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cszolee79

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cszolee79

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About this mod

Changes existing and new tanks to have structure, armor and turret components, volumetric rescaling and optional AMS. Adds new tank and VTOL variants.

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Scary Tanks

Compatible with DLC4 and DLC5 and DLC6
Game version: 1.1.361
Compatible with vanilla game, YAML, Coyote Missions

YAML Discord:
https://discord.gg/YetAnotherMW5Server

Use Bobbert's Mod Options to set vehicle HP and other variables.

Changes existing and new tanks to have structure, armor and turret components, volumetric rescaling and optional AMS. Adds new tank and VTOL variants.

Tanks now have proper physics enabled, weight and other stats are set to canon(ish) values in the custom data table, scale is set by weight.
Armor is calculated by the following formula:
Canon armor weight (tons) * 32 (calculated as standard armor) / 4.
So a Patton with 14.5t of armor will have 14.5*32/4=116 armor.

From 0.9: added Vehicle AMS, some tanks will always have it, all other tanks and VTOLs have a 20% chance after year 3040 to have one. It acts as a T1 AMS (200m range, 3.5 missiles / sec destroyed).

Source for stats:
https://www.sarna.net/
https://the-farscape-campaign.obsidianportal.com/items

Original tanks had a simple mechanic: when stepped on by any mech, they immediately died.
New logic changes this to deal DoT damage to tanks, based on 'Mech weight. As long as you are (moving) on the tank with a mech, it will take damage (1/100 of 'Mech weight). (might not work as intended, damage in-game is wonky at best).
From now on, running over a 60t tank with a 20t mech will scratch its paint.
Damage on tanks is Mech weight (tons) per hit, limited to once per second. Stepping ON and stepping OFF a tank both count as a hit in game engine terms.
 

Original damage model restored: when stepped on, tanks immediately die. However, their death explosion radius and damage is scaled by weight (damage is 1/10 of weight, radius is 20m+weight/10). Old explosion did 1 damage in 20m radius. Now it's much more. A 100t tank will do 10 damage in 30m, but even a missile carrier will do 6 damage in 26m. And as it is AoE, it will damage all your components!

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New variants of existing tanks:
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Demolisher Gauss
Manticore Large Pulse Laser

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New Tanks (many with multiple variants
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Behemoth
Bulldog
Challenger
Drillson
Goblin
Riverjack
Rommel
SavannahMaster
Schrek
Striker
Vedette
Zhukov