MechWarrior 5: Mercenaries
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Bobbert

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BobbertModdert

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About this mod

Adds configurable repair bays to larger garrisons in generated missions.

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Works with game version: 1.1.338

To install unzip the download into the Mods folder of your MW5Mercs installation.


Details:


  • Set what percent of total armor and total ammo is repaired/restocked, 0-100%
  • Set number of uses, 0-100
  • Bay stats are randomly set at the beginning of a mission between min and max config values
  • Option to make bays repair and restock entire lance with one use (since AI can't use bays)
  • Repair markers are shown via compass and map
  • If there are multiple bays spawned in a mission, each additional bay after the first has a chance to be permanently deactivated (deactivation chance configurable, 1.0 means only one bay will ever be active) 0-1.0
  • Option to limit repair bays to defense type missions, bays won't be active in Raid, Assassination or Demolition
  • Option to have bays spawn unpowered, requires activating their linked generator (should help with mod conflicts that spawn dropships over repair bays)
  • Option to have a repair bay shut off if its linked generator is destroyed

Download Mod Options to configure options in-game
 
Options stored in: %LocalAppData%\MW5Mercs\Saved\Config\WindowsNoEditor\Game.ini
 
These are the default values. You only need to modify this file if not using ModOptions or having issues with it
[RepairBays]
DestructibleGenerators=True
GeneratorsActive=True
LimitMissionType=False
RepairLance=False
DeactivationPercent=0.750000
MinUses=1
MinAmmo=10
MinArmor=40
MaxUses=1
MaxAmmo=50
MaxArmor=70
 
Notes:
*There are several .pak files in the pak folder as a result of trying to circumvent mod editor crashes
*Currently only adds bays to generated missions, however some story missions use the same garrisons as generated missions so they will show up in those as well