About this mod
This is a rebalanced and fixed version of the Simple Needs Expanded by Clockmon, who created his mod based on working with the original Simple Needs mod from Treb.
In the current version of the mod, a bug with the texture of the scotch bottle has been fixed and changes have been made to the characteristics of water, food and chems.
- Requirements
- Permissions and credits
- Changelogs
Unfortunately, the mod "Simple Needs Expanded" contained a small error in the missing texture of one of the items.
Clockmon, the author of the additional mod ("Simple Needs Expanded"), reported on the forum that he no longer supports his work.
I decided that it would be nice to correct that mistake and at the same time make changes to the balance.
Need to inform that I have received permission to work with this modification from the Treb - author of the original mod "Simple Needs".
The "Permissions and credits" section on the mod`s page "Simple Needs Expanded" also contains information: "Be sure to contact Treb before modifying. No need to contact me."
War… War
What does this mod do?:
- fixes a bug with a missing scotch bottle texture in the mod "Simple Needs Expanded";
- the properties of water and food have been edited: the treatment of food and water has been significantly reduced. Added some short-term bonuses for expensive food;
- water sources like fountains, sinks and fire hydrants will no longer magically heal you (only the purest water will heal 10 hp and temporarily add 10 action points);
- sources with bad water will affect you with radiation for longer;
- the cost, properties and duration of action of many chemicals have been changed (for example: Stimpacks will heal within 30 seconds, their price has been increased 10 times).
Requirements:
- FOSE,
- your favourite Mod Manager,
- Simple Needs by Treb,
- Simple Needs Expanded by Clockmon.
Installation:
- download and install with your Mod Manager the original mod Simple Needs by Treb,
- then install "Simple Needs Expanded" by Clockmon,
- then download the file (mod) with my corrections and replace "Simple Needs Expanded.esm",
- If for some reason you don't like the changes made by me, just delete my file and then install "Simple Needs Expanded" by Clockmon.
Other mods, patches and utilities to improve various aspects of Fallout 3:
- Fallout Anniversary Patcher
- Fallout Script Extender (FOSE)
- OneTweak
- NVAC - New Vegas Anti Crash
- Fallout 3 Heap Replacer
- Command Extender
- Updated Unofficial Fallout 3 Patch
- Goodies
- lStewieAl's Tweaks (I have listed the most important settings, in my opinion, at the end of this page)
- Ogg Vorbis Libraries
- UIO - User Interface Organizer
- NMCs_Texture_Pack_for_FO3
- Delay DLC Plus
- Clean-Deluxe
- Clarity - A Green Tint Remover
- Interface Mod - Revelation (Classic Fallout UI)
- Loot Menu
- Minimalistic Crosshairs
- Flashlight
- Sprint Mod (use variables SprintSpeedMult 0.5 and SprintAPMult 1.5 for optimal settings)
- AmmoWeight (+ DAV - weighted AmmoWeight)
Some useful settings for lStewieAl's Tweaks:
- show the value and weight for a whole stack of items while looting and indicate the weight in red if it would overencumber you
bBetterPickupPrompt = 1 - show - and + on armor DT and DR relative to the equipped armors
bCompareArmorStats = 1 - show - and + on weapon DPS/DAM relative to the equipped weapon
bCompareWeaponStats = 1 - half the 500ms delay before allowing clicking in the dialogue menu
bDecreasedDialogueClickDelay = 1 - allow deselecting of the active quest in the PipBoy quests tab
bDeselectQuests = 1 - removes fog from interiors
bDisableInteriorFog = 1 - prevents mirroring of VRAM textures in RAM to save memory
bDontMirrorTexturesInRAM = 1 - decrease the delay after a successful hack by 2.5 seconds
bFasterHackingTransition = 1 - remove the wait for the Fallout 3 logo to be at full alpha
bFasterTitleMenu = 1 - add hotkeys ctrl and shift to transfer a single item or a stack of items when clicking in inventories
bFastTransferHotkeys = 1 - hide NPC names on the prompt if they haven't spoken to the player
bHideUnknownNPCNames = 1 - remove companions from VATS
bIgnoreCompanionsVATS = 1 - use incremental save slots for autosave, optionally fullsaving every rotation
bImprovedAutoSave = 1 - keep the container item description displayed when mousing over it
bKeepContainerItemDisplayedOnMouseover = 1 - don't stop the current holotape when viewing other notes
bKeepHolotapePlayingWhenSelectingOtherNotes = 1 - adds scrollwheel support when allocating skill points
bLevelUpScrollWheelSupport = 1 - disallow use of the Pip-Boy during combat
bNoPipBoyInCombat = 1 - prevent consumption of books if skill level is already at 100
bNoSkillBooksAbove100 = 1 - delay XP popups till the end of combat
bNoXPBarInCombat = 1 - enable running and jumping for Action Points while over-encumbered
bOverencumberedTweak = 1 - increase the initial heap size (helps performance in containers)
bPatchHeapSize = 1 - add an asterisk to the entrance prompt of unvisited interiors, and a plus for respawned interiors
bPatchUnseenCellName = 1 - don't hide the quest/location added text while aiming
bQuestTextVisibleWhileAiming = 1 - significantly improve semi-auto weapons by queueing a shot if clicking in the last 700ms of the anim, and fix a bug where they wouldn't fire if clicking at the end of the anim
bQueueSemiAutoShots = 1 - show Caps in the PipBoy misc tab
bShowCurrencyInContainers = 1 - show the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3
bShowWeaponAmmoUseInMenus = 1 - make the player and companions collision box shorter when sneaking
bSneakBoundsFix = 1 - fixes the 59hz microstutter bug
bTickFix = 1 - add a * to the prompt for NPCs who haven't been spoken to
bUnspokenNPCIndicator = 1 - always use the first person sound when attempting to fire with an empty clip
bUseFirstPersonEmptyClipSound = 1 - allow use of WASD keys as arrows in menus, and E and space to accept
bUseWASDAsArrowKeys = 1 - adds hotkeys Left-Alt or Right Mouse to instantly end the VATS killcam
bVatsExitKey = 1 - show names on dead NPCs even if they haven't spoken to the player
bShowNameOnDeadNPCs = 1 - [No Pipboy In Combat]
bAllowPipboyUsingActionPoints = 1
bPipboyAPCost = 50 - allows scrollwheel to zoom while using a scope
bAdjustableScopeZoom = 1