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This page was last updated on 07 December 2021, 7:50PM
- Changelogs
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Version 1.30
- Combined change log for Outcasts & Remnants v1.50 and Project Valkyrie v1.30. Let the new versions overwrite the old ones. You can use the updated files on an existing save. You do not need a new game. Here are the changes:
- The Redemption of Preston Garvey: After completing “The Revolution will not be Televised”, you can create a synth Preston companion by using the wall terminal in the Robotics lab of the Reformed Institute. Synth Preston is a fully voiced companion: a version of what he might have been if Bethesda had made him just a cool guy instead of turning him into Radiant Quest Satan. He’s not annoying, has better stats, serves as a vendor to buy your junk, won’t spam you with quests, isn’t repetitive, won’t force greet you, doesn’t give a f*ck about settlements or the Minutemen, and most importantly, will never call you “babe”. He’s protected, not essential- you can murder him at any time.
- Thanks to Luciferdiva and Phase 4, the Reformed Institute has 4 new areas, accessible after completing “The Revolution will not be Televised”.
- Screenshots are here: https://imgur.com/a/4AIKkpB
- The new areas are:
- 1) Director’s Retreat: Green Tower, access through steam shower area of existing Director’s Quarters. This new area is settlement enabled. You can build in here and send your followers to live here. The crafting room has a memory lounger you can use to easily travel back and forth between the old Institute and the Reformed Institute if you want.
- 2) Residential & Recreation: Red Tower, bottom floor. This area is also settlement enabled- you can build, send your followers here, and create new synths to work there. There’s also a penthouse overlooking the recreation area that is a blank slate for you to build in.
- 3) Cold Storage: Access via the long, curved hallway in the Synth Processing area.
- 4) Diagnostics: Access via the long curved hallway in the Synth Processing area.
- If you want access to those areas (and more) prior to reforming the Institute, download “Phase 4, An Institute Expansion”: https://www.nexusmods.com/fallout4/mods/42647
- Added a workshop “set owned” trigger in Bunker Hill so you can access that workshop even if you’ve never completed the vanilla quest “Battle of Bunker Hill”.
- Added more lines for the Raiders in Raider Emporium and conditioned their gossip about other Raider gangs to player’s quest progress.
- Added magazine racks and Bobblehead stands to Sarah’s Bunker, Vault-Tec Player Home, Reformed Institute Player Home, and Club Snuggle Photo Studio.
- Added new types of dance animations - Twerk and Belly Dance - to Club Snuggle (Thanks Munkyspunk)
- When dismissed, Synth Nora will now hang out in the Director’s Retreat.
- The “Suspected Synth” quests will no longer happen after taking over The Institute in “The Revolution will not be Televised” (Thanks Mauvecloud)
- If not already completed, the “Virgil’s Cure” miscellaneous quest now shuts down toward the end of “The Revolution will not be Televised”, so Virgil’s lab becomes available to player, and player can drop the experimental serum if desired.
- In “The Revolution will not be Televised”, when Carter gives player teleportation gun, she’ll now also provide some Fusion Cells for it.
- The scenario where Allie Filmore could offer armed resistance against the guards during the Institute coup seemed to be confusing a few people, so that was removed.
- The quest “Synth Retention” will fail, if not already completed, after overthrowing existing management in “The Revolution will not be Televised”, and X6-88 will become eligible as a companion if not already eligible.
- At the end of the quest “Peace Through Superior Firepower”, Liberty Prime will auto-dismiss as a companion and head back to the Boston Airport. You can re-recruit him at any time by talking with him.
- The Railroad side quest chain “To the Mattresses” will now automatically become available if making peace with Desdemona in “The Revolution will not be Televised” (Thanks Mauvecloud)
- Added fail-safe option on Reformed Institute Director’s Quarters Terminal to stop evacuation order from playing in this event you previously invaded the Institute (Thanks Slander)
- Added fail-safe in the first meeting with Sarah for Owen to force-move to the right place for the conversation if he isn’t there already, and adjusted quest objective for clarity (Thanks llama)
- Adjust B.O.G. Portable Mission Log so that the entry “About Bounty Missions” is now on top. (Thanks Mauvecloud)
- Added terminal entries for Roxy (Depravity) and Beverly (upcoming quest mod ‘Commonwealth Bounties’) in the Synth Processing department.
- If sending Preston to jail, he is now zapped there immediately rather than taking his sweet time to walk there.
- Lowered the damage, energy, and radiation resistance on the pimp hats, chains, and capes (Thanks Kottabos)
- Rebalanced some vendor and supply chests.
- Added temp perception perk to Heroin and removed its health restoration properties (Thanks Sacremas)
- Adjusted Valkyrie’s ‘Thick Skinned’ perk so now it reduces fall damage and increases health regeneration.
- Adjusted value and components of broken GECK in Gabriel’s quest (Thanks Kottabos)
- Owen drug quests will no longer run to Gibson Point Pier, Reeb Marina, or Cutler Bend.
- Per request, Jayne the armor/clothing vendor in the Vault-Tec teleportation hub now sells the custom vault suits.
- Per request, Sarah’s bounty quests will no longer run to Mass Pike Tunnel.
- Per request, Valkyrie’s cat is now marked as “protected” so the Raiders won’t kill it.
- Reduced sunburn on Sarah’s nose and Synth Nora’s nose.
- Removed “Featured Item” keyword from certain quest objects to avoid issues some people have with the game crashing when the “featured item” display pops up.
- Removed ‘Teleport In’ initial visual effect on Owen, Sarah, Fiona, Shannon, Veronica, Carla, Gloria, Synth Nate, Synth Nora, Haylen, and Maxson companions.
- Clarified some dialogue entries for users of XDI who bypass all the dialogue prompts.
- Fixed a few typos and adjusted some dialogue conditions.
- Adjusted several companion comments on player lack of attire to include the DogmeatNoVisualsOnRetrieve keyword (thanks Mauvecloud) and ensure they’re only said once.
- Optional new soundtracks: Custom soundtracks for various interiors (Reformed Institute, Club Snuggle, New Rexford Hotel & Casino, Raider Emporium, etc.) are available on the Project Valkyrie Discord server at: https://discordapp.com/invite/gMpaxn3
- Over 5 hours of new music for those interiors.
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Version 1.20
- Combined change log for Outcasts & Remnants v1.40 and Project Valkyrie v1.20. Let the new versions overwrite the old ones. You can use the updated files on an existing save. You do not need a new game. Here are the changes:
- - New Quest with Paladin Danse, “Breaking the News”. If you become Director of the Reformed Institute before completing “Blind Betrayal”, the wall terminal in the Robotics lab reveals that Danse is a synth. This starts the quest allowing you to 1) Help Danse come to grips with being a synth, or 2) Kill Danse, or 3) Help Danse kill himself.
- Convincing Danse to live will allow the following: 1) Danse affinity no longer capped at 999 2) You get Danse’s affinity perk “Know Your Enemy” right away, for 20% more damage against Super Mutants, ghouls, and synths, 3) The BoS won’t shoot at Danse when he’s with you.
- - New Quest with Arthur Maxson, “To New Beginnings”, where you can bring him along as a fully-voiced (and more humbled) companion, who also gives side missions to wipe out Super Mutants and Feral Ghouls. To access this content, check the terminal in the Director’s Quarters of the Reformed Institute and read the entry “Arthur Maxson”.
- This only works if 1) You let Maxson live when Sarah overthrows him, 2) You’ve completed the quest “Break the Wheel” to fight off the Rhys counterstrike, 3) You’ve completed the quest “The Revolution will not be Televised” and chosen a peaceful ending for The Institute. No Conflict with Danse Dilemma mod.
- - New companion, Carla. She’s located in the B.O.G. Bunker, wearing a black BoG Jumpsuit and medium length blonde hair. Recruit her anytime. Talks with Female Boston voice.
- - Significantly improved headtracking on all conversations in the mod to make the camera transitions smoother and faster. Also adjusted audio levels and dialogue structure on several conversations so they flow better.
- - The Henry Casdin orders to Rhys during the “Break the Wheel” quest now have an audio log (thanks Tyler Carr)
- - Fixed Owen’s Youthful Energy Perk stats to match the description on AP Regeneration. (Thanks Blueraga for catching).
- - Moved Preston’s jail sandbox marker so that player can talk to him through the bars if/when sending him to Diamond City jail.
- - Choosing to kill Preston in the quest “Preston Garvey Must Pay” now auto-completes the quest “When Freedom Calls”. (Thank you to codered560)
- - Valkyrie, Sarah, Fiona, and Synth Nora will sarcastically comment on your fashion choices only if player is completely nude instead of just wearing something skimpy.
- - Moderately reduced ammo and health aid levels for certain vendor inventory and containers to accommodate Horizon users (Horizon not required), and lowered the XP gained by completing certain OAR quests.
- - The Auto-Sell Your Stuff script will no longer conflict with the Auto-Sell Everything mod by SmithyPete (download that mod here if you want those Auto-Sell Your Stuff trunks in your settlements https://www.nexusmods.com/fallout4/mods/20547)
- - Extra configuration options for Reformed Institute on Director’s Quarters terminal.
- - Institute X-01 power armor paint becomes available upon completion of “The Revolution will not be Televised” quest. Or to get access to the paint at anytime via console command:
- set pa_global_material_institute to 1
- - Edited a few quest messages and quest objectives for clarity and fixed some typos.
- - Back-end compatibility adjustments added for upcoming Depravity quest mod releasing in August. You will need v1.4 of OAR or higher to play Depravity.
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Version 1.10
- Combined change log for Outcasts & Remnants v1.30 and Project Valkyrie v1.10:
- - New quest: “Break the Wheel”. Help Sarah deal with an insurgency group loyal to Henry Casdin, do what you’ve always wanted to do to Rhys, re-form Lyon’s Pride, and obtain Scribe Haylen as a companion. If you haven’t completed “Wag the Dog” yet, this new quest will start after you talk to Quinlan during that quest.
- If you have completed “Wag the Dog” already, you’ll need the following console command to start the quest: SetStage xx1381B7 10. (replace the xx with the position of OAR in your load order. To get the full 8 digit quest ID, use console command: help BreakTheWheel 4).
- - New quest: “Excess Baggage”. This is a rescue operation that will lead you to multiple locations in the Commonwealth. Completing the quest will yield a new female companion, Shannon, unless you decide to kill her. Read the terminals if you want a laugh. This quest will auto-start after “Prepared for the Future”, or if you’ve already completed that quest, just talk to Nate in the B.O.G. Bunker and ask him for work.
- - New vanilla voiced companion: Veronica. She’s in the B.O.G Bunker. Black hair, custom jumpsuit, female BoS voice. You can recruit her at any time. In addition to regular companion functions, she’ll heal you + serve as a vendor to buy your junk or sell you essential supplies.
- - Sarah Lyons is romanceable. Details on how to do it are here:
- https://www.nexusmods.com/fallout4/articles/1487
- - The desk terminal in Jack Cabot’s lab can now be used to skip the vanilla quests “Special Delivery” and “Emogene Takes a Lover”, fast forwarding straight to the part where you head to Parsons Insane Asylum with Jack, to rescue Valkyrie. (Thanks Lasse1001 for the suggestion).
- - Added cooking stations to the following locations: Director’s Quarters of Reformed Institute, Sarah’s Bunker, B.O.G. Bunker, Vault-Tec Teleportation Hub, Raider Emporium, and Club Snuggle. Each of these locations should now have all the amenities (including internally linked storage) to serve as player homes.
- - Upgraded the workbench area of the Reformed Institute Director’s Quarters so the cooking, armor, power armor, weapons, and chem stations all look modern. Thanks to AS Craftable Institute Stations by Doobot! Also added a TV/living room area to the downstairs of the Director’s Quarters.
- - Expanded the Synth Processing area of the Reformed Institute and added new entrances and exits connecting the space to Robotics and the main concourse.
- - Killing Preston Garvey during the quest “Preston Garvey Must Pay” will now remove all Preston Radiant quests from your quest log. If you kill him, don’t forget to loot his body and read the note.
- - If jailing Preston in the quest “Preston Garvey Must Pay”, he is now set to “protected” instead of remaining “essential” so that if you change your mind you can kill him.
- - The vanilla quests Mass Fusion, Tactical Thinking, From Within, and Battle of Bunker Hill will now remove themselves from your quest log after completing Carter’s mission in The Revolution will not be Televised.
- - Sarah’s custom companion perk, “Sweet Revenge”, is now earned at the end of the quest “Break the Wheel” instead of near the end of “Wag the Dog”.
- - The “Explore New Places” quests for Owen, Sarah, and Valkyrie no longer include Nahant Oceanological Society as a possible destination.
- - The secret terminal in Chase’s Bunker is now set to novice difficulty instead of advanced.
- - Locked the container with the bat on Mass Pike Interchange, in the quest “Initiation”, so that the bat can’t be grabbed by a Gunner NPC. Added knockback effect to the bat, and in exchange, lowered the damage.
- - Initially disabled the ice machine located in the Diamond City hidden cafe in the Cold as Ice quest so that it can’t be grabbed before the quest starts.
- - Decreased the number of respawning Raiders in Concord after the Connecting the Commonwealth quest.
- - Made Vault-Tec Teleportation hub teleportation effects more performance friendly for low-end machines.
- - Added sorting tags [Key] to the keys in the mod.
- - In the quest “Wag the Dog”, Owen will walk faster to reach Sarah once in the bunker.
- - In the quest “Wag the Dog”, Sarah and Owen will walk faster to reach Kells.
- - Renamed reformed institute map marker to “Reformed Institute” and main concourse to “Institute Main Concourse”.
- - Updated terminals in Reformed Institute Director’s Quarters and Robotics to clarify that player is in control of synth production, and additional synths are not created without player choosing to do so.
- - Added brief conversation for Eve in Reformed Institute.
- - Lowered music volume in time travel WWII dungeon.
- - Jesse Porter’s eyes are clear now instead of bloodshot, and Sakuru Nagazi wears a gasmask.
- - Edited the wording of various quest objectives and quest messages for clarity.
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Version 1.03
- Combined change log for Outcasts & Remnants v1.23 and Project Valkyrie v1.03:
- Added 20% more dialogue for Synth Nora companion, mostly greeting and situational dialogue lines.
- Added dialogue for the housecarls in Vault-Tec teleportation hub player home so they can now trade, buy/sell, etc.
- Made the objective to locate Vanessa’s corpse easier in Valkyrie’s “Heir to the Throne” quest.
- Adjusted Gabriel audio output override from 2D to SOMDialoguePlayer3D on most lines so he sounds more “in the world” and less “in your head”.
- Valkyrie, Owen, and Sarah will no longer give side quests to Mahkra Fishpacking or Sentinel Site.
- Added an optional file called “Project Valkyrie Boring Institute Music” which will replace the Reformed Institute music with three vanilla Institute music tracks, one additional vanilla track (the brief track that plays when you leave Vault 111), and one Fallout 2 track (Dreamtown).
- Updated the optional file called “Custom Body Meshes and Skin Textures for PV Followers” to match keyword and inventory changes made to the NPC records in the base file from the previous update. If you already downloaded the previous version of this optional file, the only thing you need from the update is the .esp file (and not the textures or meshes).
- Enabled compatibility with the upcoming mod Father Companion by ToroMontana, releasing in October 2018. Use Father Companion if you want Shaun/Father to live and/or to take him as a companion, in which case the ending of “The Revolution will not be Televised” will be slightly different. No mod dependencies are required between the two mods, as they are communicating with each other via previously unused vanilla global variables. Trailer for Father Companion here:
https://www.youtube.com/watch?v=fppmDdKCPTU
- A quest marker has been added to Mitch Murray’s terminal in the Harbormaster Hotel during the quest Prepared for the Future, as well as the terminal in Vault-Tec HQ. If you enjoy using in-game clues to explore without the aid of quest markers, turn quest markers off for this quest. The entire quest is designed to work with no quest markers, but over time some have requested more quest markers, so it’s easier to put quest markers on everything than to answer questions on the mod page. Sorry old-school Bethesda fans.
- The BoG side missions to Harass the Institute stop being available after completing “The Revolution will not be Televised”.
- The BoS quest “The Lost Patrol” will auto-complete after speaking with Kells in “Wag the Dog” so that there isn’t an objective to talk to Kells if he’s dead.
- The Minutemen quest “Defend the Castle” is no longer available after convincing Preston to stand down in “The Revolution will not be Televised”.
- The Greeter on the balcony in the reformed Institute now has a custom outfit to prevent an issue where another mod was overriding a vanilla outfit and making him wear underwear.
- When teleporting to and from the Vault-Tec teleportation hub, the game no longer auto-saves and the teleport sequence in the lobby will affect FPS less for users on weaker PC’s and/or who experience issues when the game tries to auto-save.
- Fast travel is now available to and from the Vault-Tec teleportation hub after the quest “Connecting the Commonwealth” is complete. A map marker enables at that point, allowing you to fast travel directly to the interior (for people who like the hub, but not using the teleporters). This feature will only work if you install this update on a play-through where you haven’t yet completed the “Connecting the Commonwealth” quest.
- Added additional conditions on certain dialogue lines.
- Renamed several inventory items and containers for easier identification and sorting, and adjusted a few inventory values.
- Several typo fixes and minor tweaks to improve flow.
- Combined change log for Outcasts & Remnants v1.23 and Project Valkyrie v1.03:
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Version 1.02
- Combined change log for Project Valkyrie v1.02 and Outcasts & Remnants v1.22. This is a minor bug fix and quality of life update:
- Adjusted Glowing Sea Detention Center so you can fast travel in and out without ever needing to use the door (i.e. now compatible with the Atlas Summit mod)
- Fixed Owen’s default A.I. package so he returns to the B.O.G bunker once dismissed.
- Valkyrie, Owen, and Sarah will no longer give “Explore New Places” quests to locations with friendly synths like University Point, Boston Mayoral Shelter, and Federal Surveillance Center.
- Added ShowWornItemsKeyword to each companion so you can change their outfits easier.
- A certain Brotherhood officer can die via the hands of Owen and Sarah rather than waiting for player to shoot him.
- You can now cancel the “Preston Garvey Must Pay” quest via the desk terminal on the top floor of the Enclave bunker that you read right before the quest triggers.
- Puritans rejoice, party like it’s 1699! The VIP Room in the corner of the reformed Institute that you would otherwise never visit unless you secretly liked it, can now be configured to be completely G-rated via terminal in the Director’s quarters. What about the now obsolete SRB? If you don’t like the renovations, don’t go in there. Can you undo the darker wall textures, open floor plan, and less sh*tty furniture? This is Fallout. Endings have compromises. Deal with it.
- Adjusted spawn points for certain Enclave and CoM NPC’s in the Back Bay and Dorchester Heights battles to slightly delay ambushes.
- Hitler is tougher. Also, if you’re actually reading this change log, next time you kill Hitler, try grabbing the Tactical Nazi Barstool in front of his room. It’s a far more satisfying tool for beating an NPC to death slowly.
- Fixed typo on Harbormaster Hotel quest objective in “Prepared for the Future”
- Player Vertibird signal grenades now added to player’s inventory at end of “Wag the Dog”.
- Rebalanced some of the vendor inventory levels. Horizon users: this is as low as we’re going. If you want to go lower, download the patch linked in the Project Valkyrie Q&A article.
- Rebalanced the loot in the custom chem crates.
- Terminal in Enclave residential basement has varying text depending on vanilla quest progress with respect to the Minutemen.
- Terminal in Dirty Fred’s office has more thoughts on his dealings with the Institute.
- Added limits on the petty caps fund for Teleportation Hub Player Home.
- Fixed glitch where quest marker is still on Sarah during “Revolution will not be Televised” if you tell her that both Desdemona and Preston are dead.
- The Railroad quest “Operation Ticonderoga” will no longer be available after making peace with Desdemona in “The Revolution will not be Televised”.
- The Institute quests “Airship Down” and “End of the Line” will no longer be available after completing the Institute mission for Carter in “The Revolution will not be Televised”.
- Combined change log for Project Valkyrie v1.02 and Outcasts & Remnants v1.22. This is a minor bug fix and quality of life update:
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Version 1.01
- Combined change log for OAR v1.21 and Project Valkyrie v1.01. This is a minor bug fix and quality of life update:
- Adjusted the synth creation quest script in the Reformed Institute Robotics/Synth Production lab to prevent stack dumping. Synths are now created in batches of 10, controlled by the wall terminal in the Robotics/Synth Production lab.
- The prisoners in the Glowing Sea Detention Center are now voiced.
- Added the Teleport to/from Institute holotape to player’s inventory at an earlier stage in “The Revolution will not be Televised” and made it more friendly for players on survival mode.
- Added extra script fragment to prevent Kells PA announcements on the Prydwen if he’s dead.
- Accessing the Institute via Carter Beckett now completes “The Molecular Level”, if you haven’t already completed it, once you access the Institute, rather than at the end of “The Revolution will not be Televised”.
- Adjusted Don Lincoln’s AI packages so that he shows up in the club after the correct quest stage.
- Fixed typos on “Vault-Tec Management Kevlar” and “Vault-Tec Kevlar Suit” outfits.
- Fixed typos on a couple terminals.
- Adjusted values of certain shipments retrieved in side quests from 0 to 50.
- Fixed the line “any new trouble spots?” for the male player so that it uses the male’s voice instead of the female’s voice, when asking Valkyrie for work.
- Renamed Valkyrie’s cat.
- Adjusted position of Valkyrie’s apartment door slightly to avoid conflict with Tales from the Commonwealth.
- Combined change log for OAR v1.21 and Project Valkyrie v1.01. This is a minor bug fix and quality of life update:
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- Author's activity
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December 2021
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07 Dec 2021, 7:50PM | Action by: Thuggysmurf
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'Alternate Ending Variations: Play-through Guide'
September 2021
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December 2020
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Alternate Ending Variations: Play-through Guide
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