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Malum Umbra

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About this mod

A Collection of 15 Unique 'Mech Chassis, with 150+ total variants. Themed around the MWO Legendary Inner Sphere and Clan Mechs

Permissions and credits

Compatible with Game v1.1.354 [DLC6]

Version 2.3.2 Fixes to the Marauder IIC, Urbanmech IIC Battle Values, and General fixes
Version 2.3.1 Ferroblast Boltons + Skin

Version 2.3, The Ferroblast Legendary Mech.

The Clan mechs will show up with the Periphery, Independent, and Mercenary factions at a Very Rare rate from 3049 and onwards.
They will also spawn more commonly within YACM's Clan faction alongside their mechs and variants.
Many of the Clan mechs here will migrate to YACM as time goes on, eventually leaving only Legendary Variants.
Clan Legendary mechs will follow the regular legendary rules of being Very Rare regardless of faction, outside the Loreless patch. 

Zellbrigen Stables Z7 and Huntsmen H7 Clan Variants will appear in Arena Missions Rarely past the year of 3052 for the Huntsmen and 3062 for when the Zellbrigen Stable was established, happy hunting. In total there are 10 new Solaris mechs for the following chassis [Names courtesy of my testers and friends]:

Zellbrigen Z7 Variants
  • Hunchback-IIC 'C'est La Vie'
  • Supernova 'Lawman'
  • Executioner 'Chainsaw'
  • Huntsman 'Huggy'
  • Viper 'Carrion'
  • Urbanmech-IIC 'Redlight'
  • Rifleman-IIC 'Macgyver'
  • Hellbringer 'Nutcracker'
  • Stone Rhino 'Krakatoa'
  • Mist Lynx 'Dead Rabbit'

Huntsmen H7 Variants
  • Hellfire 'Brimeston'
  • Incubus 'Pest'
  • Marauder IIC 'Thrown Down'
  • Mad Cat 2 'Leopard'
  • Vapor Eagle 'Guerilla'
  • Warhawk 'Sawed Off'

Past Versions:

  • Version 2.2 The Bullshark Mech.
  • Version 2.1 Fixes and QOL abound for a lot of mechs
  • Version 2.0  H7 Variants of mechs
  • Version 1.9 The Warhawk and its Legendary 'Kasai' and some quirk updates
  • Version 1.8.The Executioner and its Legendary 'Sovereign'
  • Version 1.7, Added Victor Legendary 'Li-Dok-To' and Black Knight 'Red Reaper 2'
  • Version 1.6, The Mist Lynx Clan Omni-mech
  • Version 1.5, Hellbringer, Hellfire, and QOL 
  • Version 1.4, Viper, Bolt-ons, and New Legendary assets.
  • Version 1.3, Rifleman-IIC, Longbow and Stone Rhino Legendary Mechs
  • Version 1.2, The Incubus
  • Version 1.1, Stone Rhino, Omni Centurion, and plenty of fixes.
  • Version 1.0, Timberwolf 'Howl' and Centurion 'Onyx' and with that the completion of all (current) Legendary mechs.
  • Version 0.9, The Mad Cat Mk2 'Moonwalker' and a Clan light Omni mech
  • Version 0.8, Supernova 'Seraph' and Custom Cockpit views.
  • Version 0.7, Scaleshot and a spawning overhaul.
  • Version 0.6.3, Added Marauder IIC and it's Legendary 'Dreadnought'
  • Version 0.6, Gorewing the Vapor Eagle.
    v0.6.2, fixes to the Gorewing and Fafnir scaling and damage states.v0.6.1, Added all the Vapor Eagle skins, fixed MAD-IIC-B, and Urbanmech.
  • Version 0.5, The Blight, and The Juggernaut. Plus a extra WIP something.
    v0.5.1, Custom skins for the blight, and fixes to the Warlord and Urbanmech legendarys
    v.0.5.2, Quirk updates, Fixes to the Fafnir, and the funny WIP mech.
  • Version 0.4, Wild Dog and Ironclad, AKA: The Hashké and Abaddon.
  • Version 0.3.1; The Bolt-On Bundle Update, and yet more fixes
  • Version 0.3; 'Warlord' and 'Stone Crusher' with some additional fixes
  • Version 0.2,1; Custom Skins imported from MWO alongside some Quirk Fixes, Loadout Fixes, just all the fixes.
    v0.2.2, aka "I don't know evasion math" aka "the Guasszilla was a bit to accurate to it's kaiju counterpart"
  • Version 0.2, 'Desparada' and 'GaussZilla' alongside some fixes [more detailed in changelog]

Currently these Mechs can be found out in the Innersphere and Periphery after their latest tech reaches production year. They will Very Rarely be fielded by the groups that typically use them. So be sure to keep a eye out, and your salvage shares ready.

This is currently my first foray into a published MW5 Mod. If there are any issues or things I need to tackle be sure to let me know and I'll try my best to stay on top of them all. I plan to go through and add more of these. As I figure out more in regards to the mech market and missions I might look to make small quests to collect these mechs.

Required Mods:

  • Yet Another Mech Lab
  • Yet Another Weapon
  • Yet Another Equipment Collection
  • Yet Another Weapon Clan
  • Yet Another Inner Sphere Mech

Currently contains the following Legendary Mechs from Mech Warrior Online:

  • Stalker STK-WU 'War Emu'  
    A Stalker with additional ballistic hardpoints and head mounted laser.
  • Shadowhawk SHD-S 'Scattershot'  
    A Shadowhawk loaded with MRM's and 3 LBX2 Cluster Auto Cannons.
  • Cyclops CP-AR 'Arges'  
    A Cyclops with 3 ERM Lasers per arm, and double Gauss.
  • Quickdraw QKD-D 'Desparada'  
    A Quickdraw with increased Jump Jet and Light PPC capabilities.
  • Annihilator ANH-GZ 'GaussZilla'  
    A Annihilator that needs no introduction, 5x the Clan Gauss for 5x the fun.
  • Annihilator ANH-SC 'Stone Crusher'
    The laser cutter of Annihilators, 13 laser slots, and single missile point.
  • Atlas AS7-W 'Warlord'
    A line-holding monster of a Atlas, damage reduction, high armor, but a smaller weapons layout.
  • Urbanmech-IIC UM-IIC-WD 'Wild Dog'
    A AC20 and Machine gun Clan Urbie capable of acting as support for its twin
  • Urbanmech-IIC UM-IIC-IC 'Ironclad'
    The Offensive powerhouse of the IIC Urbie legends, Heavy Assault Gauss and all.
  • Marauder MAD-BL 'Blight"
    A ballistic centered mech with some added long range PPC firepower
  • Fafnir FNR-J 'The Juggernaut'
    Just, all the machineguns, everywhere, and make it fast.
  • Vapor Eagle VPR-GW 'Gorewing'
    Fast and nimble, a jumping skirmisher fitted with LBX10 Cannons, and ER M Lasers too boot.
  • Marauder-IIC MAD-IIC-DN 'Dreadnought'
    A long-range monster, capable of holding its own in mid-range.
  • Viper VPR-S 'Scaleshot' 
    A speedy little SRM platform capable of a quick escape at a moments notice.
  • Supernova SNV-SR 'Seraph'
    Just all the lasers you can fit, and some good old cannons for good measure
  • Centurion CN9-ON 'Onyx'
    Really early, but this one can take a BIG hit to it's affixed shield.
  • Mad Cat Mk2 MCII-MWK 'Moonwalker' 
    Goes reaaaal fast in reverse. Glittering dance shoes and Trilby not included.
  • Stone Rhino SR-AK 'Aksum'
    Just all the UAC/2's to fire at anything you no longer like to see anymore.
  • Longbow LGB-OH 'Spitfire'
    RAWKIT LAWNCHAIR. 180 of them to be precise.
  • Victor VTR-LDT 'Li-Dok-To'
    The power of the sun condensed into your first.
  • Black Knight BL-X2-KNT 'Red Reaper'
    The Blake Buster Black Knight, a Resistance Black Knight fitted for extreme close combat.
  • Executioner EXE-B-C 'Sovereign'
    Double UAC5, and Quad PPC's for long range annihilation.
  • Warhawk WHK-K 'Kasai'
    A fist full of missiles and the will to use them.
  • Catapult CPLT-FB 'Ferroblast'
    Hope you like Magshot, cause this thing is rushing you with 6 of them.
  • Timberwolf TBR-H 'Howl'  
    A ATM platform with Tag support and the patented 'get away from me' Machineguns.

Non-Legendary Mechs added:

  • Supernova
    9 Variants: SNV: 1, 2, 3, 4, 5, A, B, C, Z7
    2 Heroes: SNV: BLR, Q. [Boiler, Quasar]
  • Vapor Eagle
    9 Variants: VGL: 1, 2, 3, 4, 5, 6, 7, H7
    2 Heroes: VGL; MF, RVL [Mean Frog, Rival]
  • Goshawk-II (Vapor Eagle 2)
    5 Variants: VGL-II: 1, 2, 3, 4, RISC.
  • Incubus
    10 Variants: INC: 1, 2, 3, 4, 5, 6, 7, 8, 9, H7
    1 Hero: INC: S [Sabre]
  • Viper
    19 Variants, VPR; A, B, C, D, E, F, G, H, I, J, K, L, M, PRIME, R, T, U, Z, Z7
    1 Hero: VPR; MD [Medusa]
  • Rifleman-IIC
    13 Variants: RFL-IIC: 1, 2, 2T, 3, 4, 5, 6, 7, 8 ,9 ,10, A, Z7
    1 Hero: RFL-IIC: CH [Chironex]
  • Hellbringer
    19 Variants, HBR: A, B, B(P), C, C(PGI), D, E, F, F(C), F(L), G, H, J, M, P, PRIME, PRIME(I), T. Z7
    1 Hero: HBR: VG [Virago]
  • Hellfire
    8 Variants, HLF: 1, 2, 3, 4, A, B, C, H7
    1 Hero: HLF: VD [Void]
  • Huntsman
    15 Variants, HMN: A, B, BT, C, D, E, F, G, H, I, N, P, PRIME, T, Z7
    1 Hero: HMN: PKT [Pakhet]
  • Mist Lynx
    18 Variants, MIX: A, B, C, D, E, F, G, H, I, J, K, L, M, N, P, PRIME, T, Z
    1 Hero: MIX: EBD [Ebon Dragoon]
  • Executioner
    21 Variants, EXE: B-A, B-B, B-PRIME, A, B, C, D, E, F, G, H, I, J, K, L, P, PRIME, T, TC. Z7
    1 Hero: EXE; CRB [Cherbi]
  • Hunchback IIC
    10 Variants: HBK-IIC: 1, 2, 3, 4, 4P, 5, A, B, C, Z7
    2 Heroes: HBK-IIC: DW, DS [Death Wish, Dwarf Star]
  • Urbanmech IIC
    8 Variants: UM-IIC: 1, 2, A, B, C, D, E, Z7
  • Warhawk
    13 Variants: WHK: A, B, C, D, E, F, G, H, I, L, PRIME, T, H7
    2 Heroes: WHK: TR, NQ [Tara, Naqui]
  • Bullshark
    6 Variants: BSK: 1, 2, 3, 4, 5, 6
    1 Hero: BSK: M [Mako]
  • Centurion (Omnimech)
    6 Variants: CN11: PRIME, OA, OB, OC, OD, OE
    1 Hero: CN11: S [Shishi]

Special thanks to:
  • The YAML modding discord for all the tips in navigating the hell of the Unreal Editor
  • Deadraiser for allowing me access to his Fafnir and the Timberwolf model in order to create the Juggernaut and Howl.
    as well as documentation on porting.
  • Snarkel for the mod recommendation and MWO mech details
  • Will9761 and Drages for the MWO paper dolls and edits to them.
  • My friends for being guinea pigs for many of these initial mechs
  • Pirahna Games Studio for the original Legendary mechs, and their custom skin assets.