MechWarrior 5: Mercenaries
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cszolee79

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cszolee79

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About this mod

Adds Clan weapons to the game.

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Yet Another Weapon Clan

*Compatible with DLC4 and DLC5 and DLC6*

YAML Discord:
https://discord.gg/YetAnotherMW5Server

Use Bobbert's Mod Options to set variables.


Standalone weapon pack that adds most basic Clan weapons (as they appear on MWO) to the game.
Includes: Clan ACs (normal, Ultra, LBX), Gauss, Hyper-Assault Gauss, LRMs and SRMs (with and without Artemis - all are Stream versions), Streak SRMs, ATMs with range/damage brackets, Laser AMS, ER, Heavy and Pulse Lasers, Clan Heatsinks and all three versions of Machine Guns and Arrays.
Also, from Meows, Clan XL Engines, and my own doing, Clan Endo structure.

This weapon pack is specifically made to work with Navid A1's "MW5 Mercs Reloaded" mod, and takes advandage of the custom slot sizes when using his MechLab. The mod will work without Reloaded regardless, just fall back to vanilla MW5 mechlab.

All weapons have canon compliant critical slots size, weight and availability dates.
Compatible with most if not all mods. At this time, all files are unique and there are no overrides at all.

0.8 and newer: LBX mode switch (cluster / solid slug) is available via Yet Another Mechlab only. Controls -> weapon mode per group. Default is Control+1.6 for each weapon group.
If keybinds do not work, try deleting input.ini in %localappdata%\MW5Mercs \ blabla \WindowsNoEditor

0.5.6: support for global weapon rebalancing introduced in YetAnotherWeapon 0.99.5
All weapon ranges and modifiers in the config file will affect Clan weapons as well.

0.5.2+: Added Clan XL engines made by @Meows - thank you again!
Same weight as IS XL engines, but only 2-2 side torso slots.
(requires Reloaded)

Recommended / compatible mods:
Yet Another Weapon
Yet Another Weapon Clan
Scary Tanks (you might want to wait with enabling this one until you have at least 150-200t worth of lance)
Unlock Hidden Color Schemes
Remove JumpShip Animation
TTRulez_AIMod (Oraeon1224)
vonBiomes (vonSeiten)
MWO Replacement Style HUD (HoneyPepper)
SMMO (Jgood121)
42's Mechs Of Beauty (42and19)
MW5 Rebalance Mission Changes (Paladinj01)
MW5 Rebalance Economy (Paladinj01)
Repair Bays (Bobbert)
Coyotes Mission Pack (Coyotekins)
Lore-based Mech Variants YAML-Edition (Mace24de)
More Career Starts (Suivil) has YAML compatible version.
330's Pilot Overhaul (Wpnx330)
Camo Spec 2.0 (TheChosenOfMods)

Also works with my separate mods (Remove JumpShip Animation, Unlock Hidden Color Schemes, Max Level Unique Pilots).

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Installation:
Unpack the YetAnotherWeapon folder in the zip to your MW5Mercs\Mods directory.
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Weapon intro dates:
All "standard" Clan weapons become available in 3055 except:
ProtoMech Autocannons (3073)
XXL Engine (3070)
Machine Gun Arrays (3069)
Hyper-Assault Gauss (3068)
ER and Heavy Flamer (3067)
Light and Heavy MG (3060)
ATMs (3060)
ER and Pulse Micro Lasers (3060)
Heavy Lasers (3059)
ASRMs (3058)
ER Pulse Lasers (3057)

Standard Clan weapons (3055):
AC /2 /5 /10 /20
Ultra AC/2 /5 /10/20
LBX /2 /5 /10 /20
LRM / Artemis 5 10 15 20
SRM / Artemis 2 4 6
Streak SRM 2 4 6
Laser AMS
Gauss
ER Small, Medium, Large Lasers
Pulse Small, Medium, Large Lasers
ER PPC
Clan ECM, BAP, MASC, XL Engine, Endo, Ferro