Fallout 3

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Razuka

Uploaded by

Razuka81

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About this mod

Rebalancing the combat skills of Eyebots.
Now it will be a little more difficult to defeat him.
Increased damage, durability, accuracy.

Permissions and credits
Donations
It's funny to see every time a mutated guinea pig easily gets rid of a robot.
From now on, the mole rats will not often prevail over the Eyebot.
It's time to say that some of God's creatures can't handle metal.

   War… War never changes.

This simple mod changes the combat parameters of the Eyebot:
  • choose the file that best suits your preferences: Light, Average or very strong profile - Reinforced,
  • health, damage, combat skills, Attributes (Perception, Endurance, Agility) - have been improved,
  • the radius and power of the explosion from the detonation of the Eyebot have also been increased,
  • the explosion from the Eyebot will leave a radiation trail for a while
It should be noted that Eyebots have not ceased to be vulnerable. They can still be destroyed by an ordinary enemy, but now this will happen less often.

Note:
  • "Eyebots_pro" mod does not contain scripts, it just changes certain parameters of the vanilla game.
  • It is not necessary to start a new game, but you should understand that the changes made by this mod may not affect the locations you have already visited before installing the mod (or maybe you have to wait for a certain game time to visit the location again).
  • For more spectacular integration, it is recommended to use this mod in combination with other mods and utilities (the list is published below).

Installation:
  • use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
  • place the file as low as possible in your Load Order

Additional information:
If you like it, then you can also try my other mods:
  • Razuka_s simple set pack - сhanges the Carrying Weight, Hitpoints, VATS, Timeline, Items Degradation, etc.
  • DLC_Point Lookout_fixes - reduced stats for some creatures, remove Extra Damage from enemy attacks, lowered damage from Double-barrel shotgun.

Other mods, patches and utilities to improve various aspects of Fallout 3:

Some useful settings for lStewieAl's Tweaks:
Spoiler:  
Show

  • show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
    bBetterPickupPrompt = 1
  • show - and + on armor DT and DR relative to the equipped armors
    bCompareArmorStats = 1
  • show - and + on weapon DPS/DAM relative to the equipped weapon
    bCompareWeaponStats = 1
  • half the 500ms delay before allowing clicking in the dialogue menu
    bDecreasedDialogueClickDelay = 1
  • allow deselecting of the active quest in the PipBoy quests tab
    bDeselectQuests = 1
  • removes fog from interiors
    bDisableInteriorFog = 1
  • prevents mirroring of VRAM textures in RAM to save memory
    bDontMirrorTexturesInRAM = 1
  • decrease the delay after a successful hack by 2.5 seconds
    bFasterHackingTransition = 1
  • remove the wait for the Fallout 3 logo to be at full alpha
    bFasterTitleMenu = 1
  • add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
    bFastTransferHotkeys = 1
  • hide NPC names on the prompt if they haven't spoken to the player
    bHideUnknownNPCNames = 1
  • remove companions from VATS
    bIgnoreCompanionsVATS = 1
  • use incremental save slots for autosave, optionally fullsaving every rotation
    bImprovedAutoSave = 1
  • keep the container item description displayed when mousing over it
    bKeepContainerItemDisplayedOnMouseover = 1
  • don't stop the current holotape when viewing other notes
    bKeepHolotapePlayingWhenSelectingOtherNotes = 1
  • adds scrollwheel support when allocating skill points
    bLevelUpScrollWheelSupport = 1
  • disallow use of the Pip-Boy during combat
    bNoPipBoyInCombat = 1
  • prevent consumption of books if skill level is already at 100
    bNoSkillBooksAbove100 = 1
  • delay XP popups till the end of combat
    bNoXPBarInCombat = 1
  • enable running and jumping for Action Points while over-encumbered
    bOverencumberedTweak = 1
  • increase the initial heap size (helps performance in containers)
    bPatchHeapSize = 1
  • add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
    bPatchUnseenCellName = 1
  • don't hide the quest/location added text while aiming
    bQuestTextVisibleWhileAiming = 1
  • significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
    bQueueSemiAutoShots = 1
  • show Caps in the PipBoy misc tab
    bShowCurrencyInContainers = 1
  • show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
    bShowWeaponAmmoUseInMenus = 1
  • make the player and companions collision box shorter when sneaking
    bSneakBoundsFix = 1
  • fixes the 59hz microstutter bug
    bTickFix = 1
  • add a * to the prompt for NPCs who haven't been spoken to
    bUnspokenNPCIndicator = 1
  • always use the first person sound when attempting to fire with an empty clip
    bUseFirstPersonEmptyClipSound = 1
  • allow use of WASD keys as arrows in menus, and E and space to accept
    bUseWASDAsArrowKeys = 1
  • adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
    bVatsExitKey = 1
  • show names on dead NPCs even if they haven't spoken to the player
    bShowNameOnDeadNPCs = 1
  • [No Pipboy In Combat]
    bAllowPipboyUsingActionPoints = 1
    bPipboyAPCost = 50
  • allows scrollwheel to zoom while using a scope
    bAdjustableScopeZoom = 1