Anyone can do whatever they want with the cotn patch esp Anything else is entirely subject to Dwemer's permissions, I don't care what you do with it.
File credits
mbuki for the temple mesh
Donation Points system
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Changelogs
Version 1.4
Updated to Latest COTN Dawnstar
Version 1.2
Fixed Dodgy Idle Markers in COTN Patch
Sorted door in white hall being in a weird place
Fixed some (hopefully all) doors in cotn patch.
Version 1.1
Apprehended Runaway Farmhouse
Added back a couple of navmeshes that I misplaced
Minor Cities Dawnstar is pretty good but has some minor errors that dwemer hasn't been able to fix- for example a dyndolod error and some deleted navmeshes. Seeing as he opened the permissions of the mod, I decided to make an unofficial update that fixes them and then base a COTN patch on that.
The COTN patch replaces the default farmhouses used with their COTN equivalents and sorts the navmesh and some other minor issues. Some things had no COTN equivalent so I left them. At some point I might change some of dwemer's meshes to use the windhelm textures like COTN does, but that will take a bit of time as I'll need to rotate the UV maps for most of them.
As always, let me know if there are any bugs but please check that it's not an incompatibility first.
Load Order: COTN Minor Cities Minor Cities - COTN Patch