Fallout 4

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Created by

neeher

Uploaded by

neeher

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About this mod

A man named Xander needs your help. He has lost a dear friend and you have been tasked with finding out what happened to him, where he is, if he is alive, or how he died. Features a new world to explore.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • French
Mirrors
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Xander's Aid


READ THE STICKY IN THE POSTS SECTION

A man named Xander needs your help. He has lost a dear friend and you have been tasked with finding out what happened to him, where he is, if he is alive, or how he died. Put on the detective cap and uncover the truth.

Features:
New world to explore
Quests
New Submachine Gun
Find all 7 Bobbleheads
Find all 10 Section 9 Holotapes 




Xander's Aid is for the investigative kind. READ EVERY TERMINAL. Each terminal will help you through the quests and fill you in with the story. Also it is important that you turn on Subtitles for the quests Three For All and Scout's Hunt.

I went overboard on this one. This was originally intended to be a fun way to get the Firelance but instead this mod adds many quests and new weapons. Also all weapons that use a new ammo has ammo that can be crafted at the chemistry station under XANDERS AID. The weapons are also customizable at a weapon workbench. 
When you complete the main story, Xander will become available to you as a companion. He is voiced and all that. 
Recommended to have a character of at least level 25ish for this mod. This mod is also survival friendly but recommend at least level 30 before trying out the mod. Best to be installed for a new character.


Original Xander's Aid Trailer from back in the day:






Installs like any other mod. No DLC or Mod requirements. Having DLC can benefit the mod though. Install with NMM/Vortex or enable through the Mods menu in Fallout 4.

Russian Translation! by Micakult

^^External Website, may not be updated Xander's Aid^^[/center]

French Translation! by DLCTank's Chatthe
^^Nexus Link


Edits the Federal Surveillance Center, Dugout Inn, and the Decaying Reactor Site in the Glowing Sea.
Has support for Canary Save File Monitor. Not a required mod.




Voice of Joshua Fasco: My friend Andrew. He doesn't have any links of any kind lol

Voice of Grace: Laura Manwell
Vault 97 Podcast (Facebook page)




Occasional bug fixes reported by you guys. 























Versions 2.5.1 and lower:
Spoiler:  
Show

08-01-16 | Initial upload -1.0

1.0.1 skipped to meet with Xbox One patch

08-02-16 | Fixes bug where Xander won't start quest -1.0.2

08-06-16 | Adds a new quest! (Go to Super D Mart) -1.0.3
---------------Improved performance in interiors.
---------------Improved performance in the Vault. Although not perfect.
---------------Fixes issue where Companions can't speak during convo with Xander.
---------------Fixes interiors missing pieces of walls and such.
---------------Fixes issue where player cannot start a new game.
---------------Fixes issue where Super D Mart was showing up as an exit.
---------------Fixes various graphical mistakes.
---------------Fixes refreshing containers on a couple.
---------------Fixes Captain's Greed quest a bit.
---------------Removes duplicate items in Father's City.
---------------Fixes some navmesh.
---------------Fixes Reflex Sight on the CP-37 Rifle
---------------Fixed typos
---------------Beefed up the traders at the Trading Post
---------------Fixes other things I can't remember lol

08-21-16 | Fixes settlement issues -1.0.4
---------------Makes Firelance2.5.esp a master file to prepare for Second Chance
---------------Adds Firelance2.5Patches.esp for patch
---------------Adds new entry in Avery's terminal for the quest Scout's Hunt to get that door open
---------------Fixes a floating tree
---------------Better Compatibility for NukaWorld DLC
---------------Probably other small things I'm forgetting haha.

08-28-16 | Fixes an issue where a couple quests couldn't be started -1.0.5

09-15-16 | Hot fix update. Next update soon for all fixes! -1.0.6
---------------Fixes an issue where Fasco won't speak to you. 
---------------Fixes Xander not becoming a companion on completion of quest.
---------------Fixes an issue where nothing happens in the memory.

2.0+

05-30-17 | Reworked quests to be more reliable -2.0
---------------Highly detailed landscape
---------------Underwater exploration
---------------Vault split into 3 sections to reduce fps drops. Still being worked on...
---------------More combat
---------------Raiders and scavengers are populating the BioCube!
---------------More roads so things make sense
---------------Smaller file size
---------------Added 10 new holotapes throughout the world and some interiors
---------------A ton of bug fixes
---------------Cleaned ESP, no longer a master file for the time being
---------------Patches file cleaned out
---------------Keeping 1.0.6 as an older download available in case some have issues and need to go back to the future
---------------Ocean LOD extends much farther

05-30-17 | Crucial scripts missing from 2.0 integrated back in -2.0.1

05-30-17 | Extra conflicting files removed for: -2.0.1.1
---------------Sky
---------------Water
---------------Landscape
---------------When will this constant uploading nightmare end :P

05-31-17 | Fixed an LOD issue -2.0.1.2
---------------Terminal in stabilizer issue
---------------Grass in some interiors fixed (need verification)

07-01-17 | Fixed random tree in road -2.1
---------------Terminal at Tango unlocks room now
---------------Fixed spelling mistakes I saw lol
---------------Worth the Trouble can now be completed
---------------Will tell you where Graveyard is
---------------Federal Bunker exit fixed

09-30-17 | Adds one gigabyte in Optimization for Worldspace and all Interiors -2.5
---------------Uses BA2 archives now
---------------For older version users: Recommend uninstalling 2.1 with NMM first. Or delete the Vis and Precombined Meshes folders before installing 2.5.

10-14-17 | Fixes an issue where the houses at Residential Housing would flicker different colors. -2.5.1
---------------Xander should be able to be told to get out of power armor now
---------------Potential fix for Captain's Greed.
---------------Fixed pieces of interior of Fed Bunker.


Version 3.0 and up:
Spoiler:  
Show

05-23-20 | This update does a lot, changes are split into categories. -3.0
This update makes so many changes, this version will likely require being installed for a new playthrough and not on an existing save with an old version.
Quests:
---------------Added Articles to this mod page for everything Xander's Aid.
---------------Reworked and rescripted almost all the quests.
------------------------------Xander has been revoiced for all Main quests.
------------------------------Fixes an issue where Xander couldn't be talked to in the beginning.
------------------------------Added more specific objectives to Xander's Aid quest.
------------------------------Fixes issue that breaks Jay Should Have Stayed (Jay Stayed for short) if done out of order.
------------------------------Adds more umph to special scene in Jay Stayed quest.
------------------------------Adds new quest, Key to Cube. Speak with Xander after finishing Jay Stayed quest.
------------------------------Fixes issue where combat would mess up Scout's Hunt quest at the locations.
------------------------------Adds more umph to the power station part of The Synthetic Section.
------------------------------Fixes an issue where The Synthetic Section couldn't be completed.
------------------------------Fixes an issue where Joshua Fasco couldn't be talked to.
------------------------------Completely reworked Worth the Trouble, fixes all issues.
Weapons and Armor:
---------------The Firelance and Reilly's Rangers combat armor have been entirely retextured from scratch.
------------------------------Retexture makes them feel much more unique from their vanilla counterparts.
---------------Added all new custom weapon, Select Machine Gun. Gained by completing Key to Cube quest.
---------------The Select Machine Gun and Ranger Armor pieces are also added to the random Legendary roll.
---------------All craftables have been moved into a single category in the Chem bench titled XANDERS AID.
Interiors and Worldspace:
---------------The BioCube landscape has been further detailed with shrubbery and stuff.
------------------------------This makes the world more visually appealing in a Fallout sense.
---------------Removed the over the top orange dusty weather from the climate list.
---------------New LOD, precombined and previsibility have been generated for the entire worldspace.
------------------------------The ocean surrounding the worldspace has had LOD generated further, looks better now. And square.
---------------Greatly improved performance in Vault 141.
---------------Greatly improved performance in WAFC-357 Power Station.
---------------Fixes a precombined issue with the Federal Surv Center.
------------------------------This also fixes the elevator/vats problem. (Not the broken vanilla elevator in the same room)
---------------Fixes a previsibility and roombound issue in OWR radio station.
---------------Changes some cells to never reset, like Vault 141 for example so the vault gear door stays open.
---------------Fixes an issue with the missing houses at the Residential Housing.
Other:
---------------New ESP totally cleaned.
---------------Added support for Canary Save File Monitor. Xander's Aid does not require this mod to be installed.
---------------Added a few more load screens for the BioCube instead of just the vault gear door one.