Skyrim Special Edition

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pavelk

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  1. pavelk
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    Changelog:
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    1.81

    • Satellite maps package: both Skyrim and Solstheim satellite maps added to FOMOD, with corresponding patches (Water for ENB and lighting overhauls). Added map collars to the maps. Standalone mods included in FOMOD will get Hidden status in a week.
    • Fantasy Paper Maps package: stub unaligned map in  package replaced with Aesoterik's map, list of supported fantasy maps updated.
    • Backgrounds: all maps got background by default, also added a step where you can pick one of the 12 background for Skyrim worldspace.
    • Patches: updated Water for ENB patches for all packages (kudos to mindflux), added those for new packages; added Lux patch (kudos to GGUNIT), it works for any package; added/fixed lighting patches, Haze Weathers compatibility mentioned (no patch needed). SoS and EVLaS patches still not yet tested properly.
    • Flat Map Markers: added info about last Skyrim versions compatibility (1.6.640, 1.6.659)
    • Plugins: few redundant records removed.
    • Misc.: few typos fixed.
    1.82

    • Backgrounds: black background added (by request).
    • Patches: Lux patch fixed (grass flag in a record for one of the dungeons); SoS patches updated (setup FWMF + SoS not yet fully tested)
    • Bugs: "map in the sky" bug fixed, few new bugs added.
    • FOMOD: redundant assets removed.
    1.85

    • MCM and setting loader added (huge kudos to MaskedRPGFan who did 90% of work here)
    1.86 - very minor update

    • Lux patch updated for Lux 6.0.3 (thx to Steve The Bandit for pointing Lux update out)
    • Markers whitelisting added for new maps worldspaces: Masmer (Calastai), Akavir - Curse of the Immortals and Extended Cut - Saints & Seducers.
    • Sky Above Weathers added to list of compatible weather overhauls without a patch (kudos to bingus the cat)
    1.87 - minor update

    • Apocrypha worldspace whitelisted for markers flattening
    • NATII and NATIII weather overhauls doesn't need weather overhaul patch anymore
    • Lux patch updated (Apocrypha and some dungeon worldspaces added, please place it below Apocrypha map in load order)
    • Realistic Water Two patches added
    • One more background added (Anniversary Edition art)

    25.07.2023 - added lite version of FOMOD, for those who is going to use fantasy-themed maps only and don't need most backgrounds. 1.75Gb saved (kudos to JaySerpa for this idea).
  2. pavelk
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    Version 1.8+ is out of beta. It is safe to update midgame. Version 1.7 is considered legacy now, but will be fully supported and compatible with all the maps. 

    Framework FOMOD bundled with very few maps in it. You will most likely want to complement basic FWMF with standalone maps. Thumbnails and links to them are on main page.
    Important!
    Please, before reporting an issue, provide load orders for mods and plugins. I will also need to know what options you have picked during FWMF FOMOD installation (Flat Map Markers version, whitelisted worldspaces, main package and patches). Worldspace/location where you experience issues may help too. I will delete posts written in "halp, nothing works" fashion. 

    Also before reporting triple check FWMF maps are dead last in your load order, wrong load order is the reason of reported issue in 99 cases out of 100 (including notorious "purple map" issue).
  3. volfman6
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    Is it save to ESL flag FWMF Skyrim and Solstheim Satellite Maps.esp?
    1. Shaithos
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      did you try it?
  4. 77x7highlander
    77x7highlander
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    Hi there,

    Great job!

    Is the 1.87 version compatible with the latest SE 1.6.1170.0.8 patch?

    Thanks
    1. pavelk
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    2. 77x7highlander
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      Hi there friend,

      This is a great Mod so congrats on that.

      But English is not my first language so I'm having some difficulties to understand what you mean by that. I know it's important but it's not clear and you're also missing an important point, so that's why the question.

      To what version are you referring to?

      On the download slot for version 1.87 you have this:

      "FOMOD includes all default versions, Geology Survey Map and Satellite maps, updated fixes for Water for ENB, Lux, Realistic Water 2, EVLAS
      (beta) and all popular weather overhauls. Backgrounds and MCM added.
      Works with Skyrim versions 1.5.97 - 1.6.659."

      And for version 1.7 you have the following:

      "FOMOD includes all FWMF 1.7+ default versions and Geology Survey Map, plus fixes for Water for ENB, EVLAS (beta) and all popular weather
      overhauls. Thanks to shad0wshayd3 its compatible with Skyrim AE 1.6.6+ now."

      So, can you please include the version you are referring to in your important message? You might also want to rephrase everything, because to me it's not clear. At all!

      Thanks
  5. Bzus
    Bzus
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    So I have been desperately trying on and off to get this map mod to work, and it does, yet its very bright. The whole map is almost baked yellow. Im really unsure of any conflicts. The enb doesnt seem to be causing it. I am wondering if anyone has had this and fixed it?
    1. pavelk
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      overbrightness/exposure may be caused by: 1) weather/lighting overhaul affecting map weather, check you installed patch in fomod if you have one of those intrusive overhauls; 2) enb/lighting related skse plugins.
  6. MasterJingYan
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    Thank you for this amazing mod!
    I found a strange problem when i use the latest ENB series v499
    The map is almost indistinct

    Zoom in ,I can see some map details

    after I switch enb off,it's very clear.

    Do you know what I can do to solve this?
    sorry for my bad English.
    1. Yalcioneus
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      Same issue here, FWMF is dead last in my load order. Tried turning on & off a bunch of ENB effects to no avail but when I switch ENB off completely my map returns to normal.

      EDIT: it appears to be a strange conflict between ENB and this SKSE plugin
    2. pavelk
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      yep, some fog removers affect map's weather as well. when its a plugin, its fine, you can place it higher in load order, but when its SKSE plugin - well, shit.
    3. MasterJingYan
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      Thanks! Finally I can use the newest ENB series with the amzing map!
    4. justcallmedots
      justcallmedots
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      out of curiosity what map skin is that?
    5. pavelk
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  7. bowser60
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    I recently used xLODGen to generate a occlutaion esp for me, but my map was messed up, so i figured just installing a flat map like this would fix it. It made things worse. I installed this, and when i loaded into the game the entire map was blue. Just blue. Ive tried everything i can think of, and ive since uninstalled and deleted this mod, the Occlusion esp i genrated and then regenerated to see if that worked. Nope. Map is still just blue, even though this mod is completely removed. I'm going insane somebody please help. 

    Edit: I FIXED IT! THANK GOD! thanks anyway.
    1. Salame1
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      hi, can you tell how you solve the purple map ? I've already checked everything 
    2. PoisonCoyote
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      Tell us how you fixed it for others having the same issue.
    3. pavelk
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      Salame1PoisonCoyote, desc page has everything you need to troubleshoot it - load order, how to properly use fwmf with lodgens, possible incompatibilities. 
  8. southn1k
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    I really don't understand why the map doesn't work in Solstheim and the icons are floating. I even tried installing only for skyrim, but I still have floating icons in solstheim. Has anyone encountered a problem? I have already reinstalled and checked for which version of Skyrim I am installing many times.
    https://imgur.com/a/YwqEcNM
  9. RainGayming
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    my map markers seem to be floating way above their actual location
    1. pavelk
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       that means you either installed Flat Map Markers skse plugin inside FWMF FOMOD for a wrong game version or worldspace where you have "floating markers" isn't whitelisted as worldspace for markers flattening. read closely what FOMOF asks you to choose.
  10. GrimmTMM
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    This is the best flat-world map mod I have ever come across, especially with some of the replacement textures. That said, does anybody know how to remove the player centring on this map? I have tried different methods to no avail,
    1. pavelk
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      thanks!

      there is none iirc. you can hide player's marker, but map will be zoomed in to player's position anyway. its a skse plugin material I believe, you better ask one of them skse magicians.
  11. elienaimg
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    The lux patch is making the map go pink for me.. It also works fine without it.
    1. pavelk
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      Lux patch in FWMF FOMOD can't make your map pink, it works properly.
  12. ftwranger
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    best mods ever the whole paper map package
    1. pavelk
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      thank you!