Q How can I improve performance A Try the Experimental Navmesh patch in Miscellaneous files. Put it at the end of your Load Order, just behind DynDOLOD. Navmesh edits in Solitude from other plugins, cannot under any circumstances, go after the ES Navmesh plugin.
Q I have clipping terrain, buried stuff etc A Move the ES Terrain patch to a higher priority in your Load Order and re-run your grass cache
Q How well does this mod perform? A Depends - e.g. On an empty game, on a laptop, 55FPSLossless Scaling can also double your FPS for a few quid. Q How can I use vanilla textures for this mod? A Try Enhanced Solitude with Vanilla textures
Q I have flickering buildings? A There is a flickering fix patch in the downloads.
Q There are invisible walls behind Proudspire Manor? A Use the ES Occlusion patch in the optionals section. That plugin overwrites the plugin from eFPS and should be the only plugin you require. Move it to the end of your plugins to confirm initial functionality. Disable other collision plane patches if you still have issues.
Q There are invisible walls near the LoTD entrance? A There is a miscellaneous file in the downloads section to fix this
Q There are still invisible walls? A There is another patch "Solitude Lowered Collision planes" in miscellaneous. It lowers vanilla planes around solitude. Any mod that adds stuff to Solitude has the potential to edit these collision planes. You can't select them in game, and unless you are going to load up your entire Solitude setup in the kit, to see, and fix the issue, your best bet is move patches to the end of your plugins, then if still an issue, binary disable plugins till you find the culprit.
JK/eFPS users check the Patches info below.
Q Can I port this to Xbox? A No. It's not possible due to existing permissions.
INFO
ES V3
Version 3 of Enhanced Solitude is under development! New features include
Alpha 3.1 has about 2/3rd of the MCM setup. That includes - the Rookery, Red Flags, Golden Hen, Proudspire, Bathouse, BP Courtyard, Copper Dragon Brewery, The Imperial Physician, Divine Octavo, Exterior Terrain, Flora, College Of Whispers, Cake O Clock Bakery, Books Of Skyrim, Blacksmiths and some others probably.
ES AI Overhaul in optional downloads ES Bells of Skyrim patch in optional downloads ES BPT LoTD in optionals ES Collision Planes in Miscellaneous downloads ES DevAveza patch here Enhanced Solitude and DA Skyship here ES Dlizzios Mesh Fixes in optional downloads ES Drinking fountains of Skyrim patch here ES Drengins Blue Palace Terrace in optional downloads ES Enhanced Landscapes patch here ES Enhanced Trees of Solitude in optionals ES Epic Solitude patch here ES Essential NPC Fix here ES Exterior eFPS Boost patches in optionals ES EVGAT patch in optionals ES Fixes Tweaks & enhancements patches here ES Happy Little Shrubs in optional downloads ES Immersive Laundry patch in optional downloads ES Imperial Mail patch in optional downloads ES JK Temple Of The Divines in optionals ES JKs Blue Palace patch here ES LoTD collision Planes in Miscellaneous downloads ES LoTD Open Cities patch here ES LoTD v5 Patch is on the LoTDv5 patches page here ES LOSII JK Skyrim patch here ES LOSIIv4 patch in optional downloads ES LOSIIv4 TML patch in optional downloads ES Medieval Lanterns of Skyrim patch here ES Northern Roads patch in optional downloads ES Experimental FPS Navmesh patch available in miscellaneous ES Open Cities patch ES Outlaws Refuges patch in optional downloads ES Redbag patch in optional downloads ES RS Children in optional downloads ES Shadows of the Past patch in optional downloads ES Snazzy Exteriors - Brylings Garden patch here ES Springwood Estate patch here ES Storefront Patch in optional downloads ES Terrain Patch in optional downloads ES USSEP patch in optional downloads ES Vanilla textures for buildings patch here.
Modular patches between ES and Drengin's Blue Palace Terrace, Legacy of the Dragonborn v5, Palaces and Castles Enhanced, Enhanced Solitude, Enhanced Solitude Docks, Solitude Skyway patches are here. I have updated the ES BPT LoTD patch from there and its available in optional downloads.
JK/DOS JK/DOS Skyrim users get the patch from here. This patch file does not require a patch for eFPS (it already removes the collision planes)
If using eFPS mod and ES + JK Patch do enable Occ_Skyrim_JK-Skyrim_patch do not enable Occ_Skyrim-Enhanced_Solitude-patch, as that will re-enable the dissapearing walls
JK Temple of The Divines users, get the patch file in optionals
DISSAPEARING WALLS and eFPS Occlusion mod
Mods that cause dissapearing walls etc -
Occlusion eFPS - (Patch in optionals) JK Temple Of The Divines (Patch in optionals) JK Skyrim (Get the ES/JK patch from here) Legacy Of The Dragonborn (Patch in miscellaneous)
If you still have dissapearing walls, you need to investigate what mods in your load order are touching those collision walls/invisible planes
I'm still dealing with performance optimizations, and have uploaded an expiremental Navmesh patch that improves performance. If you try it, make sure it goes at the very end of your plugins, just behind DynDOLOD.
So I have a strange graphics glitch that I've never had before with this mod. Buildings and the ground suddenly disappears as I cross some invisible line. The line seem to be just after the "main street" (the street leading from Castle Dour to The Blue Palace) when I'm heading toward the bath house. As I get close to the line things disappear, even NPCs. But if I keep going they suddenly appear again. And if I turn around and go back the same thing happens again. So the glitch only appears close to this invisible line. Here's a few screen grabs showing the glitch: https://imgur.com/a/ycKWMLH
I'm thinking this might be a load order issue or perhaps something to do with DynDOLOD. I'm posting this here to see if someone might have had the same issue and came up with a fix?
Do you have JK Skyrim AIO enabled? I had similar issues with a conflict between these mods. You need to apply the correct patch or disable the mod that also mods Solitude.
FYI, the latest version of this mod apparently requires the textures from Medieval Torch
I had an issue with Removable Torches showing up without textures, and had some difficulty tracking it down until I installed some utilities and discovered that the removable torch texture paths had been changed to \textures\s3dmisc\torch\s3dmisc_medieval_torch.dds (plus normal and glow in the same path).
From there I was able to find and install the Medieval Torch mod, which resolved the issue.
By disabling large chunks of my mod list, I eventually tracked it down to Enhanced Solitude that was changing the path.
Enhanced Solitude has meshes\clutter\common\RemovableTorch01.nif in the BSA, which changes the texture paths.
So i was looking through the files of this mod, and under the miscellaneous section is a file called ES Torch Textures. It will solve this problem as well. Also thanks for the torch heads up, that was bothering me
Hey, I’ve been having this issue since I’ve downloaded this mod where textures appear to be overlapping in certain areas, and in some areas there’s textures without meshes. For example, I’ll see something that looks like a low res wall, but I can walk right through it. Any idea what could be the cause of this? It totally could just be some kind of compatibility issue
yo bro, try this: https://www.nexusmods.com/skyrimspecialedition/mods/40156 you probably have another mod that gives Solitude textures, but Enhanced Solitude adds some of its own, and theyre fighting.
The Rookery house mod adds a plantable ingredient called Poisonous Fungus (used to create poison arrows). The poisonous fungus is no longer plantable in Enhanced Solitude. Just a heads up.
I have two suggestions for this mod, if it's not too rude to voice. 1: Are there any plans to add custom quests to the new npcs/areas? I also use Capital Windhelm Expansion which comes with quite a few new quests, so I think it would be awesome if Enchanced Solitude could do something similar since the two cities are so intrinsically tied together because of the civil war. 2: As much as I enjoy this mod, I find the area JUST outside the city wall (where you enter Solitude from the direction of Katla's farm and the carriage driver) to be a little too.... cramped and busy. I would personally love a patch that gives the option to remove this part or change it to something significantly more lightweight, maybe a couple of cherry blossom trees?
Anybody else noticed that Lucret Flavonius (lives in the Pelagia Manor, hangs out with the royals at the palace during the day) is completely f***** from the neck down? I noticed his hands were completely black, and upon further inspection the poor lad looks like he has full-body frostbite. Maybe its something on my end!
May I please request that the patch ES Outlaws Refuges SSE patch be looked at? The exterior entrance to the outlaws refuge seems to be sunken below ground, specifically a building entrance added by Enhance Solitude.. making in inaccessible to enter . PS The entrance inside of Solitude proper is correctly placed. Thanks for this mod
2341 comments
A Try the Experimental Navmesh patch in Miscellaneous files. Put it at the end of your Load Order, just behind DynDOLOD. Navmesh edits in Solitude from other plugins, cannot under any circumstances, go after the ES Navmesh plugin.
Q I have clipping terrain, buried stuff etc
A Move the ES Terrain patch to a higher priority in your Load Order and re-run your grass cache
Q How well does this mod perform?
A Depends - e.g. On an empty game, on a laptop, 55FPS Lossless Scaling can also double your FPS for a few quid.
Q How can I use vanilla textures for this mod?
A Try Enhanced Solitude with Vanilla textures
Q I have flickering buildings?
A There is a flickering fix patch in the downloads.
Q There are invisible walls behind Proudspire Manor?
A Use the ES Occlusion patch in the optionals section. That plugin overwrites the plugin from eFPS and should be the only plugin you require. Move it to the end of your plugins to confirm initial functionality. Disable other collision plane patches if you still have issues.
Q There are invisible walls near the LoTD entrance?
A There is a miscellaneous file in the downloads section to fix this
Q There are still invisible walls?
A There is another patch "Solitude Lowered Collision planes" in miscellaneous. It lowers vanilla planes around solitude. Any mod that adds stuff to Solitude has the potential to edit these collision planes. You can't select them in game, and unless you are going to load up your entire Solitude setup in the kit, to see, and fix the issue, your best bet is move patches to the end of your plugins, then if still an issue, binary disable plugins till you find the culprit.
JK/eFPS users check the Patches info below.
Q Can I port this to Xbox?
A No. It's not possible due to existing permissions.
Version 3 of Enhanced Solitude is under development! New features include
an MCM with multiple options... that will reduce drawcalls and improve performance.
Alpha 3.1 has about 2/3rd of the MCM setup.
That includes - the Rookery, Red Flags, Golden Hen, Proudspire, Bathouse, BP Courtyard, Copper Dragon Brewery, The Imperial Physician, Divine Octavo, Exterior Terrain, Flora, College Of Whispers, Cake O Clock Bakery, Books Of Skyrim, Blacksmiths and some others probably.
Available Patches: (Recently updated)
ES AI Overhaul in optional downloads
ES Bells of Skyrim patch in optional downloads
ES BPT LoTD in optionals
ES Collision Planes in Miscellaneous downloads
ES DevAveza patch here Enhanced Solitude and DA Skyship here
ES Dlizzios Mesh Fixes in optional downloads
ES Drinking fountains of Skyrim patch here
ES Drengins Blue Palace Terrace in optional downloads
ES Enhanced Landscapes patch here
ES Enhanced Trees of Solitude in optionals
ES Epic Solitude patch here
ES Essential NPC Fix here
ES Exterior eFPS Boost patches in optionals
ES EVGAT patch in optionals
ES Fixes Tweaks & enhancements patches here
ES Happy Little Shrubs in optional downloads
ES Immersive Laundry patch in optional downloads
ES Imperial Mail patch in optional downloads
ES JK Temple Of The Divines in optionals
ES JKs Blue Palace patch here
ES LoTD collision Planes in Miscellaneous downloads
ES LoTD Open Cities patch here
ES LoTD v5 Patch is on the LoTDv5 patches page here
ES LOSII JK Skyrim patch here
ES LOSIIv4 patch in optional downloads
ES LOSIIv4 TML patch in optional downloads
ES Medieval Lanterns of Skyrim patch here
ES Northern Roads patch in optional downloads
ES Experimental FPS Navmesh patch available in miscellaneous
ES Open Cities patch
ES Outlaws Refuges patch in optional downloads
ES Redbag patch in optional downloads
ES RS Children in optional downloads
ES Shadows of the Past patch in optional downloads
ES Snazzy Exteriors - Brylings Garden patch here
ES Springwood Estate patch here
ES Storefront Patch in optional downloads
ES Terrain Patch in optional downloads
ES USSEP patch in optional downloads
ES Vanilla textures for buildings patch here.
JK/DOS
JK/DOS Skyrim users get the patch from here.
This patch file does not require a patch for eFPS (it already removes the collision planes)
If using eFPS mod and ES + JK Patch
do enable Occ_Skyrim_JK-Skyrim_patch
do not enable Occ_Skyrim-Enhanced_Solitude-patch, as that will re-enable the dissapearing walls
JK Temple of The Divines users, get the patch file in optionals
DISSAPEARING WALLS and eFPS Occlusion mod
Mods that cause dissapearing walls etc -
Occlusion eFPS - (Patch in optionals)
JK Temple Of The Divines (Patch in optionals)
JK Skyrim (Get the ES/JK patch from here)
Legacy Of The Dragonborn (Patch in miscellaneous)
If you still have dissapearing walls, you need to investigate what mods in your load order are touching those collision walls/invisible planes
Look for the following in SSEDIT and let me know what mods are touching it
Plane Marker XX10C320
Collision Marker 0003E610
MAKE YOUR OWN DIY PATCHES
REQUEST A PATCH
Leave the details of your mod patch request in the comments. You should also include the link to the mod, and list any major conflicts.
Thanks
Here's a few screen grabs showing the glitch: https://imgur.com/a/ycKWMLH
I'm thinking this might be a load order issue or perhaps something to do with DynDOLOD.
I'm posting this here to see if someone might have had the same issue and came up with a fix?
I had an issue with Removable Torches showing up without textures, and had some difficulty tracking it down until I installed some utilities and discovered that the removable torch texture paths had been changed to \textures\s3dmisc\torch\s3dmisc_medieval_torch.dds (plus normal and glow in the same path).
From there I was able to find and install the Medieval Torch mod, which resolved the issue.
By disabling large chunks of my mod list, I eventually tracked it down to Enhanced Solitude that was changing the path.
Enhanced Solitude has meshes\clutter\common\RemovableTorch01.nif in the BSA, which changes the texture paths.
you probably have another mod that gives Solitude textures, but Enhanced Solitude adds some of its own, and theyre fighting.
1: Are there any plans to add custom quests to the new npcs/areas? I also use Capital Windhelm Expansion which comes with quite a few new quests, so I think it would be awesome if Enchanced Solitude could do something similar since the two cities are so intrinsically tied together because of the civil war.
2: As much as I enjoy this mod, I find the area JUST outside the city wall (where you enter Solitude from the direction of Katla's farm and the carriage driver) to be a little too.... cramped and busy. I would personally love a patch that gives the option to remove this part or change it to something significantly more lightweight, maybe a couple of cherry blossom trees?