Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
These are just patches for the respective mods, I personally don't mind people utilizing any mods I publish (though I do believe credit should be given) but for anything touching other mod author's works please check their mod pages and respect the perms there/ask them.
See credit section for associated mod authors/links, copy pasta, and so forth.
File credits
Moi - The patches themselves, duh.
Make sure to check out associated mod pages for individual credits etcetera.
Train Wiz - Maxwell's World https://www.nexusmods.com/fallout4/users/370317 https://www.nexusmods.com/fallout4/mods/18949
Neeher - The Kelly Manor Horror, Xander's Aid https://www.nexusmods.com/fallout4/users/1490203 https://www.nexusmods.com/fallout4/mods/27657 https://www.nexusmods.com/fallout4/mods/17050
shreddah4 - The Wild Key Chase https://www.nexusmods.com/fallout4/users/134072553 https://www.nexusmods.com/fallout4/mods/67972
Seddo4494 - The Secret of Huntress Manor - A Far Harbor Story, David Hunter - A Brotherhood Story, Hilda Hughes - An Institute Story, Introducing Radium Inc https://www.nexusmods.com/fallout4/users/3945897 https://www.nexusmods.com/fallout4/mods/27311 https://www.nexusmods.com/fallout4/mods/16808 https://www.nexusmods.com/fallout4/mods/22128 https://www.nexusmods.com/fallout4/mods/32175
F4StoryExpansion - CSEP Presents: Home Sick, Commonwealth Killer, Brothers in Arms (Redux), All Americans (2.0), Loaded Bases https://www.nexusmods.com/fallout4/users/108296588 https://www.nexusmods.com/fallout4/mods/65349 https://www.nexusmods.com/fallout4/mods/61305 https://www.nexusmods.com/fallout4/mods/64331 https://www.nexusmods.com/fallout4/mods/59269 https://www.nexusmods.com/fallout4/mods/70031
MunkySpunk: The Fens Sheriff's Department https://www.nexusmods.com/fallout4/users/34367515 https://www.nexusmods.com/fallout4/mods/68276
D1v1ne122: Children of Ug-Qualtoth https://www.nexusmods.com/fallout4/users/6565267 https://www.nexusmods.com/fallout4/mods/43527
moTechPlz's Better Notes is one of those mods that makes it into all my LO's. So, I decided to patch it through my LO 'cause seeing more of these lovely fonts in my game is a plus. Putting any and all quest related patches here (I'd rather have a few coordinated by theme then make a mod page for every patch -- I didn't intend to patch past UFO4P initially).
All credit for the fonts goes to their respective authors, patched mods their respective authors, and to moTechPlz for Better Notes of course. I've added all relevant information to the credit section above just didn't also paste it here to avoid drowning the description. These patches require the original mods and are ESL flagged ESP files that need to be loaded after the mod they patch (and Better Fonts obviously), so modify no files etc (that said if a MA has an issue with a certain patch I'll take it down if requested obviously).
Compatibility? Should be compatible with most mods including patches for the required ones, only conflicts will be anything touching the notes themselves (these patches are notes only and affect no other records). On the same note unless one of the base mods updates said notes (or were to do something that changed formID's/generally break master dependencies) these probably won't need updating.
Check the article section for detailed patch notes, but current quest mods I've patched to utilize Better Fonts:
Vault 28 - The Absent Ghoul (load after the ExoPatch if you use it. I forwarded the note grammar tweaks as otherwise my added font tags would overwrite their fixes but include nothing else).