File information

Last updated

Original upload

Created by

miliyx

Uploaded by

miliyx

Virus scan

Safe to use

About this mod

Mesh replacer. Significantly reduces the tri count on COTN buildings with no visual loss.

Requirements
Permissions and credits
Changelogs
About
These are a bunch of meshes from Cities of the North (CotN) that I have tweaked and optimized in Blender. This will remove a boatload of unnecessary tris and faces from the buildings of Dawnstar, Morthal and Winterhold. Includes UV tweaks, better vertex normals and adds missing normal maps.

Falkreath version is not included because the meshes are already sufficiently optimized and would see little gains from optimization.

Dawnstar meshes have the most tri count reduction, with up to 90% of tris removed from some meshes. Includes some tweaks to correct wood grain directions.
Morthal meshes removes a lot of overlapping tris and made the wood grains follow the correct direction.
Winterhold meshes contain mostly UV fixes and vertex normal tweaks, with some optimization on the castle meshes.

Future plans:
Parallax meshes
Morthal stone foundations
Installation
Simply let this mod overwrite Cities of the North (it should by default since CotN mods are packed in a BSA).
Let this mod overwrite mods like Lux since my mod already includes split interior meshes.

The fixes from Simplicity of Snow - Cities of The North and LOD Mesh Fixes for DynDOLOD are already included in this mod.

The Winterhold meshes also work for TGC Winterhold V4.
If you are using vanilla textures version, you will still need the original mod from Janquel to also cover TGC buildings.
Load this mod after the TGC V4 Vanilla texture paths.

Credits

JPSteel2 for the Cities of the North assets
Janquel for their partitioned CotN interiors assets
wSkeever for Simplicity of Snow and the original Simplicity of Snow - CotN patch

Recommended Mods
NIF Preview for Mod Organizer by Parapets
The Great City of Winterhold by Archinatic
My other mods :)