This page was last updated on 06 January 2025, 12:25AM
Changelogs
Version 1.6.2
- Fix issue with silenced gunshots within 8m triggering combat
Version 1.6.1
Minor change to fix red text error in CET console.
Version 1.6.0
- New requirements (Red4ext, ArchiveXL, TweakXL) - Moves the menu to a new "Silent Silencers" category instead of under "RMK Mods". - Adds a new configurable temporary cover/visibility debuff after shooting enemies silently. Defaulted to on. See description.
Version 1.5.0
- Updated for 2.0! CET isn't updated yet, so don't install CET until it is, and that means the settings menu for this mod is not available. For now you can use default options, or open up the .reds file in a text editor to edit manually. - Disabled the "sound stimulus" option, since the stimulus I was using now triggers combat. Enemies seem to be reacting a lot better by default now anyway (maybe what they mentioned in the stream), so it doesn't seem to be needed. - Once the various mod frameworks are updated I will add a new option to increase visibility on the player after firing, which I think will work well with the way the enemies look around for you, making it challenging.
Version 1.4.1
Better support for silenced weapons made with other mods, for example Unlocked Attachments.
Version 1.4.0
Adds checks for common redscript errors using feature in latest redscript.
Version 1.3.0
- Added option for a sound stimulus centered on the player when you make a silenced attack that doesn't kill the enemy. Defaulted to ON at a modest 20m. Makes enemies investigate near you. - If there's interest I could make an option to turn this on even when you kill in one hit. - Reduced default ranges for not being detected from 8m to 2m.
Version 1.2.1
Fixed small bug with the 4 new options. Previously when you opened the menu it would show the default values (0) instead of your saved settings (which worked, but you would just see the wrong values for them).
Version 1.2.0
Added 4 configurable options for controlling when you are detected if you don't kill an NPC: - Hits until auto-detection, - Base detection chance, - Per hit detection chance, - Seconds to detection
Version 1.1.1
Fixed a copy and paste bug in the settings that caused the knife min distance setting to change the gunshot min distance instead.
Version 1.1.0
Overwatch silencer is now also silenced! (It wasn't covered by the original version because it's a built-in silencer and it doesn't work exactly the same as ones you attach)