About this mod
A quick tutorial how to use mods for Andromeda, along with a list of good mods which I personally use.
- Permissions and credits
- Changelogs
1.1 First Installation
Start the game at least once to make sure that everything is installed correctly.
Download the Frosty Mod Manager from here or here.
Unpack the downloaded archive to a destionation of your choice (this should not be the game directory).
Start the FrostyModManger executable.
Click "Scan for games" in the bottom left.
Select "Mass Effect Andromeda" from the list.
Version <= 1.0.6.2:
Switch to "Launch Options"
Check "Platform Launching Enabled" and select the platform you are using.
Versions (<1.0.6.0):
Start the FrostyModManger executable.
Create a new configuration by clicking on "New".
Navigate to the location where you have installed Mass Effect Andromeda (probably "C:\Program Files (x86)\Origin Games\" or something similar). Select the "MassEffectAndromeda.exe" executable.
Now select the Andromeda configuration. If you don't use the Mod Manager for any other games, check the "remember choice" in the bottom left. This way you can skip the configuration selection in the future.
Finally, press the "Select" button.
1.2 Installing Mods
To install a mod, drag & drop the archive of the mod onto the Mod Manager. Alternatively, use "Import Mod(s)" in the lower left to select the archive.
Mods are only active if they are applied. To apply a mod, double-click on it or select it and click "Apply Mod(s)". The mod now appears on the right side under "Applied Mods".
Note: Frosty has problems with archives packed as ".7z". To fix this, unpack the archive and add the ".fbmod" file directly.
1.3 Managing Mods
The right side of the window displays all currently applied mods. However, only the mods which have their box checked are actually active. You can switch mods on and off with just one click.
The Mod Manger allows you to create multiple profiles by using the menu in the upper left.
Each profile has its own list of active mods. For example, you can create one profile that you use in Singleplayer and one that you use in
Multiplayer. (If you don't need this, simply use the "Default" profile.)
1.4 Playing with Mods
To start the game with mods, press "Launch" in the upper left corner.
You must always launch the game this way to use mods. If you launch it using the regular launcher (Origin etc.), all mods are disabled.
1.5 Conflicts
You can use the buttons on the right to change the order of the applied mods or remove a mod from the Applied list.
The order of the mods is important if two mods conflict, which means they both change the same file. In this case, the mod that is lower on the list overwrites all changes made by mods above it. This means that you should put your most important mods to the bottom.
You can use the "Conflicts" tab to check whether your active mods have conflicts. If there are any, you will see a list of conflicting files.
If a file is marked with a red cross for a mod, the changes made by this mod (to this file) are discarded. Only the mod with the green checkmark correctly applies its changes.
Note: In newer versions of the Mod Manager, the conflicts tab has been renamed to "Actions". In case a file is modified by multiple mods (marked as "R"), the rightmost mod will be used.
Conflicting files do not necessarly mean that you can't use these two mods together. Maybe they make the same change, or the discarded change is not that important.
Sometimes conflicting files can break mods completely or even crash the game. But they will never cause any permanent damage, so just deactive one of the mods in this case.
1.6 Updating the Mod Manager
If someone created a mod with a newer version of Frosty, you'll have to update your Mod Manager if you want to use their mod. To do this, get the newest version of the Frosty Mod Manager from here.
Copy (or move) the folder "Mods" from the the folder of the old version to the folder of the new one.
To upgrade from version 1.0.5.x to 1.0.6.x, open your current mod profile. This should be in a file called "FrostyModManager MassEffectAndromeda.ini" in the mod manager directory.
Copy list of mods after
[Profiles]
Default=<your_modlist>
Now open the mod manager config file at C:\Users\<your_username>\AppData\Local\Frosty\manager_config.json.and paste the mod list into the quotes after the "Default":
"Packs": { "Default": "<your_modlist>" }
2. Troubleshooting
If you use Frosty v1.0.5.x and a platform other than Origin (Steam, EA Desktop, etc.), use FrostyFix. If there is no specific reason to use that specific version, ugrade to the latest version (see above).
While installing a mod, I get the error "File is not a valid Frosty Mod"/"Archive contains no installable mods".
- This may happen if the mod is provided as an archive with file type ".7z". To fix this, unpack the archive and add the ".fbmod" file (per drag & drop).
I get a black screen when I start the game. Sometimes my entire computer freezes.
- I have experienced this issue and have pinned down the problem to ReShade, a post-processing tool I also use. The game only freezes when ReShade is activated, although it still works most of the time. My current solutions is to deactivate ReShade when I'm trying out new mods and have to restart the game frequently. When I'm ready to play, I reactivate ReShade. I have never experienced any problems while the game is running, only at startup, so just restart the game until it works.
The game starts, but the mods don't work.
- Try the following steps (try launching the game after each step):
- If some of your mods work and others don't, you may have conflicting mods installed. Check the "Conflicts" section above.
- Launch the game at least once without using the mod manager.
- Make sure you are starting the game using the "Launch" button of the mod manager.
- See note about FrostyFix above.
After clicking on 'Launch', the game does not start or I only get a black screen.
- Try the following steps (try launching the game after each step):
- Launch the game at least once without using the mod manager.
- See note about FrostyFix above.
- Use a fresh install of the Mod Manger to guarantee that none of the installed mods are the problem. Make sure to use 7-zip to unpack the archive. Don't put the Mod Manager into the game directory or the Windows "Program Files". Put it into your user files (e.g. Documents).
- Make sure that you have administrator rights.
- Go to your Andromeda game directory and delete the folder "ModData" and the files "bcrypt.dll"/"Cryptbase.dll" (if they exist).
- Try running the Mod Manager as administrator.
- Download the files from here and put them into the game directory.
- Uninstall any post-processing tools if you use them (like ReShade or SweetFX).
- Disable the Origin in-game overlay.
- Disable your anti-virus program (temporarily).
- Repair your game files with Origin.
- Update your graphic card drivers.
- Upgrade Visual C++ and .NET Framework Version. See here (Solution 4) for more infos.
- Uninstall Origin (the hard way) and reinstall it on your system drive (usually C:).
- Reinstall Andromeda on your system drive.
- Use the Windows Safe Mode.
- Try an older version of the Mod Manager from here. Keep in mind though that new mods won't work with older versions, so I don't recommend a version lower than 1.0.5.6.
- Try the Frosty Discord.
- If none of these things work, try running DxDiag and ask in the EA help forum.
Frosty displays an error message.
- You can find a list of common errors and possible solutions here.
3. FAQ/Tips
If you are experiencing slow "Building Shaders" during loading and are not using ReShade or even just run the Vanilla game, turn off the Origin in-game overlay for MEA.
Will I get banned for using mods in Multiplayer?
- Cosmetic mods (textures, camera, interface, etc.) should not cause you any trouble. When using mods that change gameplay, you should keep to private lobbies.
Do mods work with existing saves or do I need to start a new game?
- Almost all mods should work with existing saves. If you want to use any mods that change the powers (like Power Overhaul), reset you powers before activating the mod.
In this section I give a list of mods that I personally use and recommend. I put the mods into three categories: Gamplay (Weapons/Powers/Equipment/etc.), Quality of Life (HUD/menus/audio/camera/bugfixes/etc.) and Textures. For each category, I sort the mods into "Essential" (highly recommended, clearly improve the game), "Nice to Have" (good mods, but not absolutely necessary) and "Matter of Taste" (mods that change some aspect of the game, but some may not like the changes).
1. Gameplay
- Power Overhaul
Improves Power balance, introduces new Powers from Multiplayer, rebalances Squadmates and displays the power stats correctly. - Profiles Reworked
Reworks all Profiles to give each unique and useful bonuses. - No Profile Switching Cooldown
Abilities won't go on cooldown when switching profiles. - Weapon Overhaul
Rebalances weapons to make all of them useful. Use the version with level scaling. - Balanced Melee Weapons
Buffs the damage of melee weapons. - Better Enemy Health Scaling
Improves the scaling of enemy health/shields based on your level. - Larger Enemy Groups
Increases the number of enemies in for all enemy groups. Makes the fights more interesting and challenging. - Quick Loot
Automatically take all loot without going into the loot menu. Greatly improves gameplay flow. - Tempest Superstore
Allows you to buy all materials/mods/augmentations in the Tempest store. - All Research Point Types from Cryopod
Get more research points to craft equipment.
Nice to Have
- No Combo Cooldown
Removes the cooldown between combo detonations. - Extended Hover Duration
Increases the hover duration of your jetpack. - Increased Weapon Range
Increases the range at which you can hit enemies. - Better Start
Allows you to reach level 5 during the first mission.
Matter of Taste
- Replace Profiles with Classes
Adds a class system, where each class gets access to a limited set of powers. - Favorite Swapping Overhaul
Rework of Favorites. Powers persist after swapping them out(e.g. Singularity, Assault Turret). Changes how some cooldowns work, e.g. Singularity immediately starts its cooldown, not only after it ended. Needs a patch to work with Power Overhaul. Use only one of this and No Profile Switching Cooldown. - Better Loot
Replaces loot drops with money, therefore reducing the need to constantly manage your inventory. - Reduced Inventory
Reduces the inventory size, because you don't need to reserve space for loot if you use Better Loot. Forces you to stop hoarding unnecessary stuff.
2. Quality of Life
- MEA Fixpack
Fixes various issues. - Minimal Galaxy Map Interface
Improves the HUD of the galaxy map. - Smooth Planet Approach
When approaching a planet on the galaxy map, makes the transistion between the flight and the orbiting position much smoother. - Fast Mining
Only one drone launch is needed to collect all resources from a mining zone. - Road Rage
Nomad drives better on steep angles, increases collision damage to enemies. - Shut Up SAM
Remove SAM comments about temperature, radiation, etc. - Enhanced Statistics Page
Adds additional stats to the Statistics page, giving a summary of all your bonuses. - Better Quantity Selection Screen
Adds buttons so you can easily buy large quantities of items. - Camera Mod
Improved camera position and FOV.
Nice to Have
- The Squad Goes Quiet
Removes shouts and grunting sounds of your squadmates. - Shorter Landing and Departure Cinematics
Reduces the duration of the landing cinematics. - Faster Kadara Doors
Doors on Kadara open faster. - Skip Bioware Logo
Removes the Bioware Logo that plays on startup. - Right In The Eye
Alters the position of the camera during interactive conversations. - Mantle Icon Begone
Removes the mantle icon from the HUD when standing before objects. - Lightswitch
Adds a button to toogle Ryder's flashlight. - No Nomad Deployment Messages
Removes some unnecessary notifictaions.
Matter of Taste
- Minimal Targeting HUD
Makes the combat HUD cleaner and more immersive. - Reduced Nomad HUD
Reduces the HUD while driving the Nomad. - Faster Quest Tracker Hiding
Decreases the time it takes until the quest tracker disappears from 25s to 5s. - Romance For All
Removes gender restrictions from all romances. (No audio for new conversations.)
3. Textures
Essential
- Fia's Female Complexion Edits
Improved complexions for all female preset faces. - Hair Overhaul - Tweaks and Ombre
Better hair colors. - Various Squadmate and NPC Outfit Recolours
A bunch of mods for your squadmates and other NPCs. I especially like the red jacket and black shorts for Peebee, and the black and red outfit for Jaal. - Initiative Colors for Initiative Members
Better colors and patterns for your crewmates and Initiative NPCs. Some changes conflict with Various Squadmate and NPC Outfit Recolours, so you'll have to decide which one to use (I use files from both mods). - Cora and Liam Overhaul
Better armor for Cora and Liam. - Lush Lashes
Fuller eye lashes for everyone. - Asari Tweaks
Unique textures for Sarissa, Vederia, Atandra, Keri and Kalinda. - Lexi Tweaks
Better face for Lexi. - Peebee Tweak
Better face for Peebee, removes the black "mask" (optional). - WG Cora Mods
Better face for Cora. - Cora Hair Recolors
Hair recolors for Cora. I use black hair. - Suvi Tweak
Better face for Suvi. - Addison Tweak
Better face for Addison. - No Grid Gil
Removes the pixelated mess from Gil's clothing.
Nice to Have
- Better teeth for Angara
Improved teeth for all Angara. - Gil and Reyes Tweaks
Better face for Gil and Reyes (I only use the Reyes one). - Young Sloane
Alternate look for Sloane Kelly. - Tempest Wood Replacer
Improved wood texture. I use the Mahogany wood one. - Headphones Be Gone
Removes the headphones from Ryder's athletic gear. - Eyes by Femshepping
Improved eye texture. - El's Stuff
Better face for default Scott. - Turian Makeover
Improved Textures for Turians. - Froggy Eye Salarians
Better eyes for Salarians. - fAngara Retex
Improved textures for female Angara.
Matter of Taste
- Tattoo Set
Face tattoos for Ryder. - Suvi Hair Options
New hair styles for Suvi (I prefer the ponytail). - Vetra No Visor
Removes the visor from Vetra. - Sapphim's Andromeda Mini Mods
A few mods, I use: Removes Jaal's monocle, use Cora's Helmet as Ryder. - Heleus Helmet Transparent Black Visor
Changes the Heleus Helmet visor hue from hazy purple to transparent black. - Deep Space Explorer Helmet Transparent Black Visor
Changes the Deep Space Explorer Helmet visor from a blue frosty hue to a transparent black.
Order of Installation
I put 'MEA Fixpack' to the top, because it changes a lot of files but they are mostly minor fixes.
For other mods that conflict, I use this order: (A > B means A is above B)
- Profiles Reworked > Power Overhaul > Replace Profiles with Classes
- Fast Mining > Road Rage > Road Rage Mobility
- Suvi Tweak > Suvi Hair Options
- Young Sloane > Fia's Female Complexion Edits
Finally, I put all mods that change multiple characters (e.g. Crew Armor Bundle, Initiative Security & Soldiers) above the character specific ones (e.g. Vetra Red Face Marking, New Armor for Cora).