Rebalancing the combat skills of Eyebots. Now it will be a little more difficult to defeat him. Increased damage, durability, accuracy.
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It's funny to see every time a mutated guinea pig easily gets rid of a robot. From now on, the mole rats will not often prevail over the Eyebot. It's time to say that some of God's creatures can't handle metal.
War… War never changes.
This simple mod changes the combat parameters of the Eyebot:
choose the file that best suits your preferences: Light, Average or very strong profile - Reinforced,
health, damage, combat skills, Attributes (Perception, Endurance, Agility) - have been improved,
the radius and power of the explosion from the detonation of the Eyebothave also been increased,
the explosion from the Eyebot will leave a radiation trail for a while
It should be noted that Eyebotshave not ceased to be vulnerable. They can still be destroyed by an ordinary enemy, but now this will happen less often.
Note:
"Eyebots_pro" mod does not contain scripts, it just changes certain parameters of the vanilla game.
It is not necessary to start a new game, but you should understand that the changes made by this mod may not affect the locations you have already visited before installing the mod (or maybe you have to wait for a certain game time to visit the location again).
For more spectacular integration, it is recommended to use this mod in combination with other mods and utilities (the list is published below).
Installation:
use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
place the file as low as possible in your Load Order
Additional information: If you like it, then you can also try my other mods:
New Detection - changes the settings of stealth and combat AI behavior.
show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1
show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 1
show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeapjavascript-event-stripped 1
half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1
allow deselecting of the active quest in the PipBoy quests tab
bDeselectQuests = 1
removes fog from interiors
bDisableInteriorFog = 1
prevents mirroring of VRAM textures in RAM to save memory
bDjavascript-event-stripped 1
decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1
remove the wait for the Fallout 3 logo to be at full alpha
bFasterTitleMenu = 1
add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
bFastTransferHotkeys = 1
hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 1
remove companions from VATS
bIgnoreCompanijavascript-event-stripped 1
use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 1
keep the container item description displayed when mousing over it
bKeepCjavascript-event-stripped 1
don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1
adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 1
disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 1
prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 1
delay XP popups till the end of combat
bNoXPBarInCombat = 1
enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 1
increase the initial heap size (helps performance in containers)
bPatchHeapSize = 1
add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 1
don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1
significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
bQueueSemiAutoShots = 1
show Caps in the PipBoy misc tab
bShowCurrencyInCjavascript-event-stripped 1
show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeapjavascript-event-stripped 1
make the player and companions collision box shorter when sneaking
bSneakBoundsFix = 1
fixes the 59hz microstutter bug
bTickFix = 1
add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 1
always use the first person sound when attempting to fire with an empty clip
bUseFirstPersjavascript-event-stripped 1
allow use of WASD keys as arrows in menus, and E and space to accept
bUseWASDAsArrowKeys = 1
adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
bVatsExitKey = 1
show names on dead NPCs even if they haven't spoken to the player