About this mod
Changes the scaling of the health of enemies based on your current level, to give a more consistent experience across all difficulties.
- Permissions and credits
- Changelogs
Instead of 2-6% per level, dependent on the difficulty, it is now the same for all difficulties.
There are two versions of this mod:
Version A (increased scaling):
+3-10% for levels 1-50, +2% for levels 50-85.
This version increases the scaling per level for higher levels, from 3% at Level 1 to 10% at Level 35. This results in a more balanced scaling of the health across all levels. This means that enemies are a bit tougher at high levels compared to Vanilla. I recommend this version if you are using my other gameplay mods (see the links at the bottom).
Reduce the base health of a few thougher enemies, so they don't get too bullet-spongy:
Ascendant (Kett Leader), Fiend, Turret, Remnant Destroyer, Behemoth (Kett Krogan)
Version B (fixed scaling):
+5% for levels 1-50, +1% for levels 50-85.
This mod makes the scaling more consistent across all difficulty levels.
For example, enemies have 20% more health on Insanity than on Hardcore at level 1.
In Vanilla, level 50 means that enemies have 400% health on Insanity and 350% health on Hardcore, so the difference is actually 37% health (120% * (400/350) = 137%).
With this mod, the difference on level 50 is still 20%. So the relative difference between two difficulty levels is always the same, regardless of your level.
The damage reduction of armor now also scales with level: +2% (level 1-50) / +0.5% (level 50-85).
In Vanilla, the damage reduction is constant for all levels.
Enemies do not scale beyond level 85, both for Vanilla and this mod.
Other stuff by me
Mod Manager Tutorial and My Recommended Mods
All of my mods
Power Overhaul
Enhanced Statistics Page
No Combo Cooldown