Soft Requirement - Needed for access to in-game YAW settings.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.2
Fixed Defaults not applying for categorized elements
Version 1.1.9
Changed how categories work in the backend
Updated modder's guide
Version 1.1.8
Fixed reference error from update
Added Categories for other modders (download updated docs)
Added changes from update for keybinding widget (tooltip stuff mostly)
Mod options should show for coop clients
Version 1.1.7
Fixed modifier keys not binding properly(individual mods still need to consume inputs)
Fixed key in use error not working for mod binds
Version 1.1.6
Fixed math on converting hex and rgb values, should show proper colors now
Version 1.1.5
Fixed responsiveness of keyboard inputs
Version 1.1.4
Fixed style to match new update in settings
Version 1.1.3
Added support for Mods downloaded via Epic or Steam Workshop
Version 1.1.2
Updated for patch 1.1.314
Version 1.1.1
Fixed bug where removing a keybind shifted keys to wrong names
Fixed bug where resetting keybinds to default made Mod Keybindings header empty
MW5 modding doesn't like the same assets being overridden in different mods and there's no merging. For options/controls it becomes difficult to add those to the same menu area. This mod is my solution for that.
Installation:
Download and unzip the main file. Place the unzipped folder containing a mod.json, Paks folder, etc. into the Mods folder of your MW5 installation (discard the Nexus created folder that has numbers at the end of the mod name). You can go in-game to Mods at the main menu and click the Manual-install folder if you're having trouble finding it. Final install path should look like Mechwarrior5\MW5Mercs\Mods\ModOptions
The only other mod that should conflict with this is YAML. Leave the default load order and it will work. Otherwise, make sure the defaultLoadOrder key in the Mod Options mod.json is a higher number like 42 and YAML is lower like 5. A higher number means the conflicted file is loaded last and is the one actually used in game.
Allows user to change settings via the in-game Options menu. Should automatically expose keybinds for all mods, not just mine, in the existing Controls section at the bottom unless the mod author is doing something different. Modifier keys won't work properly if the mod author doesn't consume the input event. The event will propagate to the unmodified key press as well if it's not consumed. This is a mod specific issue, I have no control over this. Sliders' number text can be edited/set directly if the slider is being finicky.
Options get stored in: %LocalAppData%\MW5Mercs\Saved\Config\WindowsNoEditor\Game.ini
Keybinds are in: %LocalAppData%\MW5Mercs\Saved\Config\WindowsNoEditor\input.ini
To set keybinds manually the keybind name and keycode have to be exactly correct. Use existing keybinds as an example.