About this mod
This mod changes the settings of stealth and combat AI behavior.
More than 40 parameters have been rebalanced in the Combat Search, Visibility and Sound Perception categories.
Enemies are now very active when searching for the protagonist. The fights have become more interesting and deadly.
- Permissions and credits
- Donations
Now everything will be a little different.
War… War
This mod significantly reworks the settings of combat intelligence:
- enemies will hear the sounds of shooting and explosions at a considerable distance (this is especially noticeable indoors),
- AI is searching for a longer time,
- the search radius inside and outside buildings has been increased,
- the visibility modifier has also been redesigned (now the light is your enemy, and the night is the perfect time for sabotage),
- for realism, the angle of view of enemies is reduced to 142-162 degrees (default = 190),
- for realism, penalty for stealth for wearing armor has also been changed to a lesser extent (together with a reduced NPC`s viewing angle you can more successfully inflict hidden attacks with melee weapons).
Note:
- You can choose from 3 game profiles: Normal, Hard or Extreme. They differ in the level of AI sensitivity to your actions.
- "New Detection" mod does not contain scripts, it just changes certain parameters of the vanilla game.
- Tests were actively run in the following areas: Super-Duper Mart, Springvale School, metro tunnels and some open locations.
- You can start using this mod at any time. You don't have to start a new game.
- This mod has become part of the global rebalance mod - Simple Set Pack
- For more spectacular integration, it is recommended to use this mod in combination with other mods and utilities (the list is published below).
Known issues:
- due to the increased sensitivity of the NPC (especially if you have installed a file with a profile "Hard" or "Extreme"), there may be various deviations in the usual style of this game (for example, you may not see Amata's interrogation in the Overseer's room, since Officer Stevie Mack will leave the room before you get there).
Installation:
- use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
- place the file as low as possible in your Load Order
Additional information:
This is my first mod. If you like it, then you can also try my other mods:
- Big_Weapons for Big_Guys (Supermutants) - now mutants will use miniguns, rocket launchers and sledgehammers instead of hunting rifles and small guns.
- Eyebots_pro - rebalancing the combat skills of Eyebots, increased damage, durability, accuracy.
- Max carried weight is reduced - the maximum weight of equipment that your character can carry has been reduced.
- Simple Set Pack (rebalance gameplay) - сhanges the Carrying Weight, Hitpoints, VATS, Timeline, Items Degradation, Chems and etc.
- DLC_Point Lookout_fixes - reduced stats for some creatures, remove Extra Damage from enemy attacks, lowered damage from Double-barrel shotgun.
Other mods, patches and utilities to improve various aspects of Fallout 3:
- Fallout Anniversary Patcher
- Fallout Script Extender (FOSE)
- OneTweak
- NVAC - New Vegas Anti Crash
- Fallout 3 Heap Replacer
- Command Extender
- Updated Unofficial Fallout 3 Patch
- Goodies
- lStewieAl's Tweaks (I have listed the most important settings, in my opinion, at the end of this page)
- Ogg Vorbis Libraries
- UIO - User Interface Organizer
- NMCs_Texture_Pack_for_FO3
- Delay DLC Plus
- Clean-Deluxe
- Clarity - A Green Tint Remover
- Interface Mod - Revelation (Classic Fallout UI)
- Loot Menu
- Minimalistic Crosshairs
- Flashlight
- Sprint Mod (use variables SprintSpeedMult 0.5 and SprintAPMult 1.5 for optimal settings)
- Simple Needs (+ Simple Needs Expanded, + Simple Needs Expanded (fix and rebalance), + Simple Needs Expanded Delay)
- AmmoWeight (+ DAV - weighted AmmoWeight)
Some useful settings for lStewieAl's Tweaks:
- show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1 - show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 1 - show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeaponStats = 1 - half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1 - allow deselecting of the active quest in the PipBoy quests tab
bDeselectQuests = 1 - removes fog from interiors
bDisableInteriorFog = 1 - prevents mirroring of VRAM textures in RAM to save memory
bDontMirrorTexturesInRAM = 1 - decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1 - remove the wait for the Fallout 3 logo to be at full alpha
bFasterTitleMenu = 1 - add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
bFastTransferHotkeys = 1 - hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 1 - remove companions from VATS
bIgnoreCompanionsVATS = 1 - use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 1 - keep the container item description displayed when mousing over it
bKeepContainerItemDisplayedOnMouseover = 1 - don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1 - adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 1 - disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 1 - prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 1 - delay XP popups till the end of combat
bNoXPBarInCombat = 1 - enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 1 - increase the initial heap size (helps performance in containers)
bPatchHeapSize = 1 - add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 1 - don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1 - significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
bQueueSemiAutoShots = 1 - show Caps in the PipBoy misc tab
bShowCurrencyInContainers = 1 - show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeaponAmmoUseInMenus = 1 - make the player and companions collision box shorter when sneaking
bSneakBoundsFix = 1 - fixes the 59hz microstutter bug
bTickFix = 1 - add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 1 - always use the first person sound when attempting to fire with an empty clip
bUseFirstPersonEmptyClipSound = 1 - allow use of WASD keys as arrows in menus, and E and space to accept
bUseWASDAsArrowKeys = 1 - adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
bVatsExitKey = 1 - show names on dead NPCs even if they haven't spoken to the player
bShowNameOnDeadNPCs = 1 - [No Pipboy In Combat]
bAllowPipboyUsingActionPoints = 1
bPipboyAPCost = 50 - allows scrollwheel to zoom while using a scope
bAdjustableScopeZoom = 1