Remember those bottle lanterns from the Children of Atom in Far Harbor? I was always disappointed in their color. With this, you'll be able to use another fourteen color choices!
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Fixed a compatibility issue with mods that alter external emittance handling in a way that negatively impacts lights
Significant internal cleanup on the bottle models
Adjusted the handling for glass to be two-sided rather than one-sided
Compatible with saves that were using versions 2.00-2.03
Version 2.03
Fixed an issue that prevented the lights from being placed on objects such as tables and counters.
Compatible with saves that were using versions 2.00, 2.01, or 2.02.
Version 2.02
Added a new optional file to disable the shadow pattern on the light and use normal light spread instead.
Added an option to install with loose files rather than BA2 archives.
Fixed an issue with the animation on the glowing fluid to make it show up immediately rather than ten seconds after you load.
Fixed an issue with the models so that the in-menu thumbnail better reflects what you see ingame.
Fixed an issue with the models that caused some hanging bottles to float below ceilings rather than attach to the ceilings. (Existing bottles will remain where they were placed)
Fixed the colors for the fluids in white bottles so that they match the light they are casting.
Merged the existing optional files into the FOMOD.
Renamed the optional files to prevent some mod managers from trying to place them before the main file. This will cause the game to warn you about missing plugins - you can ignore the warning in this case.
Version 2.01
Fixed an issue that caused the lights to stop providing light under some circumstances.
Version 2.00
Rebuilds the mod from the ground up, not compatible with upgrading from 1.00.
Combined various options into a single FOMOD installer.
Upgraded to a light plugin for less impact on load orders.
Fixes the display issues the lights from the bottle lanterns had when using them in the workshop.
Adds several new hanging lantern options.
Version 1.00
Adds colorful variations of the glowing bottle lanterns from Far Harbor.
So, I remember going through the far harbor shenanigans, making nice with everyone, and generally seeing what all was available. I got a far harbor settlement and decided to check what all I had picked up in my travels, because why not? And going through the decoration tabs, I realize I have those fancy glowing bottles that the Children of Atom use. That's pretty awesome, right? Well, it would be. If only I liked the color they came in, or if they came in more than just the one color. Now they do.
FEATURES
Adds 14 new colors for the Far Harbor glowing bottle lantern workshop items.
Adds 13 types of lantern to pick from for each of the 14 colors, totaling 182 objects to pick from.
Safely adds these into a well-organized submenu of Decoration. Just check the end of the list.
Pick from several brightness levels, using an optional file.
Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
How do I upgrade from 1.00 to 2.00?
You can't upgrade directly from one to the other. While I recommend not changing your load order mid-game, if you already have 1.00 you can also install 2.00 and run both at the same time.
Why can't I find the bottles in the workshop menu?
There are a few potential reasons. Perhaps you installed the main version of the file and haven't completed the Far Harbor quests for the Children of Atom. It could be that you installed one of the optional addons, and CBL_IWantMyBottles.esp or CBL_UninstallerChem.esp is before ColorfulBottleLanterns.esp in your load order (ColorfulBottleLanterns.esp should be the first esp in your load order, in terms of esps added by this mod). And finally, it could be that another mod is overwriting the menu changes made by this one.