Mass Effect Andromeda
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KrrKs

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KrrKs

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About this mod

Lets you toggle Ryder's armour flashlight, create quicksaves and trigger party banter by pressing a button.

Requirements
Permissions and credits
Changelogs
Have you ever ventured into an unmarked remnant ruin in the north east of Elaaden, only to make it out again and notice that you flash light wouldn't turn off?
Does it bother you when your light tries to outshine the bright sun, after exploring some random cave?
Do you want to save yourself, but don't know how?
Do you want to hear something funny from your squad, but are too shy to start a conversation?

Worry not: With new an innovative technology, you can finally toggle your flash light yourself!
(Disclaimer: Lightswitches were pretty common in the milky way, just the cheap knock off armours that the andromeda initiative bought don't come with an integrated one. Also, the light switches that the initiative bought with them seem to break often, just look at those changelog entries)
With the suit integrates quicksave, you now can create savegames without going into the menu (what now, this is supposed to be in character ;) )
And with the banter trigger, you have a chance to hear your squad's comments on on their colleagues without having to talk to them yourself! Just prod poke them until they start talking!


Main Mod Enhanced Hotkeys:
(2.0a uploaded 2023-11-05, made with Frosty 1.0.6.3)

Features:
  • Toggle Ryder's suit flashlight with the 'Cobra RPG (MP)' button ( Ryder's flashlight is automatically turned off when entering the Nomad. )
  • Create a quicksave using the 'Ammo Pack (MP)' button
  • Trigger party banter while on foot using the 'First Aid (MP)' button

All three of these work only while on foot. Not in the Nomad, and while using the galaxy map.
For the quicksave to show up with the correct name instead of empty, a textmod in your game's textlanguage is required. Use only the textmod(s) in languages selectable in your game! The textmods also change the key binding names in the settings menu to what they are used for in this mod.
These textmods are part of the main download and currently available in brazilian-portuguese, english, french, german, italian, polish, russian, and spanish.
Enhanced Hotkeys requires a Keyboard mapping. The old lightswitch variant with controller start button can be found under optional files.

Quicksave Details:
  • The Quicksave feature has been added to Hubs and UNC (open) worlds while on foot, not in the Nomad. (Which might be for the better considering that the Nomad autosaves on Voeld are notorious prone to breaking)
  • It will not work during priority or loyalty missions that load separate maps. Quicksaves are not disabled during part of those quest that take place in the open worlds. However there is no guarantee that a quicksave made during those instances will not break that questline when loaded again later!
  • ATTENTION: Quicksaves can only be loaded with this mod active! This feature should considered to be in alpha stage and unstable, there may be problems caused by it.

Party banter Details:
There is a delay after each of these during which no new banter can be started. Sometimes party banter does not trigger for several tries. It will not start at all if all available conversations already played.

Older Variants:
I left the even older versions here as well. Details for those are in the spoiler below.
Spoiler:  
Show

Old Main Lightwitch
(1.0e from 2021-08-08, made with Frosty 1.0.5.9):
  Press the 'Cobra RPG (MP)'-key to toggle the light while on foot.

QuestTracker Lightswitch  Variant (1.0e-Questtracker from 2023-03-12, made with Frosty 1.0.6.1):
  Hold a controllers 'start' button to toggle the light.
  (I don't even know what function this Intent_QuestTracker is or what button is bound to it on a keyboard - might be 'Show Mission' or 'Display Current Objective' )


This is for the outdated variants that use the 'use'-button:
Due to the armour status not turning off, there are 2 slightly different versions:
  • CombatZonesOnly only allows switching the flashlight on or off when inside a combat enabled zone. This means toggling is not possible in places like the Pelaav research outpost on Havarl.
  • NoRestrictions allows to toggle the lights even when not wearing armour, like on the Tempest.

Apparently the Nomad's entry point does not count as interact point.
This means that the lights are toggled when trying to enter the Nomad. But they will be turned off once inside the Nomad.


The project files can be found under miscellaneous mod or are included with the old mods main download.
Information for Modders: This mod uses two additional plotflag booleans for triggering the the quicksaves and party banter.
Spoiler:  
Show

  • 80d2ee14-07df-4efd-93a0-d7753ecf01b1 - Quicksave toggle state
  • 80d2ee14-07df-4efd-93a0-d7753ecf01b3 - Party banter trigger
  • The game's plotflag for the flashlight ( 80d2ee14-07df-4efd-93a0-d7753ecf01b2 ) is obviously affected as well


Made with Frosty 1.0.6.3

Credits and Special Thanks:
    Tajfun403 for the polish translations
    Loadingue for the french translations
    Cole Phelps for the russian translations
    beep / bp and friends for the brazilian-portuguese translations
    TittyFish for the italian translations
    Treyker for the spanish translations
    NightWolf2503 for granting permission to use her MEA Fixpack files, and the Fixpack itself.
    Kahmu for suggesting to hijack the MP consumable buttons
    Metalunacy for suggesting the QuestTracker intent as alternative for controllers
    Knighthawk for suggesting the new mod name
    Gman, Cade, Wannkunstbeikor and all the other contributors to the Frosty Tool Suite
    Pete and LionAG / Nesae for the ObjectFlagsCalculator
    Cirosan for the Rune of Banter mod for DAO, which inspired the banter trigger