Mass Effect Andromeda
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Fixes various issues in Mass Effect: Andromeda left unresolved by the developers.

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Use this only with version 1.10 of the game. Using it with older versions will cause the game to freeze on the initial loadscreen.

Fixes various issues in Mass Effect: Andromeda left unresolved by the developers. If you know of any bugs that have not been fixed yet please report them in as much detail as possible and I'll see if I can come up with a fix.

Unless mentioned otherwise all fixes work retroactively.

If you have started the quest "Task: Gone Dark" before installing version 1.03 I recommend finishing the stage "Locate and scan Resistance bugs in kett camps" before installing this.

New in version 1.05c:

- Re-exported the mod with Frosty since the newer version broke at least one quest.

New in version 1.05b:

Skills and Profiles:

- Fixed Life Support and Shield Feedback not activating when using Assault Turret and Flamethrower unless other tech powers are equipped.

New in version 1.05a:

Changes/corrections to existing fixes:

- Holding down the power button to grab enemies with pull won't cause them to drop to the ground anymore.

New in version 1.05:


- Fixed one of Annea's mercs running through the room during the cutscene that starts after scanning the artifact in the lake, during the quest "Water Supply".
- The water merchant at the paradise, on Elaaden, will only appear if Annea is still in charge.
- Stopped Astra from following the player when loading a save or returning to the area, during the quest "Brought to Light".

Codex and Journal:

- Fixed permanent unread mark on the journal caused by the quest "Cora Harper: A Foundation".

Conversations and Cutscenes:

- Stopped conversation with Jun-Seo Park, the teacher at Prodromos, from repeating.
- Stopped the reconstructed conversation in Resilience, on Eos, from repeating every time the room is scanned.
- Prevented dialogue about the kett, during "Jaal Ama Darav: Friend or Foe?", from being played twice.
- Fixed Sid's dialogue being unavailable after starting the quest "Life on the Frontier".
- Stopped the conversation about the temperature decrease on Elaaden from repeating every time you return to the paradise after activating the vault.
- Squadmates won't comment on the water tanks at the paradise, on Elaaden, if the source of the water has already been found.
- Stopped Ryder's comments about false signals from the quest "Cora Harper: Asari Ark" after the transponder has been found.
- Stopped conversation between Addison and Spender from repeating every time you go near her.
- Fixed people on the nexus acting as if the angaran delegation was already there if you go there after rescuing the Moshae but before visiting Aya.
- Fixed dialogue being played when approaching the kett base on Voeld.
- Stopped the dialogue being played when approaching the datapad from the quest "Task: Cold Hard Cache" from repeating
- Fixed dialogue from "Something in the Water" playing when entering Charibdys Point on Kadara after the quest was completed.
- Fixed Ryder's head getting tilted when listening to the datapad on a platform of the watchtower in front of the cave entrance at Draullir (the cave where the Collective's base is).
- Changed camera angles in the conversation with Annea, during the quest "Water Supply" so the view isn't obstructed by Ryder's shoulder.
- Stopped dialogue being played when approaching Erosek, on Voeld, from repeating.


- Changed platinum requirement for the tier 3 pathfinder chest piece from 10 to 20, so the progression is now 20>20>20>30>30>30>30>40>40>40 instead of 20>20>10>30>30>30>30>40>40>40.


- Task: Earn Your Badge; killing the remnant destroyer too fast will no longer prevent the last few remnant from spawning.
- Brought to Light; loading a save at the stage "Speak to Astra", after defeating the first wave of kett, will no longer cause the quest to get stuck.
- Task: Roekaar Manifestos; fixed an issue where data pads could show up as duplicates, making it impossible to complete the quest. (Does not work retroactively)

Skills and Profiles:

- Fixed a bug in Pull that could prevent enemies it was used on to be targeted by Charge and Avenger Strike.

Check the changelog for fixes included in previous versions.


If you use my Multiplayer Powers in Singleplayer mod load it after this mod.

Some fixes require multiple files to work, if another mod overwrites only part of the fix it may leave the game pointing at records that no longer exist, causing it to freeze or crash. If you experience any issues check your load order for conflicts.

List of affected files:



You'll need Frosty Mod Manager to install the mod. Download it from here:


Thanks to Ehamloptiran (GalaxyMan) for the Frosty Tool Suite.

Also thanks to everyone that reported bugs.