About this mod
Gameplay rebalance in a single file to improve realism.
Changes features of the Power Armors, Stealth, Carrying Weight, Hitpoints, VATS, Timeline, Items Degradation, Loot, Chems, Weapons, Supermutants, Eyebots and etc.
- Permissions and credits
- Changelogs
- Donations
This is a preliminary version, which will gradually be supplemented and polished as far as my strength and capabilities.
I've always been unhappy with the basic gameplay of Fallout 3, I wanted to change something at my discretion with an eye to a compromise version of realism.
War… War
What does this mod do?:
- Less Hitpoints - new formula: (Endurance x 10) + (LVL-1) x 5. For example, with Endurance 10, you can have a maximum of 195 hp at level 20 without taking additional abilities (Vanila gameplay would allow you to gain 490 hp).
- Less Carry Weight - new formula: (Strength x 15). Now you will think more often about how to dispose of your inventory.
- Less Dismember and Explode part chances (10%) in comparison with Vanilla (50%/75%) - now the enemies heads will not fly off so often.
- Less Degradation - Weapon and Armor are degrades 50% slower.
- Less Loot - the amount of useful orphan goods has been reduced.
- Less treatment from food and water - Do you want to be cured? Go to the doctor or use stimpacks.
- New Detection (sneak rebalance) - mod changes the settings of stealth and combat AI behavior.
- Big Weapons for Big Guys (Supermutants) - replaces the weapon lists of Super Mutants. From now on and forever strong massive hands will squeeze Miniguns, Missile launchers and Sledgehammers.
- Timescale = 15. This will slow down global time. Now the days and nights will not change so quickly (Vanilla value was 30).
- VATS some improves - Full Damage (100%) - Previously, you only received 10% of the possible damage in Vats - now everything is fair. Less spread bullets, slight increase camera speed, reduced level of weapon wear in Vats, less annoying sound level when entering and exiting Vats.
- Crippled legs - If you fall from a height, you will cripple your legs more. The height for a safe fall has been reduced.
- Factions war - Ants, Bloatfly, Dogs, Mole rats, Radroaches, Radscorpions, Mirelurks and others - now they will attack each other.
- Chems pack - Chemicals now have increased value and changed properties (weight, duration of action, etc.). Stimpacks heal more slowly. "Psycho" - properties have been changed a lot.
- Ghouls rebalancing stats - Charisma and Intelligence are reduced. Perception is increased.
- Eyebots_pro - Rebalancing stats and combat skills of Eyebots. Now it will be a little more difficult to defeat him. Increased damage, durability, accuracy.
- World Objects/Movable Static/Vehicles (cars, buses, trucks, motorcycles and etc) durability increase x2. Rebalancing of some properties of explosions for different objects.
- Head damage increased by 50% - Enemies will die faster from headshots.
- Weapon rebalance - dismemberment/exploding flags changed (example: you can 't take off the enemy 's head using a 10mm Pistol). Increased: cost, damage for some small/ energy weapons, bullet speed, impact force. Reduced spread. Increased the weight and cost of explosives.
- Armor - the cost of many types of armor has been increased by 2 times. Complete overhaul of the Power Armor: increase DR by 50% for armor and by 4 times for helmets, increased weight up to 2 times (partially compensated by modified armor properties), stats changed: increases strength, but decreases agility and etc.
- Rebalancing the weight and cost of many items, ammunition, scrap.
- DLC Point Lookout fixes (Optional file) - Reduced stats for creatures and factions. Remove Extra Damage from enemy attacks. Reduced DMG from Double-barrel shotgun.
Note:
- "Simple Set Pack (gameplay rebalance)" does not contain scripts, it just changes certain parameters of the vanilla game.
- It is advisable to start a new game, as new hitpoints may be correctly calculated only at the beginning of a new game (but you can experiment). The same applies to the Timescale parameter (however, if you don`t want to start a new game, you can type the "Set Timescale to 15" command in the console and Save).
Installation:
- use your favourite Mod Manager or download manually and put the file into your Fallout 3\Data folder
Other mods, patches and utilities to improve various aspects of Fallout 3:
- Fallout Anniversary Patcher
- Fallout Script Extender (FOSE)
- OneTweak
- NVAC - New Vegas Anti Crash
- Fallout 3 Heap Replacer
- Command Extender
- Updated Unofficial Fallout 3 Patch
- Goodies
- lStewieAl's Tweaks (I have listed the most important settings, in my opinion, at the end of this page)
- Ogg Vorbis Libraries
- UIO - User Interface Organizer
- NMCs_Texture_Pack_for_FO3
- Delay DLC Plus
- Clean-Deluxe
- Clarity - A Green Tint Remover
- Interface Mod - Revelation (Classic Fallout UI)
- Loot Menu
- Minimalistic Crosshairs
- Flashlight
- Sprint Mod (use variables SprintSpeedMult 0.5 and SprintAPMult 1.5 for optimal settings)
- Simple Needs (+ Simple Needs Expanded, + Simple Needs Expanded (fix and rebalance), + Simple Needs Expanded Delay)
- AmmoWeight (+ DAV - weighted AmmoWeight)
Some useful settings for lStewieAl's Tweaks:
- show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1 - show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 1 - show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeaponStats = 1 - half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1 - allow deselecting of the active quest in the PipBoy quests tab
bDeselectQuests = 1 - removes fog from interiors
bDisableInteriorFog = 1 - prevents mirroring of VRAM textures in RAM to save memory
bDontMirrorTexturesInRAM = 1 - decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1 - remove the wait for the Fallout 3 logo to be at full alpha
bFasterTitleMenu = 1 - add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
bFastTransferHotkeys = 1 - hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 1 - remove companions from VATS
bIgnoreCompanionsVATS = 1 - use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 1 - keep the container item description displayed when mousing over it
bKeepContainerItemDisplayedOnMouseover = 1 - don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1 - adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 1 - disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 1 - prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 1 - delay XP popups till the end of combat
bNoXPBarInCombat = 1 - enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 1 - increase the initial heap size (helps performance in containers)
bPatchHeapSize = 1 - add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 1 - don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1 - significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
bQueueSemiAutoShots = 1 - show Caps in the PipBoy misc tab
bShowCurrencyInContainers = 1 - show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeaponAmmoUseInMenus = 1 - make the player and companions collision box shorter when sneaking
bSneakBoundsFix = 1 - fixes the 59hz microstutter bug
bTickFix = 1 - add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 1 - always use the first person sound when attempting to fire with an empty clip
bUseFirstPersonEmptyClipSound = 1 - allow use of WASD keys as arrows in menus, and E and space to accept
bUseWASDAsArrowKeys = 1 - adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
bVatsExitKey = 1 - show names on dead NPCs even if they haven't spoken to the player
bShowNameOnDeadNPCs = 1 - [No Pipboy In Combat]
bAllowPipboyUsingActionPoints = 1
bPipboyAPCost = 50 - allows scrollwheel to zoom while using a scope
bAdjustableScopeZoom = 1