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Changelogs
Version 1.3.6
Fixed Repair Entire Lance option consuming 2 uses
Version 1.3.5
Removed mission director override, fixes new infiltration missions
Repackaged every garrison, should fix missing buildings barring mod conflicts
Version 1.3.1
Fixed dozens of repair bays spawning on certain maps
Changed aggro on generators to 0, hopefully to stop AI shooting them
Can now activate destroyed generators with Destructible Gens and Gens Start Active options disabled
Version 1.3
Updated for LotKL
Added new mission types to restricted missions
Version 1.2
Added option to stop a generator's destruction turning off connected bay
Added config reloading with Mod Options
Fixed some edge cases for destroying gens while player inside
Fixed clearing objectives on mission end
Version 1.1
Fixed repair bay spawn on garrison that collided with dropship
Added option to make repair bays start unpowered/lowered, requires starting a generator nearby
Added option to deactivate repair bays on non defense missions (raid, assassination, demolition)
Destroying a repair bay's linked generator now deactivates it
To install unzip the download into the Mods folder of your MW5Mercs installation.
Details:
Set what percent of total armor and total ammo is repaired/restocked, 0-100%
Set number of uses, 0-100
Bay stats are randomly set at the beginning of a mission between min and max config values
Option to make bays repair and restock entire lance with one use (since AI can't use bays)
Repair markers are shown via compass and map
If there are multiple bays spawned in a mission, each additional bay after the first has a chance to be permanently deactivated (deactivation chance configurable, 1.0 means only one bay will ever be active) 0-1.0
Option to limit repair bays to defense type missions, bays won't be active in Raid, Assassination or Demolition
Option to have bays spawn unpowered, requires activating their linked generator (should help with mod conflicts that spawn dropships over repair bays)
Option to have a repair bay shut off if its linked generator is destroyed
Download Mod Options to configure options in-game
These are the default values. You only need to modify this file if not using ModOptions or having issues with it [RepairBays] DestructibleGenerators=True GeneratorsActive=True LimitMissionType=False RepairLance=False DeactivationPercent=0.750000 MinUses=1 MinAmmo=10 MinArmor=40 MaxUses=1 MaxAmmo=50 MaxArmor=70
Notes: *There are several .pak files in the pak folder as a result of trying to circumvent mod editor crashes *Currently only adds bays to generated missions, however some story missions use the same garrisons as generated missions so they will show up in those as well