Forces COTN buildings to use vanilla textures instead of Windhelm replacer textures, to avoid oddness with textures not intended to be in a given orientation.
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Author notes
Have at, open perms. Credit is appreciated.
File credits
JPSteel2 for the original assets and open perms Cleaned Skyrim SE Textures for the cleaned vanilla textures
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This mod is opted-in to receive Donation Points
Changelogs
Version 2.1
Fixed broken mesh in the interior of one building heading to the basement. Credit to GGUNIT
Version 2.0
- Updated interior meshes to be based off the new ELFX partitioning
Version 1.0
Initial release
So a few folks had asked why their buildings looked so weird every now and again, and what it ended up being boils down to this: COTN buildings use vanilla textures. On one hand, this is great! They benefit from your texture replacers! On the other hand, sometimes things aren't oriented the same way as the original textures and things can end up looking a bit funky.
So this is a resource available for folks who want to keep the vanilla textures for these buildings while using fancy texture replacers elsewhere. The meshes in question are pre-built to include changes for NSUTR and ELFX, so no worries using them with those patches. If you want to keep your fancy texture replacers only for the insides, then delete the meshes for the insides which come as part of this download - simple as that.
Not going to spend a bunch of time on this one, just throwing it out there for those who might want it. If folks want to take these and run and come up with specialized texture combos just for those buildings and release that, by all means: please do!