Fallout 3
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Created by

Razuka

Uploaded by

Razuka81

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About this mod

This mod is designed to fix the excessive complexity of DLC Point Lookout. This is especially true for those who get into this area at low levels of the character.
Reduced stats for some creatures, remove Extra Damage from enemy attacks, lowered damage from Double-barrel shotgun.

Requirements
Permissions and credits
Donations
The situation when your character in power armor is having difficulties with swamp bums seems very strange to me. I understand that the developers wanted to create certain tests for us, but making local marginals look like death claws was too much.

   War… War never changes.

What does this mod do?:
  • Reduced stats (health, damage, attributes) for some creatures and factions: Swamp Folk, Tribals, Smugglers, Feral ghoul reaver, Swamplurk.
  • Remove Extra Damage from enemy attacks (35--->0).
  • Reduced DR for Tribal garb (12--->6). The rags of a savage's clothing cannot be strong armor.
  • Reduced Damage from Double-barrel shotgun (85--->45)

Now the local creatures should not be as impenetrable as before.

Note:
  • "DLC_Point Lookout_fixes" does not contain scripts, it just changes certain parameters of the vanilla game.
  • use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folde

Additional information:
If you like this mod, then you can also try my other mods:

Other mods, patches and utilities to improve various aspects of Fallout 3:

Some useful settings for lStewieAl's Tweaks:
Spoiler:  
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  • show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
    bBetterPickupPrompt = 1
  • show - and + on armor DT and DR relative to the equipped armors
    bCompareArmorStats = 1
  • show - and + on weapon DPS/DAM relative to the equipped weapon
    bCompareWeaponStats = 1
  • half the 500ms delay before allowing clicking in the dialogue menu
    bDecreasedDialogueClickDelay = 1
  • allow deselecting of the active quest in the PipBoy quests tab
    bDeselectQuests = 1
  • removes fog from interiors
    bDisableInteriorFog = 1
  • prevents mirroring of VRAM textures in RAM to save memory
    bDontMirrorTexturesInRAM = 1
  • decrease the delay after a successful hack by 2.5 seconds
    bFasterHackingTransition = 1
  • remove the wait for the Fallout 3 logo to be at full alpha
    bFasterTitleMenu = 1
  • add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
    bFastTransferHotkeys = 1
  • hide NPC names on the prompt if they haven't spoken to the player
    bHideUnknownNPCNames = 1
  • remove companions from VATS
    bIgnoreCompanionsVATS = 1
  • use incremental save slots for autosave, optionally fullsaving every rotation
    bImprovedAutoSave = 1
  • keep the container item description displayed when mousing over it
    bKeepContainerItemDisplayedOnMouseover = 1
  • don't stop the current holotape when viewing other notes
    bKeepHolotapePlayingWhenSelectingOtherNotes = 1
  • adds scrollwheel support when allocating skill points
    bLevelUpScrollWheelSupport = 1
  • disallow use of the Pip-Boy during combat
    bNoPipBoyInCombat = 1
  • prevent consumption of books if skill level is already at 100
    bNoSkillBooksAbove100 = 1
  • delay XP popups till the end of combat
    bNoXPBarInCombat = 1
  • enable running and jumping for Action Points while over-encumbered
    bOverencumberedTweak = 1
  • increase the initial heap size (helps performance in containers)
    bPatchHeapSize = 1
  • add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
    bPatchUnseenCellName = 1
  • don't hide the quest/location added text while aiming
    bQuestTextVisibleWhileAiming = 1
  • significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
    bQueueSemiAutoShots = 1
  • show Caps in the PipBoy misc tab
    bShowCurrencyInContainers = 1
  • show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
    bShowWeaponAmmoUseInMenus = 1
  • make the player and companions collision box shorter when sneaking
    bSneakBoundsFix = 1
  • fixes the 59hz microstutter bug
    bTickFix = 1
  • add a * to the prompt for NPCs who haven't been spoken to
    bUnspokenNPCIndicator = 1
  • always use the first person sound when attempting to fire with an empty clip
    bUseFirstPersonEmptyClipSound = 1
  • allow use of WASD keys as arrows in menus, and E and space to accept
    bUseWASDAsArrowKeys = 1
  • adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
    bVatsExitKey = 1
  • show names on dead NPCs even if they haven't spoken to the player
    bShowNameOnDeadNPCs = 1
  • [No Pipboy In Combat]
    bAllowPipboyUsingActionPoints = 1
    bPipboyAPCost = 50
  • allows scrollwheel to zoom while using a scope
    bAdjustableScopeZoom = 1