Skyrim Special Edition
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Felisky

Uploaded by

Felisky384

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About this mod

Weapons and armor that actors are equipped will be degraded when attacking or getting hit. Weapons and armor (in NPC's inventory, in containers, dropped) are randomly tempered. Adds widgets that display weapons, armor and shouts that the player is currently equipped. No ESP file.

Requirements
Permissions and credits
Changelogs
Donations



- Description
Weapons and armor that actors are equipped will be degraded when attacking or getting hit.
Supported armor slots are 30: head, 31: hair, 32: body, 33: hands, 37: feet and 39: shield.
Weapons and armor (in NPC's inventory, in containers, dropped) are randomly tempered.
Adds widgets that display weapons, armor and shouts that the player is currently equipped.
No ESP file.

- Requirement
SKSE64
SkyUI 5.1SE+

You can open "EquipmentDurability.ini" to change the settings.

[Degradation]
DisableDegradation If set to true, the degradation function is disabled.
OnlyPlayer If set to true, only player items will be degraded.
NoBreakMagicDisallowEnchanting If set to true, items with "MagicDisallowEnchanting" keyword will not be broken. Apart from this, items added to "NoBreakForms.ini" will not be broken.
IncreaseDurability If set to true, the higher equipment health, the lower the probability of being broken.
EquipmentHealthThreshold When equipment health is above this value it will not be broken. You can check equipment health with widget.

[DegradationRate] [BreakChance]
You can set the degradation rate and the probability of being broken for each type of weapon and armor.
PowerAttackMultiplier Multiplier by power attack.
FollowerMultiplier Multiplier for items owned by followers.
NPCMultiplier Multiplier for items owned by NPCs other than followers.

[DynamicTemper]
DisableDynamicTemper If set to true, the random temper function is disabled.
TemperChance Temper probability of items owned by NPC other than boss.
BossTemperChance Temper probability of items owned by boss.

[Widget]
DisableWidget If set to true the widget function is disabled.
PositionX X position of widget display position (0 to 100).
PositionY Y position of widget display position (0 to 100).
Scale Widget scale.
UnbreakableColor Text color (Unbreakable Equipment).
BreakableColor Text color (Breakable Equipment).
HidePoisonName If set to true, the name of the poison used for the weapon will not be displayed.
HideWithWeaponsSheathed If set to true, the widget will not be displayed while weapons are sheathed.
ToggleKeyCode Key to toggle the visibility of the widget.
Flags Choose the flag and add the numbers.

You can open "NoBreakForms.ini" to set items that are not broken.

- Notes
・Spells do not degrade equipment.
・The degradation rate is not constant.
・Quest items and bound weapons are not broken.
・Player and follower items, quest items are not randomly tempered.
・How much tempering depends on the level of NPC.

- Credits
SKSE team for SKSE.

My Mods


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LE | SE Floating Damage
LE | SE Equipment Durability System
LE | SE Display Enemy Level
LE | SE Locational Damage(SKSE Plugin)
LE | SE Difficulty Balance
LE | SE Animation Loading Fix
LE | SE Disable Follower Collision
LE | SE Additional Techniques
LE | SE Copy and Paste in Console
LE | SE Dynamic Animation Replacer
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