Fallout New Vegas
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EnderDragonFire

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EnderDragonFire

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About this mod

This mod seeks to standardize the biped slots used by various pieces of head-wear, and thus make the possible headgear combinations consistent and logical.

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REQUIRES OWB, HH, and LR DLC

This mod seeks to standardize the biped slots used by various pieces of head-wear, and thus make the possible headgear combinations consistent and logical. I have used the GECK to edit every piece of obtainable headgear so that it has one of the following Biped Slot combinations:

Glasses: Now take “Eye Glasses” Biped Slot
Half-face Masks: Now take “Mask” Slot
Full-face Mask: Now take “Mask” and “Glasses” Slots
Berets and Head wraps: Now take “Hat” and “Headband” Slots
Bandannas: Now take “Headband” Slot
Hats & Half Helms: Now take “Hair”, “Headband”, and“Hat” Slots
Hats & Half Helms with Glasses: Now take “Hair”,“Headband”, “Hat” and “Eyeglasses” Slots
Full Helmets: Now take “Hair”, “Headband”, “Hat”,“Eyeglasses” and “Mask”
Welding Helmets: Now take “Headband”, “Hat”, “Eyeglasses”and “Mask”
Space Suit Helmet: Now takes “Hat”
OWB Valence Halos: Now take “Hair”

This means that you will no longer encounter inconsistency between items such as the Riot Gear Helmet (could be worn with hats) and the Ranger Helmet (could not) or the Rebreather (could be worn with Berets) and the Breathing Mask (could not). Further, you will no longer have illogical, arbitrary slot conflicts between things like glasses, breathing masks, and hats. Enjoy!

This file was cleaned with FNVEDIT.
Credits: Bethesda, Obsidian, ElminsterAU (For FNVEdit).