Mass Effect Andromeda

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Kahmu

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Kahmu

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About this mod

Extensive overhaul of the powers. Improved balance, adds seven multiplayer powers, new and updated evolutions, improved damage calculation, correctly displayed stats. Singleplayer only.

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Permissions and credits
Changelogs
Overview

  • Make seven multiplayer powers available in singleplayer.
  • Rework the power damage calculation.
  • Display the correct stats for all powers (include all bonuses).
  • Rebalance: Changed base stats, changed evolution stats.
  • Evolution changes: New evolutions, improved evolution order.
  • Better Squadmates: Rebalanced powers, increased weapon damage.
  • Singleplayer only, will most likely break things in multiplayer.



1. Damage Calculation & Stats

All power stats (damage, cooldown, etc.) are displayed as their actual values. In the vanilla game, the global modifiers (e.g. +10% Biotic Damage) are not included in the displayed values.

Display additional stats, e.g. the duration of Flamethrower and Cryo Beam.

The bonuses of each power and the global bonuses now stack multiplicatively instead of additively.
For example, let's assume a power with base damage of 100 and we have +60% power damage from armor, profile, etc.
Without any evolution the power does 100 * 1.6 = 160 damage.
Now assume that we take evolutions that increase the damage of this power by 50%.
In the Vanilla game, the bonuses stack additively, so the total bonus is 50% + 60% = 110%. The final damage of the power is then 100 * 2.1 = 210.
With this mod, the bonus is instead applied multiplicatively: 160 * 1.5 = 240 (or 100 * 1.6 * 1.5 = 240).
This means that if you evolve a power to have +50% damage, it actually does 50% more damage than without the evolutions.
For the Vanilla calculation, the damage is instead only increased by 31% (2.1 / 1.6 = 1.31).



2. New Features & Improvements
This mod makes seven multiplayer powers available in singleplayer: Avenger Strike, Fortify, Warp, Snap Freeze, Recon Visor, Shieldboost, and Stealth Grid.

Add completely new power evolutions that replace existing ones, e.g. an evolution that changes Cryobeam to be similar to Cryo Blast from ME3.

Improved order of the powers in the menu so that similar powers are next to each other, e.g. Overload and Energy Drain.




3. Balance
Nearly all powers and their evolutions have been rebalanced, including the added multiplayer powers.

I felt that some evolution ranks are simply uninteresting. For example, choosing between cooldown and damage is not really that interesting as both increase the average DPS.
I think it's better to give a choice between a general improvement (cooldown, damage) and a situational improvement (damage vs. shields/armor, radius), so I swapped some evolutions around.
The stat bonuses provided by evolutions are now more consistent across powers:
  • Rank 2 and 3: most skills gain 10% cooldown on R2 and 15% damage on R3.
  • Rank 4 and 5: cooldown is +20% for most powers, and damage is +25%.
There are some exceptions to this rule, e.g. Singularity R3 gives +25% damage, because the damage is not the main effect of the power.
As a result, each evolution should now have reason to be chosen. The reordered evolutions also allow for new combinations, e.g. you can now combine the Pull evolutions Expose and Crushing Grip.

Squadmates have been completely rebalanced. I increased the weapon damage of all Squadmates, by up to a factor of 7. Powers and passives are also improved, see below for more details.


Power Changes

In this section, you can see the most notable changes to the base stats and evolutions of the powers.
This does not include all changes, as I rebalanced nearly all base stats and evolutions.

General
Spoiler:  
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Combo Detonations do not remove Damage over Time effects anymore. Affects Flamethrower, Incinerate, Warp.


Combat
Spoiler:  
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Trip Mine
Reduce the radius from 8m to 6m.
Increase the trigger radius from 0.5m to 0.75m.
Fix the R5 evolution "Blast Radius" to function properly.
Increase the base number of power cells from 2 to 3.

Omni Grenade
Increase radius from 4m to 6m.
Damage scales with distance from explosion center, dealing 65% at the maximum distance.
The "Sticky Grenade" evolution now also gives +1 power cell.

Barricade
Add Shield Regeneration Bonus while behind barricade.

Avenger Strike
Benefits from both Combat Power Damage and Melee Damage bonuses.

Combat Fitness/Combat Tools
New Evolution "Close Combat Training" (Fitness R6a): +50 Damage Resistance while near enemies (10m)
Remove Fitness R6a (Hold the Line).
New Evolution "Duration" (Tools R4b): +25% Combat Power Duration
Remove Tools R4a (Hover).
A lot of switched evolutions in these two passive powers.

Weapons
Improved evolutions for the weapon passives (Pistols etc.), including a new evolution that increases Rate of Fire.


Biotic
Spoiler:  
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Pull
Targets can now be pulled properly if the Rank 6 "Anti-Shields" evolution is taken.
Previously, shielded targets whose shields were depleted by the damgage from pull were not lifted.

Warp
Reduce duration, increase damage per second.
Fix R5b "Expose" so that the debuff is applied correctly.

Lance
New R5a evolution "Anti-Armor": Increased Damage vs. Armor

Shockwave
Increase base radius from 1.5m to 2.5m
Display the Combo Detonation Damage. Shockwave can detonate multiple combos, but does only 0.5x damage. (Works identically in Vanilla)
New R6a "Combo Detonation": Increases Damage, Force, and Combo Detonation Damage
Increase the lift duration of R6b from 1.5s to 3s and display the duration.

Nova
Is now a combo detonator (with 75% combo damage).

Backlash
Reflected damage now scales with Biotic Power Damage.
Swap rank 5 and 6 evolutions.


Tech
Spoiler:  
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Overload
New R5b evolution "Neural Shock": Increase stun duration by 100%
R6a: Chain damage is now equal to charged primary damage.

Energy Drain
R5a now has the displayed duration of 4s, instead of only 2.5s.
Swap evolution ranks 5 and 6.
+Shields Restored bonus is now multiplicative instead of additive.

Incinerate
Decrease burning duration, increase burning damage.
Now also burns shielded enemies, but gets a -50% damage penalty vs. shields.

Flamethrower
Decrease burning duration, increase burning damage.
New R5 evolution "Duration": Increases the cast duration by 50% (5s to 7.5s)

Cryobeam & Snap Freeze
Now correctly apply their armor defense debuffs.
Previously all the anti-armor evolutions would affect all frozen enemies, even if they were not frozen by the power (e.g. by an exploding cryo container).

Cryobeam
Add new R6 evolution "Focused Blast": Drastically decreases the duration, while the damage and priming rate are increased.
    This evolution changes Cryobeam to function like a "one-hit" power (e.g. Incinerate) instead of a sustained beam, similar to the Cryo Blast power from ME3.
Increase R6b Freeze Trap radius from 2.25m to 4m.
Display the freeze/chill duration (6s). The actual duration is a bit longer, as there is a transition from frozen to unfrozen (around 3s).
The freeze/chill duration does not scale with Tech Effect Duration. I haven't found a way to fix this.

Invasion
When Invasion spreads to a new target, there is a incubation time (delay) of 5s plus 0-0.5s (random) before the Invasion is actually active on the target (debuffs only apply after this delay). I changed the incubation time to 1s.
Display the actual damage done to the main target (4x the Vanilla displayed stat).
Now applies a Tech Combo Primer.

Tactical Cloak
Reduce the base duration to 4s. Invisibilty is pretty broken, so you should not get it very long at rank 1.
    With the Duration evolution and Tech Duration bonuses, you can still get over 10s.
Move the additonal meele bonus from the Damage evolution to the Speed evolution.

Stealth Grid & Tactical Cloak

Stealth Grid and Tactical Cloak have a shared implementation, so using both at the same time will most likely result in odd behaviour. Nothing gamebreaking, but the duration and damage bonuses might not work correctly.

Team Support
Fix R6b "Life Support" to work as stated. Previously it increased the health cap by 80% instead of the displayed 50%.


Squadmates
Spoiler:  
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All Powers rebalanced, buffed in most cases.
Improved base stats and scaling, rebalanced most evolutions.
Squadmates Powers now feel actually useful, but are still a bit weaker than Ryder's.
The rank 6 evolutions don't require completing loyality missions anymore.

Drack's Blood Rage R5b now correctly applies its bonuses to squadmates.
Peebee's Offensive Biotics R6a now correctly applies its bonuses to squadmates.



4. Optional Addons

The following addons are available in the download section:

  • Remnant VI Unlocked - Makes the Remant VI Tech Power available from the beginning of the game.
  • No Biotic Cooldowns - Removes the cooldown of all biotic power. Not recommended if you want a well balanced game.
  • Loyality Requirement - Rank 6 evolutions of squadmates are only unlocked upon completing their loyality mission (like in Vanilla)..



5. Compatibility
You need Frosty Mod Manager version 1.0.5.7 or newer to use this mod.
This mod can safely be enabled or disabled using existing saves. However, the chosen powers/evolutions are not carried over correctly, so you will have to respec after enabling the mod.
If you want to disable the mod, respec before doing so.
This mod should only be used in singleplayer
, disable it if you want to play multiplayer.


Compatible and recommended:

The following mods made by me are fully compatible and complement this mod:


Compatible with patch:

For the following mods, you need to use a compatibility patch (see the download section). Put the patch after the two mods.



Not compatible with:
Most mods that change anything related to powers are most likely not compatible.

  • Better Squad - Squadmates are already rebalanced, so no need for this mod.
  • Multiplayer Powers in Singleplayer - MP powers are included already, so no need for this mod.
  • Unyielding Ascension




Other stuff by me

Weapon Overhaul
Mod Manager Tutorial and My Recommended Mods
All of my mods


Credits

Credits to NightWolf2503 for the idea to include multiplayer powers into the singleplayer (Multiplayer Powers in Singleplayer).

If you find a bug or have any suggestions, feel free to leave a comment.

Made with Frosty Editor v1.0.5.7.