskeggr Mine, Ivarstead
- Jk's Outskirts mods
- Landscape Fixes for Grass Mods
- Lux, Lux Via, Lux Orbis
- Markarth and Dwemer mods
- Northern Scenery - Whiterun's Tundra
- NPC mods
- Riften: anything outside Riften (and any Riften mod that was already compatible with Sepolcri)
- Riverwood Redeveloped
- Rodryk's Dragon Bridge
- RYFTEN
- Ryn's mods
- Shrubbry Symphony
- Skyrim Trading Posts
- Snow mods
- Solitude: anything that doesn't touch the Solitude cemetery
- Unique Flowers and Plants
- VANILLA PLUS - Stonehenge and Hilltops
- Water mods
- Weather mods
- Whiterun: anything that doesn't change the location of the tombstones around the Hall of the Dead
- Windhelm mods




Q&A
Q: I have a question.
A: Read the description (and FOMOD!) thoroughly before posting a comment. I am happy to help you with anything not mentioned here.

Q: Does this add a lot of clutter?
A: Yes and no. I wanted to add as little as possible to make the biggest impact to make the additions feel more natural. You will see some new additions of flora and architecture mainly, and some tombstones added/changed for either consistency or to be more lore friendly (in my opinion.) Most additions will use whatever textures and models you already have installed, except for the assets listed above.

Q: Why (just) tulips? What about the daffodils?
A: Because they were made from pictures I took in the spring of flowers in my garden. The daffodils did not last long enough for me to get some good pictures. I also liked how it looked with just the tulips. The mesh is based off of Cathedral Mountain Flowers. There are texture options from 1k to 4k.

Q: Does this require Sepolcri?
A: Yes. 

Q: Where were changes made?
Spoiler:  
Show
Anga's Mill
Darkwater Crossing
Dawnstar
Dragonbridge
Falkreath
Hamvir's Rest
Heartwood Mill
Helgen
Ivarstead
Karthwasten
Kynsgrove
Mixwater Mill
Morthal
Riften
Refugee's Rest
Rorikstead
Riverwood
Shor's Stone
Solitude
Windhelm
Whiterun
Winterhold