Fallout 4

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neeher

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neeher

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About this mod

Adds an all new custom animated Fallout friendly Revolver to the game, complete with all power armor animations and various cosmetic customizations. Now with Double Action! :D

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The seventh addition to the Select series, the Select Revolver is a hand cannon found in a dilapidated house in between Hyde Park and Jamaica Plain. This weapon is based off the Good Samaritan from Hellboy and was designed to fit the universe in a lore friendly way.
Features some of the usual weapon modifications, paint jobs, and all. Also, this weapon can be customized in 4 separate categories independently from each other:

-Primary Material
-Grip Material
-Accent Material
-Grip Badge Logo

The video below shows some of the customization options. My favorite build is to make it look like a Reilly's Rangers revolver!






The weapon can be found inside a dilapidated house in between Hyde Park and Jamaica Plain. The last two photos up above show the location. Once inside, the weapon can be found by searching the desk. Don't search the desk while in Power Armor. Once obtained for the first time, the weapon can then be crafted at a Chemistry Bench under SEL. REVOLVER.
This weapon is fully animated for both 1st person and 3rd person, as well as 1st person and 3rd person Power Armor. 
They can also be legendary, the Select Revolver was added to the random Legendary roll. Starts showing up at level 25.
For console commands: 'help select 4 weap' or use XX000F99

Check out my man Dak's breakdown and showcase of the Revolver and how to get it!

Introducing Handling Styles!

Basically, these are some animation sets I made so your weapon feels the way you want it to. Just take your revolver over to a weapons workbench. By default, your Select Revolver will come with Advanced Handling. There are some more, plus a video demonstration below.

Common Handling: More toned down and realistic animations. You look like less of a cowboy and more of a professional, good thing? Bad thing?

Advanced Handling: These are standard and flashy. They look cool lol

Double Action Common Handling: Tired of pulling the hammer back? Let the trigger do all the work. This is paired with the more natural animations.

Double Action Advanced Handling: Like the double action above but with the fun animations.








Installs like any other mod. No DLC or Mod requirements. Install with NMM/Vortex or enable through the Mods menu in Fallout 4.

Why not dual wield? 
Too many moving parts! I did have a demo version setup but it would require a ton of work.... maybe I will do it in the future, who knows lol. First person is easy, the 3rd person is the annoying part.

Why the big file size?
This is mostly from the many texture customization options lol, I was surprised too. Xbox does not include the customization options because of this. 
There is also a Lite version of the mod in the files tab that includes none of the cosmetic textures for those of you wanting something simpler. Well, you can still change out the badge logo. This option is only available as an ESL.

Collections?
I don't mind this mod being in Collections, but if a problem arises from someone's mod pack relating to this mod... well in short I won't be fixing it. I ain't got time for that! That's the mod pack author's problem lol.


Vanilla compatibility: This mod makes a persistent edit to one worldspace cell (HydeParkExt03) but doesn't break precombined.
Mod compatibility: For mod patches, (Horizon, AWKR whatever lol, etc) contact me should you make your own for upload to the Nexus so I can post links below.
For Mod Authors: This mod uses 'HLBY' as the shorthand for all form ID's and file paths.
Available patches:
None yet






 




















04-30-2022 | Initial Upload -1.0
05-01-2022 |
Fixes a couple things -1.0.1
--------------- Fixes an issue where customization options were missing when changing the receiver modification
--------------- Adds in the missing grenade and mine throwing animations for first person
05-06-2022 | The Animation Update! -1.1
--------------- Adds a new weapon category at the workbench called Handling Styles
--------------- Animation sets for Common and Double Action weapon handling (See this Youtube video for explanation)
------------------------------ Don't worry, your existing revolver will be updated
--------------- Adds in a missing animation for when you fall real far in power armor
--------------- Rewrote the acquisition script to correct an issue where users were getting multiple revolvers at the desk