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Changelogs
Version 1.02
Added a keyword to ensure some relevant radiant quests can target this location.
Added water attack markers for relevant workshop attacks.
Added a build limit to the workshop.
Changed previs handling to separate the mod from previs and reduce the minimum needed filesize and bandwidth.
Moved removed references to a utility cell to prevent them impacting load times or performance.
Improved texture handling for objects in the FROST Cell Fixes patch.
Updated all patches for compatibility with the new version.
Version 1.01
Adds a COC marker to the cell NorthPointParkExt for easy access from a new game.
Fixes a previs issue with the blue awning outside the science center.
Fixes a previs issue with the road near the vertibird crash site.
Version 1.00
Turns an unmarked island south of Bunker Hill into a fully functional settlement.
You've found an nice island park, complete with natural moat and bridges. But it doesn't show up on your map, and it certainly isn't someplace you can build. Now, however, it is a fully functional settlement ready and waiting for you.
FEATURES
A fully functional settlement at an unmarked island south of Bunker Hill.
A new map marker for the new settlement.
This settlement is compatible with radiant quests, such as the minutemen quests.
Precombines have been rebuilt to allow more scrapping.
The vertibird crash from The Nuclear Option has been moved to an appropriate nearby location.
Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Does this work with Sim Settlements 2?
It does! However, it doesn't have a city plan, which means designing the city and its layout is up to you. If you like the location enough to make your own city plan, feel free to post it online.
Does this conflict with other mods?
I have a pinned comment in the comment section with more information on that.