MechWarrior 5: Mercenaries

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About this mod

In vanilla, pilots feel.... trivial. Not any more!

Version 6.0 has many new systems, customization options, mod options, and additional content. It's a complete overhaul of all things Pilot related!

Permissions and credits
New Game Recommended, But not required. To make sure things go without issue follow the below:
1) After updating the mod, load a save into the ship, not into combat. This will avoid some flag setting issues.
2) Edit any of your pilot's name or details (good time to set their gender with the new edit feature)
3) Save the game and immediately load that save. This should update the data structures for all the pilots and prevent most of the issues you would face for not starting over, except mech affinity. That will be reset completely and is unavoidable.

The whole system is redesigned to prepare for the future skills and traits system and currently enables pilots to be more familiar with similar mechs of class, type, and variant. So it should be worth the reset, and quicker to catch back up.

Quick Notes:

Don't forget to endorse the mod so others can see it!

Now you can also check out the mod on steam!

HUGE!!! Thanks to CSZOLEE79 for donating me a copy of the game on steam so I could upload these. It was my first ever donation!
His YAML Mod stack elevates the game and is highly recommended, check that out here.

An equally awesome! thanks to VonSeiten for the way cool header art and logo!
His vonBiomes Mod here. It amps up the graphics in combat to the next level. Also compatible and highly recommended!


Welcome to 330's Pilot Overhaul 
(Updated for Kestrel Lancers and its patches)

In vanilla, pilots feel.... trivial. Not any more!

What this mod does:

This mod adds numerous Pilot oriented features/systems into the game.
Additionally, it expands on some existing features, adds variety and customization options and new content so you can tailor your experience.
Of course with all of these feature additions then required some balance tweaks to make sure things still scale well with the normal game.

Mod Features:

MOD OPTIONS: (MW5 Compatibility Pak v2.9 is required for mod options to work properly.)
Many aspects of the mod are now being made configurable! 

Check out this Spotlight Video by @MellowSeven 's Youtube channel which demonstrates many of the features and options in the mod.
If you would like to read more details about the features see below.

Pilot Customization:
You can completely customize your pilots.
Changing the pilots Name, Call sign, Backstory, voice, gender and Portrait can be done by clicking on the pilot's image in the barracks.
The name shows everywhere except on the battlefield and in a human player's slot on deployment screen. in those locations the callsign is displayed.
Thanks to HBS' Battletech and @Sankarasamsara and @Gaultesian there are now over 250 high quality, lore friendly portraits to chose from! (253 to be exact)!
Additionally, 30 new Lance mate voices have been added to the game to act as your lance mates!

Pilot Stats and Pilot Stats per Mech chassis:
With the new Pilot stats tracking systems you can see how well your pilots perform overall as well as in a given Mech Chassis. Now it is easier than ever to see the true strengths of your pilots. Even more stats are being tracked and will be provided in future updates!

Mech Affinity system:
Pilots who have never piloted a Mech chassis will perform sub-optimally. The more experience they have under their belt, the better they perform. Eventually, they can even master a given Chassis and perform beyond expectations. Mech affinity is tracked by class, type, and variant so that pilots can specialize, and yet some of their skills transfer over to other mechs.

Pilot Ranking system:
The Quality/Ranking of a pilot determines the maximum potential they have, the rates of injury, rates of recovery, etc.. Now Pilots can increase in their Rank as they achieve higher levels of skill.

Pilot Wages system:
Pilots are paid based on their skills and rank. Ranks modify base pay by multipliers defined in the Operations Manual. As pilots increase in their skills they will increase their base pay. Together, you may find pilots more expensive to maintain, though still reasonable.  

Quirk System and Training system:
All pilots have some degree of potential for positive and negative quirks. Some more, Some less.
Pilots will gain positive quirks as they gain experience from battle, and negative quirks as they take injuries. 
All pilots can be sent out for training if there are specific skills you want them to know. Sometimes skills they wouldn't get naturally.
Though, you will have to venture into hub worlds to find them.
Pilots with bad quirks can go through rehabilitation training to break them of these bad habits.
If you are willing to really invest in your pilots, they can be encouraged through motivational seminars to reach beyond their natural potential making them Heroes in their own right, and viable even late into your mercenary career.

Fatigue & Injury System:
Pilots get Fatigued after battles. Even though they are tired, they can still be deployed on missions.
Sending pilots out on missions before fully rested and recovered increases the likelihood they will take injuries or die from combat, and it will impact their performance on the battle field.
Pilots are in general more likely to take injuries or die, and the time to recover has been balanced to work with the new systems.
While not required, it is recommended to have more pilots in your lance to meet specific needs. i.e. pilot for missile boats, or for brawlers, etc...
Pilots can also go missing when ejecting. This can spawn missions to get them back.

Commander Unchained:
You can now play as any pilot in your lance. Help those lagging learn their skills faster.
No need to leave your Commander behind because He (or she) can now be deployed into combat as a lance mate.
Be careful though, the commander can be killed!
If your planning a mutiny though, you should know, firing the commander isn't an option. There is only one way to usurp power!

Visual Updates:
Too keep you informed of your pilots new information ( i.e. positive quirks, negative quirks, penalty amount, health and training status, etc..) numerous modifications to game play screens have been made. There are new tool tips and color coded items all over the various UI systems. try waving the mouse around on anything that looks new for extra details.

Balance modifications:
Lastly, various tweaks and balance changes have been made relating to pilots, helping to ensure a game that scales with you as you expect it too.
One example is increased EXP gain of pilots from my other mod 330's Pilot XP Plus

*Please be sure to stop by the forums and leave me any feed back, love it or hate it. especially if you have ideas about what else you would like to see in the mod. If you really like the mod, please endorse it at the top of the screen, it helps others see the mod giving them a chance to experience it for themselves.


This mod is a work in progress and is still in testing. Please leave a comment regarding bugs and balancing issues in the discussion.