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RazukaRatMafia

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RazukaRatMafia

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About this mod

This mod changes the settings of stealth and combat AI behavior.
More than 40 parameters have been rebalanced in the Combat Search, Visibility and Sound Perception categories.
Enemies are now very active when searching for the protagonist. The fights have become more interesting and deadly.

Permissions and credits
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You are probably familiar with the situation when during the battle you could kill one of the enemies, then wait out the end of the alarm for a short time and all the NPCs quickly returned to their places of deployment as if nothing had happened before. 
Now everything will be a little different. 


                                                                         War… War never changes.

This mod significantly reworks the settings of combat intelligence:
  • enemies will hear the sounds of shooting and explosions at a considerable distance (this is especially noticeable indoors),
  • AI is searching for a longer time,
  • the search radius inside and outside buildings has been increased,
  • the visibility modifier has also been redesigned (now the light is your enemy, and the night is the perfect time for sabotage),
  • for realism, the angle of view of enemies is reduced to 142-162 degrees (default = 190),
  • for realism, penalty for stealth for wearing armor has also been changed to a lesser extent (together with a reduced NPC`s viewing angle you can more successfully inflict hidden attacks with melee weapons).

Note:
  • You can choose from 3 game profiles: Normal, Hard or Extreme. They differ in the level of AI sensitivity to your actions.
  • "New Detection" mod does not contain scripts, it just changes certain parameters of the vanilla game.
  • Tests were actively run in the following areas: Super-Duper Mart, Springvale School, metro tunnels and some open locations.
  • You can start using this mod at any time. You don't have to start a new game.
  • This mod has become part of the global rebalance mod - Simple Set Pack
  • For more spectacular integration, it is recommended to use this mod in combination with other mods and utilities (the list is published below).

Known issues
:

  • due to the increased sensitivity of the NPC (especially if you have installed a file with a profile "Hard" or "Extreme"), there may be various deviations in the usual style of this game (for example, you may not see Amata's interrogation in the Overseer's room, since Officer Stevie Mack will leave the room before you get there). 
Module with profile "Normal" uses less rigid combat AI settings. In this case (if you do not use firearms near the interrogation room) Officer Mac will continue to communicate with Amata in raised tones and you will be able to see the interrogation scene.

Installation:
  • use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
  • place the file as low as possible in your Load Order

Additional information:
This is my first mod. If you like it, then you can also try my other mods:

Other mods, patches and utilities to improve various aspects of Fallout 3:

Some useful settings for lStewieAl's Tweaks:
Spoiler:  
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  • show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
    bBetterPickupPrompt = 1
  • show - and + on armor DT and DR relative to the equipped armors
    bCompareArmorStats = 1
  • show - and + on weapon DPS/DAM relative to the equipped weapon
    bCompareWeaponStats = 1
  • half the 500ms delay before allowing clicking in the dialogue menu
    bDecreasedDialogueClickDelay = 1
  • allow deselecting of the active quest in the PipBoy quests tab
    bDeselectQuests = 1
  • removes fog from interiors
    bDisableInteriorFog = 1
  • prevents mirroring of VRAM textures in RAM to save memory
    bDontMirrorTexturesInRAM = 1
  • decrease the delay after a successful hack by 2.5 seconds
    bFasterHackingTransition = 1
  • remove the wait for the Fallout 3 logo to be at full alpha
    bFasterTitleMenu = 1
  • add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
    bFastTransferHotkeys = 1
  • hide NPC names on the prompt if they haven't spoken to the player
    bHideUnknownNPCNames = 1
  • remove companions from VATS
    bIgnoreCompanionsVATS = 1
  • use incremental save slots for autosave, optionally fullsaving every rotation
    bImprovedAutoSave = 1
  • keep the container item description displayed when mousing over it
    bKeepContainerItemDisplayedOnMouseover = 1
  • don't stop the current holotape when viewing other notes
    bKeepHolotapePlayingWhenSelectingOtherNotes = 1
  • adds scrollwheel support when allocating skill points
    bLevelUpScrollWheelSupport = 1
  • disallow use of the Pip-Boy during combat
    bNoPipBoyInCombat = 1
  • prevent consumption of books if skill level is already at 100
    bNoSkillBooksAbove100 = 1
  • delay XP popups till the end of combat
    bNoXPBarInCombat = 1
  • enable running and jumping for Action Points while over-encumbered
    bOverencumberedTweak = 1
  • increase the initial heap size (helps performance in containers)
    bPatchHeapSize = 1
  • add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
    bPatchUnseenCellName = 1
  • don't hide the quest/location added text while aiming
    bQuestTextVisibleWhileAiming = 1
  • significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
    bQueueSemiAutoShots = 1
  • show Caps in the PipBoy misc tab
    bShowCurrencyInContainers = 1
  • show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
    bShowWeaponAmmoUseInMenus = 1
  • make the player and companions collision box shorter when sneaking
    bSneakBoundsFix = 1
  • fixes the 59hz microstutter bug
    bTickFix = 1
  • add a * to the prompt for NPCs who haven't been spoken to
    bUnspokenNPCIndicator = 1
  • always use the first person sound when attempting to fire with an empty clip
    bUseFirstPersonEmptyClipSound = 1
  • allow use of WASD keys as arrows in menus, and E and space to accept
    bUseWASDAsArrowKeys = 1
  • adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
    bVatsExitKey = 1
  • show names on dead NPCs even if they haven't spoken to the player
    bShowNameOnDeadNPCs = 1
  • [No Pipboy In Combat]
    bAllowPipboyUsingActionPoints = 1
    bPipboyAPCost = 50
  • allows scrollwheel to zoom while using a scope
    bAdjustableScopeZoom = 1