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Thuggysmurf Sybsidian and Formado721

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Thuggysmurf

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About this mod

Huge quest/companion mod, expansion to Fusion City Rising + Outcasts & Remnants. 4 custom & fully-voiced companions, 20 quests, and alternate endings to the vanilla game.

Requirements
Permissions and credits
Changelogs

"Fallout 4 is definitely not worth beating twice".
- Forbes magazine

Challenge accepted.




Mod Overview

- Twenty quests, with a story that lets you finish the vanilla game in new ways. Want to imprison Preston and execute Desdemona while brokering peace between the Institute and the Brotherhood?  Kill everyone?  Let the four major factions co-exist in harmony?  Or something in between? Now you can. Here's a detailed example of what's possible.

- New dungeons, bunkers, and player bases, with the option for a completely overhauled Institute.

-  As Director of the Institute, you can actually direct the place: free the synths, kick out the bad guys, do new types of missions, give the building a new look, add vendors, and open the place up for trading with the Commonwealth.

- Challenge Elder Maxson for control of the Brotherhood of Steel and take Liberty Prime along as a follower to spread murder and democracy throughout the Commonwealth.

- Convince Desdemona to chill out.  You're the Director of the Institute now.  You can free the synths.  No need to turn Cambridge into a crater.

- Use persuasion instead of violence to resolve disputes between factions (or vice versa), choosing who lives and who dies.

- A hopefully more engaging approach to the fate of Sarah Lyons and the other BoS main characters from Fallout 3 instead of a single, unsubstantiated terminal entry that she "fell in battle", with no further explanation.

- Four custom and fully-voiced companions to choose from, plus four vanilla-based companions (details below).  You meet each companion in the course of the adventure as you progress through the mod's main quest line.




The mod works regardless of what point in the game you're at or which factions you've sided with. You can play on a new save or any existing save. However, if you want to play 100% of the content, the Prydwen and Institute will need to be intact.  If both the Prydwen and Institute are ashes, two of the main quests will be an hour shorter.

Required Files and Installation

Outcasts and Remnants version 1.2 or higher is required. The game will not load if Project Valkyrie is installed without Outcasts and Remnants, and most of the content won't work unless you have at least v1.2 of Outcasts and Remnants (i.e. if you're already running v1.1 or earlier, replace it with v1.2).

If you've completed the quest "Heir to the Throne", and the next quest, "Wag the Dog", doesn't start, it's because you need to have at least v1.2 of Outcasts & Remnants installed.

Installation via mod manager is recommended.  No DLC is required, just a legal copy of the base game.

If you're using NMM as your mod manager, upgrading to the latest version on GitHub is recommended.  You can get it here. Why the Github version? Because the latest version of NMM available on Nexus is outdated, and has trouble installing larger files in about 0.1% to 0.2% of cases. How will you know if it didn't install fully? One symptom is if you talk to a companion and they don't listen to your dialogue choice (e.g. trade, follow, wait, etc.). Also, if you're going to use NMM, run it in Admin mode.

If you want to take your modding experience to the next level, install Mod Organizer 2 (works for Skyrim SE and Fallout 4) and likely never again worry about your mod manager not fully installing a mod.

How to Start

The first quest, "In a Darkened Room", should auto-start after installing the mod, or, if a new game, it will start after you leave Sanctuary Hills. If not:

Option 1: Visit Cabot House in Beacon Hill, north of downtown. Read the terminal in Jack's lab on the second floor to gather intel on a Parsons inmate named Valkyrie.  If you have any trouble accessing Cabot House, see here. If you encounter any problems with the "Emogone Takes a Lover" vanilla quest that is required before you can access Parsons, see here.

Option 2: If you already have access to Parsons Insane Asylum, you can proceed directly there and find Valkyrie in her cell.

Once you unravel the mystery of Valkyrie's past, the plot will advance into the Fallout 4 main story, where you can work with a familiar face and some new ones as well to complete the Fallout 4 main story line in your own way.  If you choose to participate in a coup to overthrow Institute upper management, you can make the reformed Institute look something like this (skylights and balcony dancers optional):




Custom Companions

The mod has 4 custom, fully-voiced companions who will join you at various points in the story:

1) Valkyrie - After helping her escape from Parsons Insane Asylum, she joins you for the first three quests in the main story, ending with "Heir to the Throne", and can continue to accompany you thereafter. Once "Heir to the Throne" is complete, Valkyrie will offer side quests to hunt bounties, do lost and found jobs, and explore new places. 

2) Owen - 9 year-old male squire with the Brotherhood of Gold.  Joins you as a companion during the "Wag the Dog" quest involving the Brotherhood of Steel, after which you can keep or dismiss him. Owen offers side quests involving scavenger hunts, killing drug dealers, and exploring new places. 

3) Sarah - She's the central character during the "Wag the Dog" to investigate a Brotherhood of Steel assassination plot.  Afterwards she'll give "The Revolution will not be Televised" quest to reform the Institute, and can remain a companion if you choose.  She also gives side quests involving bounty hunting, tech retrieval, and exploring new places.

4) Fiona - Female Brotherhood of Gold soldier.  She helps you build a device to control Liberty Prime and is available as a companion after completing the quest "Wag the Dog".




Vanilla-Based Companions

There are also 4 vanilla-based voiced companions:

1) G7-82, a.k.a Gloria, is a female synth companion.  She's a model version of Glory that never escaped the Institute.  Meet her at the firing range in the Advanced Systems section of the reformed Institute.

2) Synth Nate. With access to Vault 111, the Institute apparently decided to make backup synth copies of you and your spouse because... of course they did! Nate can be found hanging out in the SRB Lounge of the reformed Institute.

3) Synth Nora. There's a mod that does something similar, but this is implemented a bit differently and is also a separate (synth) character. Both mods are compatible. Meet Nora in the steam shower on the lower floor of the Director's quarters in the reformed Institute.

4) Liberty Prime is available as a companion towards the end of the quest "Wag the Dog", and will join you on the quest "Peace Through Superior Firepower" to take back Quincy and spread democracy through the Commonwealth. If you travel to an interior, Prime will wait outside.

Nate, Nora, and G7-82 are available at the end of "The Revolution will not be Televised" by visiting the reformed Institute.

At various points in the story, you will receive relay grenades as quest rewards.  The relay grenades will allow you to spawn temporary Synth, Brotherhood, Deathclaw, and Pimp followers. They will follow you until they die in battle, or you kill them.





Companion Features

None of the companions use a vanilla companion slot.  You can keep them all with you at the same time if you want without needing to dismiss your current vanilla follower.

For the side quests offered by Valkyrie, Owen, and Sarah, they serve as both the quest and reward giver to avoid unnecessary load screens when turning in a quest.  The quests they offer are repeatable to new locations and can be canceled at any time by talking to the companion who gave the quest.

All of the companions share thoughts, make location/quest aware comments, trash-talk enemies during combat, trade and level up with you.  The custom companions come with achievable perks once you've reached a certain trust level with them.

In a departure from vanilla companions:

- When you dismiss them, they go back to their home, not to a settlement.

- They serve as vendors who can buy your stuff and/or sell you items like Stimpaks in a pinch (not Liberty Prime though). Sarah, Owen, and Valkyrie can also restore your health and remove radiation damage for a small fee.

- They're tougher, aim straighter, carry more, their power armor doesn't need repair, they don't run out of ammo or take fall damage, and they won't give you away when sneaking (except for Liberty Prime, he'll definitely give you away).

- They don't judge you.  While they have their own opinions and will express them on occasion, they won't constantly nag or display like/dislike messages. They will not initiate affinity conversations (e.g. Piper: "Hey, got a minute?", Player: "No, we're in the middle of a Raider dungeon"), and they are not romanceable, although that may be added for Valkyrie and Sarah in a future update.

- If they get lost, you can use the "Teleport OAR Companions to you" holotape (located in the Misc section of your inventory) to teleport the companion back to you. If you have specific questions about a companion, the "OAR Companion FAQ and Troubleshooting" holotape added to your inventory contains all the details and any troubleshooting steps for each companion.

- They obey wait/follow commands but not stuff like "go there", "pick that lock", "get in power armor", etc. They will use power armor if an empty suit is nearby when combat starts, and they will exit power armor if you ask them to.




The player character, both male and female, is fully voiced with vanilla dialogue for all conversations, and you can see what you're going to say before you say it.

Compatibility

Works with everything unless explicitly stated otherwise, and you can play regardless of what point your existing save game is at or which factions you've sided with. If you're running a mod that overhauls the Prydwen or Institute, place it below ProjectValkyrie.esp in your load order to avoid visual glitches. See Known Issues for details if you're having any trouble.

If you're playing this at the same time as Fusion City Rising and/or Outcasts & Remnants, the combo of the three mods is about 50 hours of content with over fifty quests.  The stories run parallel chronologically and you can generally do things in whatever order you want.

The one exception is that to start the quest called "Wag the Dog" you'll need access to the Brotherhood of Gold bunker main area, which requires completing "Initiation", the opening quest from Outcasts and Remnants, but that will happen naturally via quest markers as you play through Project Valkyrie.

Potentially Helpful Guides - Your question is likely answered here

Quest details, console commands, and play-through videos
Troubleshooting
Known Issues
Random Q&A
Discord Server

Future Mod Expansion

More content may be added over time. Add the mod to your tracking list if you would like to be notified when updates become available. If you are interested in writing, voice acting, or quest design, please send a private message or check out the Discord Server.

Large quest mods like this take a long time to make.  There's no donation button, but if you would like to support the mod, endorsements and Mod of the Month votes are appreciated ("Endorse" and "Vote" buttons on the upper right of the page), as are file images if you have good ones.

The mod will not be coming to PS4 or XBox, please don't ask.



Credits

Thank you to all the generous mod authors who gave permission to include their work and voice actors who lent their voices to the project. Sincerest apologies if we've left anyone out, please let us know. 

Nexus Moderator Team: If there is a problem with any credits below (e.g. missing text or sub-credits), before hiding the file, please send a PM and it will be corrected promptly.

Voice acting:

Valkyrie: Saki
Sarah and Hally: Kikiapplus
Owen: Formado721
Carter Beckett: Fake Tsuki
Yes Man and Nate: Caleb Mills, a.k.a cmmills
Sawyer: Pafool
Zimmer: Austin Daniel S. "Malastrome15"
Fiona: Anonymous

Assets from Other Mods

1950's Feminine Outfits by crimsomrider for Carter's suit dress outfit. Download the original mod to make customizations.
Fortaleza Armor by ralfetas for Valkyrie's armor.  Please download the original mod if you want to customize shapes, styles, or colors.
Sarah Lyons Preset by wasdica for Sarah's look
Hollywood Actors 2 by parhamlinker for the face presets for Carter, Yes Man, and others
Evil Institute HD by bLaCkShAd0w for the darker textures in the reformed Institute
A Greener Institute by RDHSmoky for the green textures in the reformed Institute
Valkyr face textures by Fuse00 for the face textures used on the followers in the optional follower customization download file.
Institute Sky by buali for inspiration on dome skylight hologram (no assets used, both mods compatible, they use different Form ID's).
Move On by Wicked Panda (Reformed Institute music)
EDM Loop 1 by DL Sounds (Reformed Institute music)
Dance1 125 by DL Sounds (Reformed Institute music)
TeknoAxe for Gasoline Diaries (Reformed Institute music)

Tools

Lazy Voice Finder, with special thanks to BowmoreLover, who has customized the tool over time to make a dialogue-heavy mod like this possible.
Lip Sync File Generator, with special thanks to Lazyradly for saving at least 25 hours of time not having to manually generate .lip files.
FO4Edit
Bethesda Archive Extractor
NifSkope
Material Editor
Face Ripper
Unfuzer
Creation Kit
Audacity

Play-testers


BurntHostage, FlowerPuffin095, HeyLookAGuy, JasonTodd1976, Narmz.  Thank you for helping get this across the finish line!

Everything else

Please see the Outcasts and Remnants credits section, as assets from that mod show up in this one indirectly via Project Valkyrie's use of Outcasts and Remnants as a master file.

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You're still here? But why? Go play the mod... unless, are you bored of Fallout? Ready to play Skyrim again? But in a new way?
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