About this mod
Big boys deserve big toys.
From now on and forever strong massive hands will squeeze Miniguns, Missile launchers and head - crushing sledgehammers.
Pathetic little people, beware!
- Permissions and credits
- Donations
I will try to fix this situation.
War… War
This simple mod replaces the weapon lists of Super Mutants:
- Hunting Rifles have been replaced with Miniguns,
- Assault Rifles have been replaced with Super sledges,
- Chinese Assault Rifles have been replaced with Missile launchers,
- Nail boards have been replaced with Sledgehammers.
Note:
- "Big_Weapons for Big_Guys (Supermutants)" mod does not contain scripts, it just changes certain parameters of the vanilla game.
- It is not necessary to start a new game, but you should understand that the changes made by this mod may not affect the locations you have already visited before installing the mod (or maybe you have to wait for a certain game time to visit the location again).
- For more spectacular integration, it is recommended to use this mod in combination with other mods and utilities (the list is published below).
Installation:
- use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
- place the file as low as possible in your Load Order
Additional information:
This is my second mod. If you like it, then you can also try my other mods:
- New Detection - changes the settings of stealth and combat AI behavior.
- Eyebots_pro - rebalancing the combat skills of Eyebots, increased damage, durability, accuracy.
- Max carried weight is reduced - the maximum weight of equipment that your character can carry has been reduced.
- Simple Set Pack (rebalance gameplay) - сhanges the Carrying Weight, Hitpoints, VATS, Timeline, Items Degradation, etc.
- DLC_Point Lookout_fixes - reduced stats for some creatures, remove Extra Damage from enemy attacks, lowered damage from Double-barrel shotgun.
Other mods, patches and utilities to improve various aspects of Fallout 3:
- Fallout Anniversary Patcher
- Fallout Script Extender (FOSE)
- OneTweak
- NVAC - New Vegas Anti Crash
- Fallout 3 Heap Replacer
- Command Extender
- Updated Unofficial Fallout 3 Patch
- Goodies
- lStewieAl's Tweaks (I have listed the most important settings, in my opinion, at the end of this page)
- Ogg Vorbis Libraries
- UIO - User Interface Organizer
- NMCs_Texture_Pack_for_FO3
- Delay DLC Plus
- Clean-Deluxe
- Clarity - A Green Tint Remover
- Interface Mod - Revelation (Classic Fallout UI)
- Loot Menu
- Minimalistic Crosshairs
- Flashlight
- Sprint Mod (use variables SprintSpeedMult 0.5 and SprintAPMult 1.5 for optimal settings)
- Simple Needs (+ Simple Needs Expanded, + Simple Needs Expanded (fix and rebalance), + Simple Needs Expanded Delay)
- AmmoWeight (+ DAV - weighted AmmoWeight)
Some useful settings for lStewieAl's Tweaks:
- allows scrollwheel to zoom while using a scope
- show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1 - show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 1 - show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeaponStats = 1 - half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1 - allow deselecting of the active quest in the PipBoy quests tab
bDeselectQuests = 1 - removes fog from interiors
bDisableInteriorFog = 1 - prevents mirroring of VRAM textures in RAM to save memory
bDontMirrorTexturesInRAM = 1 - decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1 - remove the wait for the Fallout 3 logo to be at full alpha
bFasterTitleMenu = 1 - add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
bFastTransferHotkeys = 1 - hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 1 - remove companions from VATS
bIgnoreCompanionsVATS = 1 - use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 1 - keep the container item description displayed when mousing over it
bKeepContainerItemDisplayedOnMouseover = 1 - don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1 - adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 1 - disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 1 - prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 1 - delay XP popups till the end of combat
bNoXPBarInCombat = 1 - enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 1 - increase the initial heap size (helps performance in containers)
bPatchHeapSize = 1 - add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 1 - don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1 - significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
bQueueSemiAutoShots = 1 - show Caps in the PipBoy misc tab
bShowCurrencyInContainers = 1 - show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeaponAmmoUseInMenus = 1 - make the player and companions collision box shorter when sneaking
bSneakBoundsFix = 1 - fixes the 59hz microstutter bug
bTickFix = 1 - add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 1 - always use the first person sound when attempting to fire with an empty clip
bUseFirstPersonEmptyClipSound = 1 - allow use of WASD keys as arrows in menus, and E and space to accept
bUseWASDAsArrowKeys = 1 - adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
bVatsExitKey = 1 - show names on dead NPCs even if they haven't spoken to the player
bShowNameOnDeadNPCs = 1 - [No Pipboy In Combat]
bAllowPipboyUsingActionPoints = 1
bPipboyAPCost = 50