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--NORTHERN ROADS CHANGELOG--

VERSION 1.3.1:
*navmesh cleaning and fixes
*minor landscape corrections
*removed unnecessary edits

VERSION 1.3:
*fixed several landscape texture seams
*fixed several issues of grass growing on road
*fixed several signs' placement on dragon totems
*fixed navmesh for the bridge near Kolskeggr Mine
*adjusted rock meshes to better blend with the landscape
*switched some Windhelm exterior rubble with their snow-covered counterparts
*reduced specular for mud landscape texture
*COTN Patches: cleanded with xEdit, falkreath fix by Alaxouche
*Lux Orbis Patch: updated by GGUNIT

VERSION 1.2:
*fixed several landscape texture seams
*fixed several issues of grass growing on road
*moved a nirnroot stucked under the bridge west of Sarethi Farm
*fixed floating plants and fences in Riverwood
*fixed floating plants in Dawnstar
*fixed bumpy road and floating plant near Whitewatch Tower
*removed overlapping ShackFrameMEnd01 at Embershard Mine
*widened Whiterun's western entrance road
*plants and landscape fixes at Whiterun Stables

VERSION 1.1:
*removed ESM flag from main plugin
*added two missing textures
*fixed several landscape texture seams
*landscape edits for USSEP compatibility
*changed texture path for windhelm bridge's metal parts
*fixed LOD meshes for rowboat bridge parts and small wooden bridge end
*moved Reyda's remains so that they are accessible to the player ("The Straw that Broke" quest)
*fixed collision for WR_Arch.nif
*fixed signs placement in cells (22, 11) and (29, -21)
*created alternate small stone bridge with larger UV map to reduce seams (south of Dragon Bridge)
*replaced mountain cliff near tundra ruins to prevent it from disappearing
*COTN Dawnstar Patch: fixed seam at city entrance
*BDS Patch: fixed OLD_Arch.nif's path